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Use a spinlock for GPU waiter thread
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@ -8,6 +8,7 @@
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#include <common/linear_allocator.h>
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#include <gpu/megabuffer.h>
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#include "command_nodes.h"
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#include "common/spin_lock.h"
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namespace skyline::gpu::interconnect {
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/*
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@ -99,8 +100,8 @@ namespace skyline::gpu::interconnect {
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private:
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const DeviceState &state;
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std::thread thread;
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std::mutex mutex;
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std::condition_variable condition;
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SpinLock mutex;
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std::condition_variable_any condition;
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std::queue<std::pair<std::shared_ptr<FenceCycle>, std::function<void()>>> pendingSignalQueue; //!< Queue of callbacks to be executed when their coressponding fence is signalled
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std::atomic<bool> idle{};
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