mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-26 13:21:50 +01:00
Enable shaderDrawParameters
This commit is contained in:
parent
737ff840a5
commit
dd45d054e7
@ -126,7 +126,7 @@ namespace skyline::gpu {
|
||||
const vk::raii::PhysicalDevice &physicalDevice,
|
||||
decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex,
|
||||
TraitManager &traits) {
|
||||
auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures>()};
|
||||
auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures>()};
|
||||
decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
|
||||
|
||||
#define FEAT_REQ(structName, feature) \
|
||||
@ -137,6 +137,7 @@ namespace skyline::gpu {
|
||||
|
||||
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
|
||||
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended);
|
||||
FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters);
|
||||
|
||||
#undef FEAT_REQ
|
||||
|
||||
|
@ -55,7 +55,7 @@ namespace skyline::gpu {
|
||||
|
||||
using DeviceProperties2 = vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceDriverProperties, vk::PhysicalDeviceFloatControlsProperties, vk::PhysicalDeviceSubgroupProperties>;
|
||||
|
||||
using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures>;
|
||||
using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures>;
|
||||
|
||||
TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user