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Pass more Maxwell3D registers into interconnect
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@ -15,13 +15,13 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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static gpu::interconnect::maxwell3d::PipelineState::EngineRegisters MakePipelineStateRegisters(const Maxwell3D::Registers ®isters) {
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static gpu::interconnect::maxwell3d::PipelineState::EngineRegisters MakePipelineStateRegisters(const Maxwell3D::Registers ®isters) {
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return {
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return {
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.pipelineStageRegisters = util::MergeInto<REGTYPE(PipelineStageState), type::PipelineCount>(*registers.pipelines, *registers.programRegion),
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.pipelineStageRegisters = util::MergeInto<REGTYPE(PipelineStageState), type::PipelineCount>(*registers.pipelines, *registers.programRegion),
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.colorRenderTargetsRegisters = util::MergeInto<REGTYPE(ColorRenderTargetState), type::ColorTargetCount>(*registers.colorTargets),
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.colorRenderTargetsRegisters = util::MergeInto<REGTYPE(ColorRenderTargetState), type::ColorTargetCount>(*registers.colorTargets, *registers.surfaceClip),
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.depthRenderTargetRegisters = {*registers.ztSize, *registers.ztOffset, *registers.ztFormat, *registers.ztBlockSize, *registers.ztArrayPitch, *registers.ztSelect, *registers.ztLayer},
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.depthRenderTargetRegisters = {*registers.ztSize, *registers.ztOffset, *registers.ztFormat, *registers.ztBlockSize, *registers.ztArrayPitch, *registers.ztSelect, *registers.ztLayer, *registers.surfaceClip},
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.vertexInputRegisters = {*registers.vertexStreams, *registers.vertexStreamInstance, *registers.vertexAttributes},
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.vertexInputRegisters = {*registers.vertexStreams, *registers.vertexStreamInstance, *registers.vertexAttributes},
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.inputAssemblyRegisters = {*registers.primitiveRestartEnable},
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.inputAssemblyRegisters = {*registers.primitiveRestartEnable},
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.tessellationRegisters = {*registers.patchSize, *registers.tessellationParameters},
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.tessellationRegisters = {*registers.patchSize, *registers.tessellationParameters},
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.rasterizationRegisters = {*registers.rasterEnable, *registers.frontPolygonMode, *registers.backPolygonMode, *registers.oglCullEnable, *registers.oglCullFace, *registers.windowOrigin, *registers.oglFrontFace, *registers.viewportClipControl, *registers.polyOffset, *registers.provokingVertex, *registers.pointSize, *registers.zClipRange},
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.rasterizationRegisters = {*registers.rasterEnable, *registers.frontPolygonMode, *registers.backPolygonMode, *registers.oglCullEnable, *registers.oglCullFace, *registers.windowOrigin, *registers.oglFrontFace, *registers.viewportClipControl, *registers.polyOffset, *registers.provokingVertex, *registers.pointSize, *registers.zClipRange},
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.depthStencilRegisters = {*registers.depthTestEnable, *registers.depthWriteEnable, *registers.depthFunc, *registers.depthBoundsTestEnable, *registers.stencilTestEnable, *registers.twoSidedStencilTestEnable, *registers.stencilOps, *registers.stencilBack},
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.depthStencilRegisters = {*registers.depthTestEnable, *registers.depthWriteEnable, *registers.depthFunc, *registers.depthBoundsTestEnable, *registers.stencilTestEnable, *registers.twoSidedStencilTestEnable, *registers.stencilOps, *registers.stencilBack, *registers.alphaTestEnable, *registers.alphaFunc, *registers.alphaRef},
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.colorBlendRegisters = {*registers.logicOp, *registers.singleCtWriteControl, *registers.ctWrites, *registers.blendStatePerTargetEnable, *registers.blendPerTargets, *registers.blend},
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.colorBlendRegisters = {*registers.logicOp, *registers.singleCtWriteControl, *registers.ctWrites, *registers.blendStatePerTargetEnable, *registers.blendPerTargets, *registers.blend},
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.transformFeedbackRegisters = {*registers.streamOutputEnable, *registers.streamOutControls, *registers.streamOutLayoutSelect},
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.transformFeedbackRegisters = {*registers.streamOutputEnable, *registers.streamOutControls, *registers.streamOutLayoutSelect},
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.globalShaderConfigRegisters = {*registers.postVtgShaderAttributeSkipMask, *registers.bindlessTexture, *registers.apiMandatedEarlyZEnable},
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.globalShaderConfigRegisters = {*registers.postVtgShaderAttributeSkipMask, *registers.bindlessTexture, *registers.apiMandatedEarlyZEnable},
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@ -197,9 +197,9 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x4BA, u32> depthWriteEnable;
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Register<0x4BA, u32> depthWriteEnable;
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Register<0x4BB, u32> alphaTestEnable;
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Register<0x4BB, u32> alphaTestEnable;
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Register<0x4C3, type::CompareFunc> depthFunc;
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Register<0x4C3, type::CompareFunc> depthFunc;
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Register<0x4C4, float> alphaTestRef;
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Register<0x4C4, float> alphaRef;
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Register<0x4C5, type::CompareFunc> alphaTestFunc;
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Register<0x4C5, type::CompareFunc> alphaFunc;
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Register<0x4C6, u32> drawTFBStride;
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Register<0x4C6, u32> drawAutoStride;
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struct BlendConstant {
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struct BlendConstant {
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float red; // 0x4C7
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float red; // 0x4C7
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