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Avoid aligning BSS and .data individually and instead align as one
As both of these are in the same memory segment they have no individual alignment requirements, this created a bug in にゃんらぶ~私の恋の見つけ方~ where the data segment would be larger than the game expected and invalid command line arguments would be read.
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@ -46,10 +46,10 @@ namespace skyline::loader {
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executable.ro.offset = header.ro.memoryOffset;
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executable.ro.offset = header.ro.memoryOffset;
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executable.data.contents = GetSegment(backing, header.data, header.flags.dataCompressed ? header.dataCompressedSize : 0);
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executable.data.contents = GetSegment(backing, header.data, header.flags.dataCompressed ? header.dataCompressedSize : 0);
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executable.data.contents.resize(util::AlignUp(executable.data.contents.size(), PAGE_SIZE));
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executable.data.offset = header.data.memoryOffset;
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executable.data.offset = header.data.memoryOffset;
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executable.bssSize = util::AlignUp(header.bssSize, PAGE_SIZE);
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// Data and BSS are aligned together
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executable.bssSize = util::AlignUp(executable.data.contents.size() + header.bssSize, PAGE_SIZE) - executable.data.contents.size();
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if (header.dynsym.offset + header.dynsym.size <= header.ro.decompressedSize && header.dynstr.offset + header.dynstr.size <= header.ro.decompressedSize) {
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if (header.dynsym.offset + header.dynsym.size <= header.ro.decompressedSize && header.dynstr.offset + header.dynstr.size <= header.ro.decompressedSize) {
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executable.dynsym = {header.dynsym.offset, header.dynsym.size};
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executable.dynsym = {header.dynsym.offset, header.dynsym.size};
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