mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-22 14:39:18 +01:00
Clamp depth bounds into 0-1 range
This commit is contained in:
parent
e1bbd521d9
commit
db3c5c33c4
@ -346,7 +346,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
DepthBoundsState::DepthBoundsState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine) : engine{manager, dirtyHandle, engine} {}
|
||||
|
||||
void DepthBoundsState::Flush(InterconnectContext &ctx, StateUpdateBuilder &builder) {
|
||||
builder.SetDepthBounds(engine->depthBoundsMin, engine->depthBoundsMax);
|
||||
builder.SetDepthBounds(std::clamp(engine->depthBoundsMin, 0.0f, 1.0f), std::clamp(engine->depthBoundsMax, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
/* Stencil Values */
|
||||
|
Loading…
Reference in New Issue
Block a user