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https://github.com/skyline-emu/skyline.git
synced 2024-11-23 09:49:15 +01:00
Split out megabuffer allocation from pushing data
The `Allocate` method allocates the given amount of space in a megabuffer chunk, returning a descriptor of the allocated region. This is useful for situations where you want to write directly to the megabuffer, avoiding the need for an intermediary buffer.
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@ -23,15 +23,15 @@ namespace skyline::gpu {
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return backing.vkBuffer;
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return backing.vkBuffer;
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}
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}
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vk::DeviceSize MegaBufferChunk::Push(const std::shared_ptr<FenceCycle> &newCycle, span<u8> data, bool pageAlign) {
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std::pair<vk::DeviceSize, span<u8>> MegaBufferChunk::Allocate(const std::shared_ptr<FenceCycle> &newCycle, vk::DeviceSize size, bool pageAlign) {
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if (pageAlign) {
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if (pageAlign) {
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// If page aligned data was requested then align the free
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// If page aligned data was requested then align the free
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auto alignedFreeBase{util::AlignUp(static_cast<size_t>(freeRegion.data() - backing.data()), PAGE_SIZE)};
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auto alignedFreeBase{util::AlignUp(static_cast<size_t>(freeRegion.data() - backing.data()), PAGE_SIZE)};
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freeRegion = backing.subspan(alignedFreeBase);
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freeRegion = backing.subspan(alignedFreeBase);
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}
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}
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if (data.size() > freeRegion.size())
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if (size > freeRegion.size())
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return 0;
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return {0, {}};
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if (cycle != newCycle) {
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if (cycle != newCycle) {
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newCycle->ChainCycle(cycle);
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newCycle->ChainCycle(cycle);
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@ -39,12 +39,12 @@ namespace skyline::gpu {
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}
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}
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// Allocate space for data from the free region
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// Allocate space for data from the free region
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auto resultSpan{freeRegion.subspan(0, data.size())};
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auto resultSpan{freeRegion.subspan(0, size)};
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resultSpan.copy_from(data);
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// Move the free region along
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// Move the free region along
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freeRegion = freeRegion.subspan(data.size());
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freeRegion = freeRegion.subspan(size);
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return static_cast<vk::DeviceSize>(resultSpan.data() - backing.data());
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return {static_cast<vk::DeviceSize>(resultSpan.data() - backing.data()), resultSpan};
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}
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}
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MegaBufferAllocator::MegaBufferAllocator(GPU &gpu) : gpu{gpu}, activeChunk{chunks.emplace(chunks.end(), gpu)} {}
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MegaBufferAllocator::MegaBufferAllocator(GPU &gpu) : gpu{gpu}, activeChunk{chunks.emplace(chunks.end(), gpu)} {}
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@ -61,17 +61,23 @@ namespace skyline::gpu {
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return mutex.try_lock();
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return mutex.try_lock();
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}
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}
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MegaBufferAllocator::Allocation MegaBufferAllocator::Push(const std::shared_ptr<FenceCycle> &cycle, span<u8> data, bool pageAlign) {
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MegaBufferAllocator::Allocation MegaBufferAllocator::Allocate(const std::shared_ptr<FenceCycle> &cycle, vk::DeviceSize size, bool pageAlign) {
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if (vk::DeviceSize offset{activeChunk->Push(cycle, data, pageAlign)}; offset)
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if (auto allocation{activeChunk->Allocate(cycle, size, pageAlign)}; allocation.first)
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return {activeChunk->GetBacking(), offset};
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return {activeChunk->GetBacking(), allocation.first, allocation.second};
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activeChunk = ranges::find_if(chunks, [&](auto &chunk) { return chunk.TryReset(); });
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activeChunk = ranges::find_if(chunks, [&](auto &chunk) { return chunk.TryReset(); });
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if (activeChunk == chunks.end()) // If there are no chunks available, allocate a new one
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if (activeChunk == chunks.end()) // If there are no chunks available, allocate a new one
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activeChunk = chunks.emplace(chunks.end(), gpu);
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activeChunk = chunks.emplace(chunks.end(), gpu);
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if (vk::DeviceSize offset{activeChunk->Push(cycle, data, pageAlign)}; offset)
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if (auto allocation{activeChunk->Allocate(cycle, size, pageAlign)}; allocation.first)
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return {activeChunk->GetBacking(), offset};
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return {activeChunk->GetBacking(), allocation.first, allocation.second};
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else
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else
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throw exception("Failed to to allocate megabuffer space for size: 0x{:X}", data.size());
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throw exception("Failed to to allocate megabuffer space for size: 0x{:X}", size);
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}
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MegaBufferAllocator::Allocation MegaBufferAllocator::Push(const std::shared_ptr<FenceCycle> &cycle, span<u8> data, bool pageAlign) {
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auto allocation{Allocate(cycle, data.size(), pageAlign)};
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allocation.region.copy_from(data);
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return allocation;
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}
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}
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}
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}
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@ -30,11 +30,7 @@ namespace skyline::gpu {
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*/
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*/
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vk::Buffer GetBacking() const;
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vk::Buffer GetBacking() const;
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/**
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std::pair<vk::DeviceSize, span<u8>> Allocate(const std::shared_ptr<FenceCycle> &newCycle, vk::DeviceSize size, bool pageAlign = false);
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* @brief Pushes data to the chunk and returns the offset at which it was written
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* @param pageAlign Whether the pushed data should be page aligned in the chunk
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*/
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vk::DeviceSize Push(const std::shared_ptr<FenceCycle> &newCycle, span<u8> data, bool pageAlign = false);
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};
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};
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/**
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/**
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@ -55,6 +51,7 @@ namespace skyline::gpu {
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struct Allocation {
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struct Allocation {
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vk::Buffer buffer; //!< The megabuffer chunk backing hat the allocation was made within
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vk::Buffer buffer; //!< The megabuffer chunk backing hat the allocation was made within
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vk::DeviceSize offset; //!< The offset of the allocation in the chunk
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vk::DeviceSize offset; //!< The offset of the allocation in the chunk
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span<u8> region; //!< The CPU mapped region of the allocation in the chunk
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operator bool() const {
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operator bool() const {
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return offset != 0;
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return offset != 0;
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@ -81,6 +78,13 @@ namespace skyline::gpu {
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*/
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*/
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bool try_lock();
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bool try_lock();
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/**
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* @brief Allocates data in a megabuffer chunk and returns an structure describing the allocation
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* @param pageAlign Whether the pushed data should be page aligned in the megabuffer
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* @note The allocator *MUST* be locked before calling this function
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*/
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Allocation Allocate(const std::shared_ptr<FenceCycle> &cycle, vk::DeviceSize size, bool pageAlign = false);
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/**
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/**
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* @brief Pushes data to a megabuffer chunk and returns an structure describing the allocation
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* @brief Pushes data to a megabuffer chunk and returns an structure describing the allocation
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* @param pageAlign Whether the pushed data should be page aligned in the megabuffer
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* @param pageAlign Whether the pushed data should be page aligned in the megabuffer
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