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Validate NpadId for ActivateVibrationDevice
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4bdd033354
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@ -83,7 +83,7 @@ namespace skyline::input {
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/**
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/**
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* @brief Checks if the NpadId is valid
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* @brief Checks if the NpadId is valid
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*/
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*/
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bool IsNpadIdValid(NpadId id) {
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static bool IsNpadIdValid(NpadId id) {
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switch (id) {
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switch (id) {
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case NpadId::Player1:
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case NpadId::Player1:
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case NpadId::Player2:
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case NpadId::Player2:
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@ -12,6 +12,7 @@ namespace skyline::service::hid {
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Result IActiveVibrationDeviceList::ActivateVibrationDevice(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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Result IActiveVibrationDeviceList::ActivateVibrationDevice(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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auto handle{request.Pop<NpadDeviceHandle>()};
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auto handle{request.Pop<NpadDeviceHandle>()};
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if (NpadManager::IsNpadIdValid(handle.id))
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if (!handle.isRight)
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if (!handle.isRight)
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state.input->npad.at(handle.id).vibrationRight = NpadVibrationValue{};
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state.input->npad.at(handle.id).vibrationRight = NpadVibrationValue{};
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