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Don't set COLOR_ATTACHMENT_BIT for compressed formats.
The better solution would be to only set this for formats that support it on original HW but this will get rid of the validation errors for now.
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@ -272,7 +272,7 @@ namespace skyline::gpu {
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layerCount(guest->layerCount),
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layerCount(guest->layerCount),
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sampleCount(vk::SampleCountFlagBits::e1) {
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sampleCount(vk::SampleCountFlagBits::e1) {
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vk::ImageUsageFlags usage{vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled};
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vk::ImageUsageFlags usage{vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled};
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if (format->vkAspect & vk::ImageAspectFlagBits::eColor)
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if ((format->vkAspect & vk::ImageAspectFlagBits::eColor) && !format->IsCompressed())
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usage |= vk::ImageUsageFlagBits::eColorAttachment;
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usage |= vk::ImageUsageFlagBits::eColorAttachment;
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if (format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil))
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if (format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil))
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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