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https://github.com/skyline-emu/skyline.git
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Revert "Use X9 rather than LR when jumping to the guest"
This caused issues loading retail games and will be soon obsoleted by
pre-patching.
This reverts commit f381883c0b
.
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parent
a53d6266c7
commit
f2c5b96b04
@ -289,9 +289,9 @@ namespace skyline::guest {
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ctx->state = ThreadState::Running;
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asm("MOV LR, XZR\n\t"
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"MOV X0, %0\n\t"
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"MOV X1, %1\n\t"
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asm("MOV LR, %0\n\t"
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"MOV X0, %1\n\t"
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"MOV X1, %2\n\t"
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"MOV X2, XZR\n\t"
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"MOV X3, XZR\n\t"
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"MOV X4, XZR\n\t"
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@ -299,7 +299,7 @@ namespace skyline::guest {
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"MOV X6, XZR\n\t"
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"MOV X7, XZR\n\t"
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"MOV X8, XZR\n\t"
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"MOV X9, %2\n\t"
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"MOV X9, XZR\n\t"
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"MOV X10, XZR\n\t"
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"MOV X11, XZR\n\t"
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"MOV X12, XZR\n\t"
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@ -354,7 +354,7 @@ namespace skyline::guest {
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"DUP V29.16B, WZR\n\t"
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"DUP V30.16B, WZR\n\t"
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"DUP V31.16B, WZR\n\t"
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"BR X9"::"r"(ctx->registers.x0), "r"(ctx->registers.x1), "r"(address) : "x0", "x1", "x9");
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"RET"::"r"(address), "r"(ctx->registers.x0), "r"(ctx->registers.x1) : "x0", "x1", "lr");
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__builtin_unreachable();
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}
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