mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-23 21:01:48 +01:00
Move pipeline cache Key to cpp file and rename to PackedPipelineState
The new name is more indicative of what the struct contains and how it will be used as more than just a key.
This commit is contained in:
parent
e1512c91a0
commit
effeb074b6
@ -13,6 +13,89 @@
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#include "pipeline_state.h"
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namespace skyline::gpu::interconnect::maxwell3d {
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/* Packed State */
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void PackedPipelineState::SetCtFormat(size_t index, engine::ColorTarget::Format format) {
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ctFormats[index] = static_cast<u8>(format);
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}
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void PackedPipelineState::SetZtFormat(engine::ZtFormat format) {
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ztFormat = static_cast<u8>(format) - static_cast<u8>(engine::ZtFormat::ZF32);
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}
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void PackedPipelineState::SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance) {
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vertexBindings[index].stride = stream.format.stride;
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vertexBindings[index].instanced = instance.isInstanced;
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vertexBindings[index].enable = stream.format.enable;
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vertexBindings[index].divisor = stream.frequency;
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}
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void PackedPipelineState::SetTessellationParameters(engine::TessellationParameters parameters) {
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domainType = parameters.domainType;
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spacing = parameters.spacing;
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outputPrimitives = parameters.outputPrimitives;
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}
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void PackedPipelineState::SetPolygonMode(engine::PolygonMode mode) {
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polygonMode = static_cast<u8>(static_cast<u32>(mode) - 0x1B00);
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}
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static u8 PackCompareFunc(engine::CompareFunc func) {
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// OpenGL enums go from 0x200 to 0x207 and the others from 1 to 8, subtract 0x200 from OpenGL enums and 1 from the others we get a 0-7 range (method from yuzu)
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u32 val{static_cast<u32>(func)};
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return static_cast<u8>(val >= 0x200 ? (val - 0x200) : (val - 1));
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}
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void PackedPipelineState::SetDepthFunc(engine::CompareFunc func) {
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depthFunc = PackCompareFunc(func);
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}
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static u8 PackStencilOp(engine::StencilOps::Op op) {
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switch (op) {
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case engine::StencilOps::Op::OglZero:
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op = engine::StencilOps::Op::D3DZero;
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break;
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case engine::StencilOps::Op::OglKeep:
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op = engine::StencilOps::Op::D3DKeep;
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break;
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case engine::StencilOps::Op::OglReplace:
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op = engine::StencilOps::Op::D3DReplace;
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break;
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case engine::StencilOps::Op::OglIncrSat:
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op = engine::StencilOps::Op::D3DIncrSat;
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break;
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case engine::StencilOps::Op::OglDecrSat:
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op = engine::StencilOps::Op::D3DDecrSat;
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break;
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case engine::StencilOps::Op::OglInvert:
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op = engine::StencilOps::Op::D3DInvert;
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break;
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case engine::StencilOps::Op::OglIncr:
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op = engine::StencilOps::Op::D3DIncr;
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break;
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case engine::StencilOps::Op::OglDecr:
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op = engine::StencilOps::Op::D3DDecr;
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break;
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default:
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break;
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}
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return static_cast<u8>(op) - 1;
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}
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static PackedPipelineState::StencilOps PackStencilOps(engine::StencilOps ops) {
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return {
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.zPass = PackStencilOp(ops.zPass),
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.fail = PackStencilOp(ops.fail),
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.zFail = PackStencilOp(ops.zFail),
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.func = PackCompareFunc(ops.func),
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};
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}
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void PackedPipelineState::SetStencilOps(engine::StencilOps front, engine::StencilOps back) {
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stencilFront = PackStencilOps(front);
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stencilBack = PackStencilOps(back);
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}
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/* Colour Render Target */
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void ColorRenderTargetState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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manager.Bind(handle, colorTarget);
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@ -107,9 +190,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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#undef FORMAT_CASE_BASE
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}
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void ColorRenderTargetState::Flush(InterconnectContext &ctx, Key &key) {
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void ColorRenderTargetState::Flush(InterconnectContext &ctx, PackedPipelineState &packedState) {
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auto &target{engine->colorTarget};
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key.SetCtFormat(index, target.format);
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packedState.SetCtFormat(index, target.format);
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if (target.format == engine::ColorTarget::Format::Disabled) {
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view = {};
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@ -175,8 +258,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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#undef FORMAT_CASE
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}
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void DepthRenderTargetState::Flush(InterconnectContext &ctx, Key &key) {
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key.SetZtFormat(engine->ztFormat);
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void DepthRenderTargetState::Flush(InterconnectContext &ctx, PackedPipelineState &packedState) {
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packedState.SetZtFormat(engine->ztFormat);
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if (!engine->ztSelect.targetCount) {
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view = {};
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@ -224,12 +307,12 @@ namespace skyline::gpu::interconnect::maxwell3d {
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VertexInputState::VertexInputState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine) : engine{manager, dirtyHandle, engine} {}
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void VertexInputState::Flush(Key &key) {
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void VertexInputState::Flush(PackedPipelineState &packedState) {
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for (u32 i{}; i < engine::VertexStreamCount; i++)
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key.SetVertexBinding(i, engine->vertexStreams[i], engine->vertexStreamInstance[i]);
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packedState.SetVertexBinding(i, engine->vertexStreams[i], engine->vertexStreamInstance[i]);
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for (u32 i{}; i < engine::VertexAttributeCount; i++)
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key.vertexAttributes[i] = engine->vertexAttributes[i];
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packedState.vertexAttributes[i] = engine->vertexAttributes[i];
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}
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static vk::Format ConvertVertexInputAttributeFormat(engine::VertexAttribute::ComponentBitWidths componentBitWidths, engine::VertexAttribute::NumericalType numericalType) {
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@ -322,9 +405,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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InputAssemblyState::InputAssemblyState(const EngineRegisters &engine) : engine{engine} {}
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void InputAssemblyState::Update(Key &key) {
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key.topology = currentEngineTopology;
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key.primitiveRestartEnabled = engine.primitiveRestartEnable & 1;
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void InputAssemblyState::Update(PackedPipelineState &packedState) {
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packedState.topology = currentEngineTopology;
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packedState.primitiveRestartEnabled = engine.primitiveRestartEnable & 1;
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}
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static std::pair<vk::PrimitiveTopology, Shader::InputTopology> ConvertPrimitiveTopology(engine::DrawTopology topology) {
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@ -388,9 +471,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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TessellationState::TessellationState(const EngineRegisters &engine) : engine{engine} {}
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void TessellationState::Update(Key &key) {
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key.patchSize = engine.patchSize;
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key.SetTessellationParameters(engine.tessellationParameters);
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void TessellationState::Update(PackedPipelineState &packedState) {
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packedState.patchSize = engine.patchSize;
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packedState.SetTessellationParameters(engine.tessellationParameters);
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}
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Shader::TessPrimitive ConvertShaderTessPrimitive(engine::TessellationParameters::DomainType domainType) {
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@ -477,27 +560,27 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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}
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void RasterizationState::Flush(Key &key) {
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key.rasterizerDiscardEnable = !engine->rasterEnable;
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key.SetPolygonMode(engine->frontPolygonMode);
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void RasterizationState::Flush(PackedPipelineState &packedState) {
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packedState.rasterizerDiscardEnable = !engine->rasterEnable;
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packedState.SetPolygonMode(engine->frontPolygonMode);
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if (engine->backPolygonMode != engine->frontPolygonMode)
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Logger::Warn("Non-matching polygon modes!");
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if (engine->oglCullEnable) {
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key.cullModeFront = engine->oglCullFace == engine::CullFace::Front || engine->oglCullFace == engine::CullFace::FrontAndBack;
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key.cullModeBack = engine->oglCullFace == engine::CullFace::Back || engine->oglCullFace == engine::CullFace::FrontAndBack;
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packedState.cullModeFront = engine->oglCullFace == engine::CullFace::Front || engine->oglCullFace == engine::CullFace::FrontAndBack;
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packedState.cullModeBack = engine->oglCullFace == engine::CullFace::Back || engine->oglCullFace == engine::CullFace::FrontAndBack;
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} else {
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key.cullModeFront = key.cullModeBack = false;
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packedState.cullModeFront = packedState.cullModeBack = false;
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}
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// UpdateRuntimeInformation(runtimeInfo.y_negate, enabled, maxwell3d::PipelineStage::Vertex, maxwell3d::PipelineStage::Fragment);
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key.flipYEnable = engine->windowOrigin.flipY;
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packedState.flipYEnable = engine->windowOrigin.flipY;
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bool origFrontFaceClockwise{engine->oglFrontFace == engine::FrontFace::CW};
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key.frontFaceClockwise = (key.flipYEnable != origFrontFaceClockwise);
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key.depthBiasEnable = ConvertDepthBiasEnable(engine->polyOffset, engine->frontPolygonMode);
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key.provokingVertex = engine->provokingVertex.value;
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packedState.frontFaceClockwise = (packedState.flipYEnable != origFrontFaceClockwise);
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packedState.depthBiasEnable = ConvertDepthBiasEnable(engine->polyOffset, engine->frontPolygonMode);
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packedState.provokingVertex = engine->provokingVertex.value;
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}
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/* Depth Stencil State */
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@ -578,15 +661,15 @@ namespace skyline::gpu::interconnect::maxwell3d {
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};
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}
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void DepthStencilState::Flush(Key &key) {
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key.depthTestEnable = engine->depthTestEnable;
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key.depthWriteEnable = engine->depthWriteEnable;
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key.SetDepthFunc(engine->depthFunc);
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key.depthBoundsTestEnable = engine->depthBoundsTestEnable;
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key.stencilTestEnable = engine->stencilTestEnable;
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void DepthStencilState::Flush(PackedPipelineState &packedState) {
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packedState.depthTestEnable = engine->depthTestEnable;
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packedState.depthWriteEnable = engine->depthWriteEnable;
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packedState.SetDepthFunc(engine->depthFunc);
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packedState.depthBoundsTestEnable = engine->depthBoundsTestEnable;
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packedState.stencilTestEnable = engine->stencilTestEnable;
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auto stencilBack{engine->twoSidedStencilTestEnable ? engine->stencilBack : engine->stencilOps};
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key.SetStencilOps(engine->stencilOps, engine->stencilOps);
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packedState.SetStencilOps(engine->stencilOps, engine->stencilOps);
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};
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/* Color Blend State */
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@ -788,19 +871,19 @@ namespace skyline::gpu::interconnect::maxwell3d {
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void PipelineState::Flush(InterconnectContext &ctx, StateUpdateBuilder &builder) {
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boost::container::static_vector<TextureView *, engine::ColorTargetCount> colorAttachments;
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for (auto &colorRenderTarget : colorRenderTargets)
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if (auto view{colorRenderTarget.UpdateGet(ctx, key).view}; view)
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if (auto view{colorRenderTarget.UpdateGet(ctx, packedState).view}; view)
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colorAttachments.push_back(view.get());
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TextureView *depthAttachment{depthRenderTarget.UpdateGet(ctx, key).view.get()};
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TextureView *depthAttachment{depthRenderTarget.UpdateGet(ctx, packedState).view.get()};
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vertexInput.Update(key);
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directState.inputAssembly.Update(key);
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tessellation.Update(key);
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rasterization.Update(key);
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vertexInput.Update(packedState);
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directState.inputAssembly.Update(packedState);
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tessellation.Update(packedState);
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rasterization.Update(packedState);
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/* vk::PipelineMultisampleStateCreateInfo multisampleState{
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.rasterizationSamples = vk::SampleCountFlagBits::e1
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}; */
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depthStencil.Update(key);
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depthStencil.Update(packedState);
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const auto &colorBlendState{colorBlend.UpdateGet(ctx, colorAttachments.size()).colorBlendState};
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constexpr std::array<vk::DynamicState, 9> dynamicStates{
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@ -822,10 +905,10 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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std::shared_ptr<TextureView> PipelineState::GetColorRenderTargetForClear(InterconnectContext &ctx, size_t index) {
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return colorRenderTargets[index].UpdateGet(ctx, key).view;
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return colorRenderTargets[index].UpdateGet(ctx, packedState).view;
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}
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std::shared_ptr<TextureView> PipelineState::GetDepthRenderTargetForClear(InterconnectContext &ctx) {
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return depthRenderTarget.UpdateGet(ctx, key).view;
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return depthRenderTarget.UpdateGet(ctx, packedState).view;
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}
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}
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@ -9,7 +9,12 @@
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#include "soc/gm20b/engines/maxwell/types.h"
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namespace skyline::gpu::interconnect::maxwell3d {
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struct Key {
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/**
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* @brief Packed struct of pipeline state suitable for use as a map key
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* @note This is heavily based around yuzu's pipeline key with some packing modifications
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* @url https://github.com/yuzu-emu/yuzu/blob/9c701774562ea490296b9cbea3dbd8c096bc4483/src/video_core/renderer_vulkan/fixed_pipeline_state.h#L20
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*/
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struct PackedPipelineState {
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struct StencilOps {
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u8 zPass : 3;
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u8 fail : 3;
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@ -57,86 +62,19 @@ namespace skyline::gpu::interconnect::maxwell3d {
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std::array<VertexBinding, engine::VertexStreamCount> vertexBindings; //!< Use {Set, Get}VertexBinding
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std::array<engine::VertexAttribute, engine::VertexAttributeCount> vertexAttributes;
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void SetCtFormat(size_t index, engine::ColorTarget::Format format) {
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ctFormats[index] = static_cast<u8>(format);
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}
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void SetCtFormat(size_t index, engine::ColorTarget::Format format);
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void SetZtFormat(engine::ZtFormat format) {
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ztFormat = static_cast<u8>(format) - static_cast<u8>(engine::ZtFormat::ZF32);
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}
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void SetZtFormat(engine::ZtFormat format);
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void SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance) {
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vertexBindings[index].stride = stream.format.stride;
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vertexBindings[index].instanced = instance.isInstanced;
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vertexBindings[index].enable = stream.format.enable;
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vertexBindings[index].divisor = stream.frequency;
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}
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void SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance);
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void SetTessellationParameters(engine::TessellationParameters parameters) {
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domainType = parameters.domainType;
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spacing = parameters.spacing;
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outputPrimitives = parameters.outputPrimitives;
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}
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void SetTessellationParameters(engine::TessellationParameters parameters);
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void SetPolygonMode(engine::PolygonMode mode) {
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polygonMode = static_cast<u8>(static_cast<u32>(mode) - 0x1B00);
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}
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void SetPolygonMode(engine::PolygonMode mode);
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u8 PackCompareFunc(engine::CompareFunc func) {
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u32 val{static_cast<u32>(func)};
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return static_cast<u8>(val >= 0x200 ? (val - 0x200) : (val - 1));
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}
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void SetDepthFunc(engine::CompareFunc func);
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void SetDepthFunc(engine::CompareFunc func) {
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depthFunc = PackCompareFunc(func);
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}
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u8 PackStencilOp(engine::StencilOps::Op op) {
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switch (op) {
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case engine::StencilOps::Op::OglZero:
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op = engine::StencilOps::Op::D3DZero;
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break;
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case engine::StencilOps::Op::OglKeep:
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op = engine::StencilOps::Op::D3DKeep;
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break;
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case engine::StencilOps::Op::OglReplace:
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op = engine::StencilOps::Op::D3DReplace;
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break;
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case engine::StencilOps::Op::OglIncrSat:
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op = engine::StencilOps::Op::D3DIncrSat;
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break;
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case engine::StencilOps::Op::OglDecrSat:
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op = engine::StencilOps::Op::D3DDecrSat;
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break;
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case engine::StencilOps::Op::OglInvert:
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op = engine::StencilOps::Op::D3DInvert;
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break;
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case engine::StencilOps::Op::OglIncr:
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op = engine::StencilOps::Op::D3DIncr;
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break;
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case engine::StencilOps::Op::OglDecr:
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op = engine::StencilOps::Op::D3DDecr;
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break;
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default:
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break;
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}
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return static_cast<u8>(op) - 1;
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}
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StencilOps PackStencilOps(engine::StencilOps ops) {
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return {
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.zPass = PackStencilOp(ops.zPass),
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.fail = PackStencilOp(ops.fail),
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.zFail = PackStencilOp(ops.zFail),
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.func = PackCompareFunc(ops.func),
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};
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}
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void SetStencilOps(engine::StencilOps front, engine::StencilOps back) {
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stencilFront = PackStencilOps(front);
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stencilBack = PackStencilOps(back);
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}
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void SetStencilOps(engine::StencilOps front, engine::StencilOps back);
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};
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class ColorRenderTargetState : dirty::ManualDirty {
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@ -156,7 +94,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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std::shared_ptr<TextureView> view;
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void Flush(InterconnectContext &ctx, Key &key);
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void Flush(InterconnectContext &ctx, PackedPipelineState &packedState);
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};
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class DepthRenderTargetState : dirty::ManualDirty {
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@ -181,7 +119,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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std::shared_ptr<TextureView> view;
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void Flush(InterconnectContext &ctx, Key &key);
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void Flush(InterconnectContext &ctx, PackedPipelineState &packedState);
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};
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class VertexInputState : dirty::ManualDirty {
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@ -200,7 +138,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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public:
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VertexInputState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
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void Flush(Key &key);
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void Flush(PackedPipelineState &packedState);
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};
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class InputAssemblyState {
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@ -219,7 +157,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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public:
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InputAssemblyState(const EngineRegisters &engine);
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void Update(Key &key);
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void Update(PackedPipelineState &packedState);
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void SetPrimitiveTopology(engine::DrawTopology topology);
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@ -243,7 +181,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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public:
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TessellationState(const EngineRegisters &engine);
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void Update(Key &key);
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void Update(PackedPipelineState &packedState);
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};
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/**
|
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@ -278,7 +216,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
|
||||
RasterizationState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
|
||||
|
||||
void Flush(Key &key);
|
||||
void Flush(PackedPipelineState &packedState);
|
||||
};
|
||||
|
||||
class DepthStencilState : dirty::ManualDirty {
|
||||
@ -302,7 +240,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
public:
|
||||
DepthStencilState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
|
||||
|
||||
void Flush(Key &key);
|
||||
void Flush(PackedPipelineState &packedState);
|
||||
};
|
||||
|
||||
class ColorBlendState : dirty::RefreshableManualDirty {
|
||||
@ -351,7 +289,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
|
||||
};
|
||||
|
||||
private:
|
||||
Key key{};
|
||||
PackedPipelineState packedState{};
|
||||
|
||||
dirty::BoundSubresource<EngineRegisters> engine;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user