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@ -1 +1 @@
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Subproject commit 461cfccb2f2a19b457be36495288671a88380937
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Subproject commit e929af7ae5555edd9e6534db89ca7ac6297e450d
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@ -135,6 +135,8 @@ namespace skyline::gpu {
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final {
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return {0, 0, 0}; // Only relevant for compute shaders
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}
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void Dump(u64 hash) final {}
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};
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/**
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@ -174,6 +176,8 @@ namespace skyline::gpu {
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const final {
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return {0, 0, 0}; // Only relevant for compute shaders
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}
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void Dump(u64 hash) final {}
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};
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constexpr ShaderManager::ConstantBufferWord::ConstantBufferWord(u32 index, u32 offset, u32 value) : index(index), offset(offset), value(value) {}
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@ -485,7 +485,7 @@ namespace skyline::gpu {
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WaitOnFence();
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if (tiling == vk::ImageTiling::eOptimal || !std::holds_alternative<memory::Image>(backing)) {
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auto size{format->GetSize(dimensions)};
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auto size{format->GetSize(dimensions) * layerCount};
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auto stagingBuffer{gpu.memory.AllocateStagingBuffer(size)};
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auto lCycle{gpu.scheduler.Submit([&](vk::raii::CommandBuffer &commandBuffer) {
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