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Use eB5G6R5UnormPack16
VkFormat for B5G6R5Unorm
and R5G6B5Unorm
Using `eB5G6R5UnormPack16` (with a swizzle for `R5G6B5Unorm`) removes the need for `VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT` when those formats are aliased which happens in Sonic Mania among other titles.
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@ -63,8 +63,8 @@ namespace skyline::gpu::format {
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FORMAT_NORM_INT_FLOAT(R16, 16, eR16);
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FORMAT_NORM_INT_FLOAT(R16, 16, eR16);
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FORMAT_NORM_INT_SRGB(R8G8, 16, eR8G8);
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FORMAT_NORM_INT_SRGB(R8G8, 16, eR8G8);
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FORMAT(R5G6B5Unorm, 16, eR5G6B5UnormPack16);
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FORMAT(B5G6R5Unorm, 16, eB5G6R5UnormPack16);
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FORMAT(B5G6R5Unorm, 16, eB5G6R5UnormPack16);
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FORMAT(R5G6B5Unorm, 16, eB5G6R5UnormPack16, .swapRedBlue = true); // Used by SurfaceFlinger
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FORMAT(B5G5R5A1Unorm, 16, eB5G5R5A1UnormPack16);
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FORMAT(B5G5R5A1Unorm, 16, eB5G5R5A1UnormPack16);
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FORMAT(A1B5G5R5Unorm, 16, eA1R5G5B5UnormPack16, .swapRedBlue = true);
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FORMAT(A1B5G5R5Unorm, 16, eA1R5G5B5UnormPack16, .swapRedBlue = true);
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