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Support Sticky Transforms + Minor Formatting Fixes
Sticky transforms have been stubbed, as they are on HOS/Android. Certain titles like Xenoblade Chronicles end up setting the sticky transform even if it doesn't do anything, as a result of this we cannot throw an exception for it and stub it without an exception (Aside from the cases where the value isn't recognized).
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@ -364,10 +364,23 @@ namespace skyline::service::hosbinder {
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throw exception("Application attempting to perform unknown transformation: {:#b}", static_cast<u32>(transform));
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throw exception("Application attempting to perform unknown transformation: {:#b}", static_cast<u32>(transform));
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}
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}
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if (stickyTransform != NativeWindowTransform::Identity)
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switch (stickyTransform) {
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// We do not support sticky transforms as they are only used by the LEGACY camera mode
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// Note: Sticky transforms are a legacy feature and aren't implemented in HOS nor the Android version it is based on, they are effectively inert
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// Note: This is used on HOS to signal that the frame number should be returned but it's unimplemented
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// Certain games will still pass in values for sticky transforms (even if they don't do anything), we should not assert on these and verify their validity
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throw exception("Any non-identity sticky transform is not supported: '{}' ({:#b})", ToString(stickyTransform), static_cast<u32>(stickyTransform));
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case NativeWindowTransform::Identity:
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case NativeWindowTransform::MirrorHorizontal:
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case NativeWindowTransform::MirrorVertical:
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case NativeWindowTransform::Rotate90:
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case NativeWindowTransform::Rotate180:
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case NativeWindowTransform::Rotate270:
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case NativeWindowTransform::MirrorHorizontalRotate90:
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case NativeWindowTransform::MirrorVerticalRotate90:
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case NativeWindowTransform::InvertDisplay:
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break;
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default:
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throw exception("Application attempting to perform unknown sticky transformation: {:#b}", static_cast<u32>(stickyTransform));
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}
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fence.Wait(state.soc->host1x);
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fence.Wait(state.soc->host1x);
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