Revert "Use X9 rather than LR when jumping to the guest"

This caused issues loading retail games and will be soon obsoleted by
pre-patching.
This reverts commit f381883c0b.
This commit is contained in:
Billy Laws 2020-06-29 21:23:57 +01:00 committed by ◱ PixelyIon
parent a53d6266c7
commit f2c5b96b04

View File

@ -289,9 +289,9 @@ namespace skyline::guest {
ctx->state = ThreadState::Running;
asm("MOV LR, XZR\n\t"
"MOV X0, %0\n\t"
"MOV X1, %1\n\t"
asm("MOV LR, %0\n\t"
"MOV X0, %1\n\t"
"MOV X1, %2\n\t"
"MOV X2, XZR\n\t"
"MOV X3, XZR\n\t"
"MOV X4, XZR\n\t"
@ -299,7 +299,7 @@ namespace skyline::guest {
"MOV X6, XZR\n\t"
"MOV X7, XZR\n\t"
"MOV X8, XZR\n\t"
"MOV X9, %2\n\t"
"MOV X9, XZR\n\t"
"MOV X10, XZR\n\t"
"MOV X11, XZR\n\t"
"MOV X12, XZR\n\t"
@ -354,7 +354,7 @@ namespace skyline::guest {
"DUP V29.16B, WZR\n\t"
"DUP V30.16B, WZR\n\t"
"DUP V31.16B, WZR\n\t"
"BR X9"::"r"(ctx->registers.x0), "r"(ctx->registers.x1), "r"(address) : "x0", "x1", "x9");
"RET"::"r"(address), "r"(ctx->registers.x0), "r"(ctx->registers.x1) : "x0", "x1", "lr");
__builtin_unreachable();
}