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https://github.com/skyline-emu/skyline.git
synced 2024-11-04 23:55:08 +01:00
Implement primitive restart support
Maxwell3D also supports using an arbitrary restart index value however no games are known to use this so leave it for now.
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3f3acc31d8
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feb179fcff
@ -126,7 +126,17 @@ namespace skyline::gpu {
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const vk::raii::PhysicalDevice &physicalDevice,
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decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex,
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TraitManager &traits) {
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures, vk::PhysicalDeviceProvokingVertexFeaturesEXT>()};
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auto deviceFeatures2{physicalDevice.getFeatures2<
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vk::PhysicalDeviceFeatures2,
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vk::PhysicalDeviceCustomBorderColorFeaturesEXT,
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vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT,
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vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT,
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vk::PhysicalDeviceShaderFloat16Int8Features,
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vk::PhysicalDeviceShaderAtomicInt64Features,
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vk::PhysicalDeviceUniformBufferStandardLayoutFeatures,
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vk::PhysicalDeviceShaderDrawParametersFeatures,
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vk::PhysicalDeviceProvokingVertexFeaturesEXT,
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vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT>()};
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decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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#define FEAT_REQ(structName, feature) \
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@ -156,7 +166,11 @@ namespace skyline::gpu {
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throw exception("Cannot find Vulkan device extension: \"{}\"", requiredExtension.data());
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}
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auto deviceProperties2{physicalDevice.getProperties2<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceDriverProperties, vk::PhysicalDeviceFloatControlsProperties, vk::PhysicalDeviceSubgroupProperties>()};
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auto deviceProperties2{physicalDevice.getProperties2<
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vk::PhysicalDeviceProperties2,
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vk::PhysicalDeviceDriverProperties,
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vk::PhysicalDeviceFloatControlsProperties,
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vk::PhysicalDeviceSubgroupProperties>()};
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traits = TraitManager(deviceFeatures2, enabledFeatures2, deviceExtensions, enabledExtensions, deviceProperties2);
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traits.ApplyDriverPatches(context);
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@ -1743,6 +1743,33 @@ namespace skyline::gpu::interconnect {
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private:
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vk::PipelineInputAssemblyStateCreateInfo inputAssemblyState{};
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void ValidatePrimitiveRestartState() {
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if (inputAssemblyState.primitiveRestartEnable) {
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switch (inputAssemblyState.topology) {
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case vk::PrimitiveTopology::eLineStrip:
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case vk::PrimitiveTopology::eTriangleStrip:
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case vk::PrimitiveTopology::eTriangleFan:
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case vk::PrimitiveTopology::eLineStripWithAdjacency:
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case vk::PrimitiveTopology::eTriangleStripWithAdjacency:
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break; // Doesn't need any extension
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case vk::PrimitiveTopology::ePointList:
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case vk::PrimitiveTopology::eLineList:
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case vk::PrimitiveTopology::eTriangleList:
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case vk::PrimitiveTopology::eLineListWithAdjacency:
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case vk::PrimitiveTopology::eTriangleListWithAdjacency:
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if (!gpu.traits.supportsTopologyListRestart)
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Logger::Warn("GPU doesn't support primitive restart with list topologies");
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break;
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case vk::PrimitiveTopology::ePatchList:
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if (!gpu.traits.supportsTopologyPatchListRestart)
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Logger::Warn("GPU doesn't support primitive restart with patch list topology");
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break;
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}
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}
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}
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public:
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void SetPrimitiveTopology(maxwell3d::PrimitiveTopology topology) {
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auto[vkTopology, shaderTopology] = [topology]() -> std::tuple<vk::PrimitiveTopology, ShaderCompiler::InputTopology> {
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@ -1778,6 +1805,10 @@ namespace skyline::gpu::interconnect {
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UpdateRuntimeInformation(runtimeInfo.input_topology, shaderTopology, maxwell3d::PipelineStage::Geometry);
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}
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void SetPrimitiveRestartEnabled(bool enable) {
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inputAssemblyState.primitiveRestartEnable = enable;
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}
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/* Index Buffer */
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private:
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struct IndexBuffer {
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@ -2540,6 +2571,8 @@ namespace skyline::gpu::interconnect {
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public:
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template<bool IsIndexed>
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void Draw(u32 count, u32 first, i32 vertexOffset = 0) {
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ValidatePrimitiveRestartState();
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// Shader + Binding Setup
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auto programState{CompileShaderProgramState()};
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auto descriptorSet{gpu.descriptor.AllocateSet(*programState.descriptorSetLayout)};
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@ -6,7 +6,7 @@
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namespace skyline::gpu {
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TraitManager::TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2) : quirks(deviceProperties2.get<vk::PhysicalDeviceProperties2>().properties, deviceProperties2.get<vk::PhysicalDeviceDriverProperties>()) {
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bool hasCustomBorderColorExt{}, hasShaderAtomicInt64Ext{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelperExt, hasVertexAttributeDivisorExt, hasProvokingVertexExt{};
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bool hasCustomBorderColorExt{}, hasShaderAtomicInt64Ext{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelperExt{}, hasVertexAttributeDivisorExt{}, hasProvokingVertexExt{}, hasPrimitiveTopologyListRestartExt{};
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bool supportsUniformBufferStandardLayout{}; // We require VK_KHR_uniform_buffer_standard_layout but assume it is implicitly supported even when not present
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for (auto &extension : deviceExtensions) {
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@ -42,6 +42,7 @@ namespace skyline::gpu {
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EXT_SET("VK_KHR_shader_float16_int8", hasShaderFloat16Int8Ext);
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EXT_SET("VK_KHR_shader_float_controls", supportsFloatControls);
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EXT_SET("VK_KHR_uniform_buffer_standard_layout", supportsUniformBufferStandardLayout);
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EXT_SET("VK_EXT_primitive_topology_list_restart", hasPrimitiveTopologyListRestartExt);
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}
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#undef EXT_SET
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@ -110,6 +111,13 @@ namespace skyline::gpu {
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Logger::Warn("Cannot find VK_KHR_uniform_buffer_standard_layout, assuming implicit support");
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}
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if (hasPrimitiveTopologyListRestartExt) {
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FEAT_SET(vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT, primitiveTopologyListRestart, supportsTopologyListRestart)
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FEAT_SET(vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT, primitiveTopologyPatchListRestart, supportsTopologyPatchListRestart)
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} else {
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enabledFeatures2.unlink<vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT>();
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}
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#undef FEAT_SET
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if (supportsFloatControls)
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@ -122,8 +130,8 @@ namespace skyline::gpu {
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std::string TraitManager::Summary() {
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return fmt::format(
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"\n* Supports U8 Indices: {}\n* Supports Sampler Mirror Clamp To Edge: {}\n* Supports Sampler Reduction Mode: {}\n* Supports Custom Border Color (Without Format): {}\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}\n* Supports Shader Viewport Index: {}\n* Supports SPIR-V 1.4: {}\n* Supports Shader Invocation Demotion: {}\n* Supports 16-bit FP: {}\n* Supports 8-bit Integers: {}\n* Supports 16-bit Integers: {}\n* Supports 64-bit Integers: {}\n* Supports Atomic 64-bit Integers: {}\n* Supports Floating Point Behavior Control: {}\n* Supports Image Read Without Format: {}\n* Supports Subgroup Vote: {}\n* Subgroup Size: {}",
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supportsUint8Indices, supportsSamplerMirrorClampToEdge, supportsSamplerReductionMode, supportsCustomBorderColor, supportsLastProvokingVertex, supportsLogicOp, supportsVertexAttributeDivisor, supportsVertexAttributeZeroDivisor, supportsMultipleViewports, supportsShaderViewportIndexLayer, supportsSpirv14, supportsShaderDemoteToHelper, supportsFloat16, supportsInt8, supportsInt16, supportsInt64, supportsAtomicInt64, supportsFloatControls, supportsImageReadWithoutFormat, supportsSubgroupVote, subgroupSize
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"\n* Supports U8 Indices: {}\n* Supports Sampler Mirror Clamp To Edge: {}\n* Supports Sampler Reduction Mode: {}\n* Supports Custom Border Color (Without Format): {}\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}\n* Supports Shader Viewport Index: {}\n* Supports SPIR-V 1.4: {}\n* Supports Shader Invocation Demotion: {}\n* Supports 16-bit FP: {}\n* Supports 8-bit Integers: {}\n* Supports 16-bit Integers: {}\n* Supports 64-bit Integers: {}\n* Supports Atomic 64-bit Integers: {}\n* Supports Floating Point Behavior Control: {}\n* Supports Image Read Without Format: {}\n* Supports List Primitive Topology Restart: {}\n* Supports Patch List Primitive Topology Restart: {}\n* Supports Subgroup Vote: {}\n* Subgroup Size: {}",
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supportsUint8Indices, supportsSamplerMirrorClampToEdge, supportsSamplerReductionMode, supportsCustomBorderColor, supportsLastProvokingVertex, supportsLogicOp, supportsVertexAttributeDivisor, supportsVertexAttributeZeroDivisor, supportsMultipleViewports, supportsShaderViewportIndexLayer, supportsSpirv14, supportsShaderDemoteToHelper, supportsFloat16, supportsInt8, supportsInt16, supportsInt64, supportsAtomicInt64, supportsFloatControls, supportsImageReadWithoutFormat, supportsTopologyListRestart, supportsTopologyPatchListRestart, supportsSubgroupVote, subgroupSize
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);
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}
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@ -32,6 +32,8 @@ namespace skyline::gpu {
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bool supportsFloatControls{}; //!< If extensive control over FP behavior is exposed (with VK_KHR_shader_float_controls)
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vk::PhysicalDeviceFloatControlsProperties floatControls{}; //!< Specifics of FP behavior control (All members will be zero'd out when unavailable)
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bool supportsImageReadWithoutFormat{}; //!< If a storage image can be read without a format
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bool supportsTopologyListRestart{}; //!< If the device supports using primitive restart for topology lists (with VK_EXT_primitive_topology_list_restart)
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bool supportsTopologyPatchListRestart{}; //!< If the device supports using primitive restart for topology patch lists (with VK_EXT_primitive_topology_list_restart)
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bool supportsSubgroupVote{}; //!< If subgroup votes are supported in shaders with SPV_KHR_subgroup_vote
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u32 subgroupSize{}; //!< Size of a subgroup on the host GPU
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@ -56,9 +58,23 @@ namespace skyline::gpu {
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TraitManager() = default;
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using DeviceProperties2 = vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceDriverProperties, vk::PhysicalDeviceFloatControlsProperties, vk::PhysicalDeviceSubgroupProperties>;
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using DeviceProperties2 = vk::StructureChain<
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vk::PhysicalDeviceProperties2,
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vk::PhysicalDeviceDriverProperties,
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vk::PhysicalDeviceFloatControlsProperties,
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vk::PhysicalDeviceSubgroupProperties>;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures, vk::PhysicalDeviceProvokingVertexFeaturesEXT>;
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using DeviceFeatures2 = vk::StructureChain<
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vk::PhysicalDeviceFeatures2,
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vk::PhysicalDeviceCustomBorderColorFeaturesEXT,
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vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT,
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vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT,
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vk::PhysicalDeviceShaderFloat16Int8Features,
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vk::PhysicalDeviceShaderAtomicInt64Features,
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vk::PhysicalDeviceUniformBufferStandardLayoutFeatures,
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vk::PhysicalDeviceShaderDrawParametersFeatures,
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vk::PhysicalDeviceProvokingVertexFeaturesEXT,
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vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT>;
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TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2);
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@ -494,6 +494,10 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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context.SetPrimitiveTopology(vertexBeginGl.topology);
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})
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ENGINE_CASE(primitiveRestartEnable, {
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context.SetPrimitiveRestartEnabled(primitiveRestartEnable);
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})
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ENGINE_STRUCT_CASE(constantBufferSelector, size, {
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context.SetConstantBufferSelectorSize(size);
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})
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@ -227,6 +227,9 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x585, u32> vertexEndGl; //!< Method-only register with no real value, used after calling vertexBeginGl to invoke the draw
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Register<0x586, type::VertexBeginGl> vertexBeginGl; //!< Similar to glVertexBegin semantically, supplies a primitive topology for draws alongside instancing data
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Register<0x591, u32> primitiveRestartEnable;
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Register<0x592, u32> primitiveRestartIndex;
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Register<0x5A1, u32> provokingVertexIsLast;
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Register<0x5F2, type::IndexBuffer> indexBuffer;
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