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No use assigning null surface if null already
This also prevents any possibility a null value is falsely assigned to a valid surface for whatever reason.
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@ -411,7 +411,7 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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// Perfectly acceptable and should be ignored
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// Perfectly acceptable and should be ignored
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}
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}
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setSurface(gameSurface)
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gameSurface?.let { setSurface(it) }
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if (!emulationSettings.isAudioOutputDisabled)
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if (!emulationSettings.isAudioOutputDisabled)
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changeAudioStatus(true)
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changeAudioStatus(true)
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