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Add inline fast-path for Buffer::FindOrCreate()
This can be inlined by the compiler much easier which helps perf a fair bit due to the number of times buffers are looked up, also avoids the need for small vector construction that was done in the previous fast-path.
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@ -94,6 +94,15 @@ namespace skyline::gpu {
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* @return A pre-existing or newly created Buffer object which covers the supplied mappings
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* @return A pre-existing or newly created Buffer object which covers the supplied mappings
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* @note The buffer manager **must** be locked prior to calling this
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* @note The buffer manager **must** be locked prior to calling this
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*/
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*/
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BufferView FindOrCreate(GuestBuffer guestMapping, ContextTag tag = {}, const std::function<void(std::shared_ptr<Buffer>, ContextLock<Buffer> &&)> &attachBuffer = {});
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BufferView FindOrCreateImpl(GuestBuffer guestMapping, ContextTag tag, const std::function<void(std::shared_ptr<Buffer>, ContextLock<Buffer> &&)> &attachBuffer);
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BufferView FindOrCreate(GuestBuffer guestMapping, ContextTag tag = {}, const std::function<void(std::shared_ptr<Buffer>, ContextLock<Buffer> &&)> &attachBuffer = {}) {
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auto lookupBuffer{bufferTable[guestMapping.begin().base()]};
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if (lookupBuffer != nullptr)
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if (auto view{lookupBuffer->TryGetView(guestMapping)}; view)
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return view;
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return FindOrCreateImpl(guestMapping, tag, attachBuffer);
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}
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};
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};
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}
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}
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