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Implement a simple directory system in VFS
This mirrors Horizon's IDirectory: https://switchbrew.org/wiki/Filesystem_services#IDirectory
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app/src/main/cpp/skyline/vfs/directory.h
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59
app/src/main/cpp/skyline/vfs/directory.h
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <common.h>
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namespace skyline::vfs {
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/**
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* @brief The Directory class represents an abstract directory in a filesystem
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*/
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class Directory {
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public:
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/**
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* @brief This enumerates the types of entry a directory can contain
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*/
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enum class EntryType : u32 {
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Directory = 0x0, //!< The entry is a directory
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File = 0x1, //!< The entry is a file
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};
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/**
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* @brief This hold information about a single directory entry
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*/
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struct Entry {
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std::string name; //!< The name of the entry
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EntryType type; //!< The type of the entry
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};
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/**
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* @brief This describes what will be returned when reading a directories contents
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*/
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union ListMode {
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struct {
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bool directory : 1; //!< The directory listing will contain subdirectories
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bool file : 1; //!< The directory listing will contain files
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};
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u32 raw; //!< The raw value of the listing mode
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};
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static_assert(sizeof(ListMode) == 0x4);
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ListMode listMode; //!< This describes what this directory will return when it is Read
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Directory(ListMode listMode) : listMode(listMode) {}
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/* Delete the move constructor to prevent multiple instances of the same directory */
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Directory(const Directory &) = delete;
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Directory &operator=(const Directory &) = delete;
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virtual ~Directory() = default;
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/**
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* @brief Reads the contents of a directory non-recursively
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* @return A vector containing each entry
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*/
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virtual std::vector<Entry> Read() = 0;
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};
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}
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