mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-23 04:59:16 +01:00
Fix AppDialog
layout
* Add a drag indicator at the top * Fix flex layout wrapping when buttons didn't fit on a single line * Fix BottomSheetDialog peek height too small on landscape orientation * General cleanup of the layout
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4146261069
commit
e2a5da1d67
@ -50,27 +50,17 @@ class AppDialog : BottomSheetDialogFragment() {
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*/
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override fun onCreateView(inflater : LayoutInflater, container : ViewGroup?, savedInstanceState : Bundle?) = AppDialogBinding.inflate(inflater).also { binding = it }.root
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/**
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* This expands the bottom sheet so that it's fully visible and map the B button to back
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*/
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override fun onStart() {
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super.onStart()
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val behavior = BottomSheetBehavior.from(requireView().parent as View)
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behavior.state = BottomSheetBehavior.STATE_EXPANDED
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dialog?.setOnKeyListener { _, keyCode, event ->
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if (keyCode == KeyEvent.KEYCODE_BUTTON_B && event.action == KeyEvent.ACTION_UP) {
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dialog?.onBackPressed()
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return@setOnKeyListener true
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}
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false
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}
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}
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override fun onViewCreated(view : View, savedInstanceState : Bundle?) {
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super.onViewCreated(view, savedInstanceState)
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// Set the peek height after the root view has been laid out
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view.apply {
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post {
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val behavior = BottomSheetBehavior.from(parent as View)
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behavior.peekHeight = height
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}
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}
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val missingIcon = ContextCompat.getDrawable(requireActivity(), R.drawable.default_icon)!!.toBitmap(256, 256)
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binding.gameIcon.setImageBitmap(item.icon ?: missingIcon)
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@ -100,5 +90,14 @@ class AppDialog : BottomSheetDialogFragment() {
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shortcutManager.requestPinShortcut(info.build(), null)
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}
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dialog?.setOnKeyListener { _, keyCode, event ->
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if (keyCode == KeyEvent.KEYCODE_BUTTON_B && event.action == KeyEvent.ACTION_UP) {
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dialog?.onBackPressed()
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true
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} else {
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false
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}
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}
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}
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}
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@ -8,6 +8,7 @@ package emu.skyline.preference
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import android.graphics.Rect
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import android.os.Bundle
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import android.view.*
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import com.google.android.material.bottomsheet.BottomSheetBehavior
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import com.google.android.material.bottomsheet.BottomSheetDialogFragment
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import emu.skyline.databinding.LicenseDialogBinding
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@ -35,6 +36,14 @@ class LicenseDialog : BottomSheetDialogFragment() {
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override fun onViewCreated(view : View, savedInstanceState : Bundle?) {
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super.onViewCreated(view, savedInstanceState)
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// Set the peek height after the root view has been laid out
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view.apply {
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post {
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val behavior = BottomSheetBehavior.from(parent as View)
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behavior.peekHeight = (height * 0.7).toInt()
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}
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}
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binding.libraryTitle.text = requireArguments().getString(LicensePreference.LIBRARY_TITLE_ARG)
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binding.libraryUrl.text = requireArguments().getString(LicensePreference.LIBRARY_URL_ARG)
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binding.libraryCopyright.text = requireArguments().getString(LicensePreference.LIBRARY_COPYRIGHT_ARG)
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@ -2,26 +2,45 @@
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="wrap_content"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:orientation="vertical">
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<emu.skyline.views.DragIndicatorView
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android:id="@+id/drag_indicator"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:padding="8dp" />
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<androidx.constraintlayout.widget.ConstraintLayout
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_gravity="center_horizontal"
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android:nextFocusRight="@id/game_play"
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android:padding="16dp">
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android:paddingHorizontal="16dp"
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android:paddingBottom="16dp">
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<com.google.android.material.imageview.ShapeableImageView
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android:id="@+id/game_icon"
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android:layout_width="150dp"
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android:layout_height="150dp"
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android:layout_width="140dp"
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android:layout_height="140dp"
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android:contentDescription="@string/icon"
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android:focusable="false"
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app:shapeAppearance="?attr/shapeAppearanceMediumComponent"
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app:layout_constraintBottom_toBottomOf="@+id/constraintLayout"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toTopOf="@+id/constraintLayout"
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app:shapeAppearance="?attr/shapeAppearanceSmallComponent"
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tools:src="@drawable/default_icon" />
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<androidx.constraintlayout.widget.ConstraintLayout
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android:layout_width="wrap_content"
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android:layout_height="match_parent"
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android:id="@+id/constraintLayout"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_marginStart="16dp"
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android:orientation="vertical">
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app:layout_constraintHeight_min="140dp"
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app:layout_constraintBottom_toBottomOf="parent"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toEndOf="@id/game_icon"
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app:layout_constraintTop_toTopOf="parent">
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<TextView
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android:id="@+id/game_title"
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@ -40,10 +59,10 @@
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android:layout_height="wrap_content"
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android:textAppearance="?android:attr/textAppearanceListItemSecondary"
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android:textColor="@android:color/tertiary_text_light"
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android:textSize="12sp"
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android:textSize="14sp"
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app:layout_constraintStart_toStartOf="@id/game_title"
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app:layout_constraintTop_toBottomOf="@id/game_title"
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tools:text="Version" />
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tools:text="1.0.0" />
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<TextView
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android:id="@+id/game_author"
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@ -54,42 +73,44 @@
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android:textSize="14sp"
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app:layout_constraintStart_toStartOf="@id/game_version"
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app:layout_constraintTop_toBottomOf="@id/game_version"
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tools:layout_editor_absoluteY="64dp"
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tools:text="Nintendo" />
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<com.google.android.flexbox.FlexboxLayout
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android:layout_width="match_parent"
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android:layout_width="0dp"
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android:layout_height="wrap_content"
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android:layout_gravity="start"
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android:layout_marginTop="28dp"
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app:flexWrap="wrap"
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app:layout_constraintStart_toStartOf="@id/game_title"
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app:layout_constraintTop_toBottomOf="@id/game_author">
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app:flexWrap="nowrap"
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app:layout_constraintBottom_toBottomOf="parent"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toBottomOf="@+id/game_author"
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app:layout_constraintVertical_bias="1">
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<Button
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android:id="@+id/game_play"
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style="@style/Widget.MaterialComponents.Button.OutlinedButton.Icon"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginEnd="6dp"
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android:contentDescription="@string/play"
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android:focusedByDefault="true"
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android:text="@string/play"
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android:textColor="?attr/colorAccent"
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app:icon="@drawable/ic_play"
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app:iconTint="?attr/colorAccent"
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app:layout_minWidth="146dp" />
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app:layout_flexGrow="1"
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app:layout_maxWidth="180dp" />
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<Button
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android:id="@+id/game_pin"
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style="@style/Widget.MaterialComponents.Button.OutlinedButton"
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android:layout_width="wrap_content"
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style="@style/Widget.MaterialComponents.Button.OutlinedButton.Icon"
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android:layout_width="48dp"
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android:layout_height="wrap_content"
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android:layout_marginStart="6dp"
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android:layout_marginStart="8dp"
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android:contentDescription="@string/pin"
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android:textColor="?attr/colorAccent"
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app:icon="@drawable/ic_add_home"
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app:iconGravity="textStart"
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app:iconPadding="0dp"
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app:layout_maxWidth="55dp" />
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app:iconPadding="0dp" />
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</com.google.android.flexbox.FlexboxLayout>
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</androidx.constraintlayout.widget.ConstraintLayout>
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</androidx.constraintlayout.widget.ConstraintLayout>
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</LinearLayout>
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