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Add TIC format: 0x78D24952
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88b3f371f4
commit
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@ -121,6 +121,8 @@ namespace skyline::gpu::interconnect {
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TIC_FORMAT_CASE_ST_SRGB(Astc5x5, Astc5x5, Unorm);
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TIC_FORMAT_CASE_ST_SRGB(Astc5x5, Astc5x5, Unorm);
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TIC_FORMAT_CASE_ST(Astc6x6, Astc6x6, Unorm);
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TIC_FORMAT_CASE_ST(Astc6x6, Astc6x6, Unorm);
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TIC_FORMAT_CASE_ST_SRGB(Astc6x6, Astc6x6, Unorm);
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TIC_FORMAT_CASE_ST_SRGB(Astc6x6, Astc6x6, Unorm);
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TIC_FORMAT_CASE_ST(Astc8x6, Astc8x6, Unorm);
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TIC_FORMAT_CASE_ST_SRGB(Astc8x6, Astc8x6, Unorm);
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TIC_FORMAT_CASE_ST(Astc8x8, Astc8x8, Unorm);
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TIC_FORMAT_CASE_ST(Astc8x8, Astc8x8, Unorm);
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TIC_FORMAT_CASE_ST_SRGB(Astc8x8, Astc8x8, Unorm);
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TIC_FORMAT_CASE_ST_SRGB(Astc8x8, Astc8x8, Unorm);
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TIC_FORMAT_CASE_ST(Astc10x8, Astc10x8, Unorm);
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TIC_FORMAT_CASE_ST(Astc10x8, Astc10x8, Unorm);
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@ -141,6 +141,10 @@ namespace skyline::gpu::format {
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.blockWidth = 6,
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.blockWidth = 6,
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.blockHeight = 6
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.blockHeight = 6
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);
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);
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FORMAT_SUFF_UNORM_SRGB(Astc8x6, 128, eAstc8x6, Block,
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.blockWidth = 8,
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.blockHeight = 6
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);
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FORMAT_SUFF_UNORM_SRGB(Astc8x8, 128, eAstc8x8, Block,
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FORMAT_SUFF_UNORM_SRGB(Astc8x8, 128, eAstc8x8, Block,
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.blockWidth = 8,
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.blockWidth = 8,
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.blockHeight = 8
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.blockHeight = 8
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