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https://github.com/skyline-emu/skyline.git
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Correct GetNpadIrCameraHandle return value
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commit
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@ -26,22 +26,6 @@ namespace skyline::input {
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friend NpadDevice;
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friend NpadDevice;
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/**
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* @brief Translates an NPad's ID into its index in the array
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* @param id The ID of the NPad to translate
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* @return The corresponding index of the NPad in the array
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*/
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static constexpr size_t Translate(NpadId id) {
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switch (id) {
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case NpadId::Handheld:
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return 8;
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case NpadId::Unknown:
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return 9;
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default:
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return static_cast<size_t>(id);
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}
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}
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public:
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public:
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std::recursive_mutex mutex; //!< This mutex must be locked before any modifications to class members
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std::recursive_mutex mutex; //!< This mutex must be locked before any modifications to class members
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std::array<NpadDevice, constant::NpadCount> npads;
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std::array<NpadDevice, constant::NpadCount> npads;
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@ -56,18 +40,33 @@ namespace skyline::input {
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*/
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*/
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NpadManager(const DeviceState &state, input::HidSharedMemory *hid);
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NpadManager(const DeviceState &state, input::HidSharedMemory *hid);
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/**
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* @brief Translates an NPad's ID into its index in the npad array
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* @param id The ID of the NPad to translate
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*/
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static constexpr size_t NpadIdToIndex(NpadId id) {
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switch (id) {
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case NpadId::Handheld:
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return 8;
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case NpadId::Unknown:
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return 9;
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default:
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return static_cast<size_t>(id);
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}
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}
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/**
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/**
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* @return A reference to the NPad with the specified ID
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* @return A reference to the NPad with the specified ID
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*/
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*/
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constexpr NpadDevice &at(NpadId id) {
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constexpr NpadDevice &at(NpadId id) {
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return npads.at(Translate(id));
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return npads.at(NpadIdToIndex(id));
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}
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}
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/**
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/**
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* @return A reference to the NPad with the specified ID
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* @return A reference to the NPad with the specified ID
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*/
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*/
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constexpr NpadDevice &operator[](NpadId id) noexcept {
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constexpr NpadDevice &operator[](NpadId id) noexcept {
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return npads.operator[](Translate(id));
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return npads.operator[](NpadIdToIndex(id));
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}
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}
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/**
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/**
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@ -13,6 +13,17 @@ namespace skyline::service::irs {
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auto id{request.Pop<NpadId>()};
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auto id{request.Pop<NpadId>()};
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if (id > NpadId::Player8 && id != NpadId::Handheld && id != NpadId::Unknown)
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if (id > NpadId::Player8 && id != NpadId::Handheld && id != NpadId::Unknown)
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return result::InvalidNpadId;
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return result::InvalidNpadId;
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struct IrCameraHandle {
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u8 npadIndex;
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u8 npadType;
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u8 _pad0_[2];
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} handle{
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.npadIndex = static_cast<u8>(state.input->npad.NpadIdToIndex(id)),
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};
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response.Push(handle);
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return {};
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return {};
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}
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}
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