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Split NCE Trap page-out functionality from TrapRegions
The `TrapRegions` function performed a page-out on any regions that were trapped as read-only, this wasn't optimal as it would tie them both into the same operation while Buffers/Textures require to protect then synchronize and page-out. The trap was being moved to after the synchronize to get around this limitation but that can cause a potential race due to certain writes being done after the synchronization but prior to the trap which would be lost. This commit fixes these issues by splitting paging out into `PageOutRegions` which can be called after `TrapRegions` by any API users. Co-authored-by: Billy Laws <blaws05@gmail.com>
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@ -100,14 +100,17 @@ namespace skyline::gpu {
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if (dirtyState == DirtyState::GpuDirty)
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return;
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else if (dirtyState == DirtyState::CpuDirty)
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gpu.state.nce->TrapRegions(*trapHandle, false); // This has to occur prior to any synchronization as it'll skip trapping
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if (dirtyState == DirtyState::CpuDirty)
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SynchronizeHost(true); // Will transition the Buffer to Clean
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dirtyState = DirtyState::GpuDirty;
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gpu.state.nce->PageOutRegions(*trapHandle); // All data can be paged out from the guest as the guest mirror won't be used
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BlockAllCpuBackingWrites();
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AdvanceSequence(); // The GPU will modify buffer contents so advance to the next sequence
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gpu.state.nce->TrapRegions(*trapHandle, false);
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}
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void Buffer::WaitOnFence() {
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@ -691,14 +691,18 @@ namespace skyline::gpu {
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// If a texture is Clean then we can just transition it to being GPU dirty and retrap it
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dirtyState = DirtyState::GpuDirty;
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gpu.state.nce->TrapRegions(*trapHandle, false);
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gpu.state.nce->PageOutRegions(*trapHandle);
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return;
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} else if (dirtyState != DirtyState::CpuDirty) {
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return; // If the texture has not been modified on the CPU, there is no need to synchronize it
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}
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dirtyState = gpuDirty ? DirtyState::GpuDirty : DirtyState::Clean;
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gpu.state.nce->TrapRegions(*trapHandle, !gpuDirty); // Trap any future CPU reads (optionally) + writes to this texture
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}
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// From this point on Clean -> CPU dirty state transitions can occur, GPU dirty -> * transitions will always require the full lock to be held and thus won't occur
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auto stagingBuffer{SynchronizeHostImpl()};
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if (stagingBuffer) {
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auto lCycle{gpu.scheduler.Submit([&](vk::raii::CommandBuffer &commandBuffer) {
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@ -709,7 +713,8 @@ namespace skyline::gpu {
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cycle = lCycle;
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}
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gpu.state.nce->TrapRegions(*trapHandle, !gpuDirty); // Trap any future CPU reads (optionally) + writes to this texture
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if (gpuDirty)
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gpu.state.nce->PageOutRegions(*trapHandle); // All data can be paged out from the guest as the guest mirror won't be used
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}
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void Texture::SynchronizeHostInline(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &pCycle, bool gpuDirty) {
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@ -723,12 +728,14 @@ namespace skyline::gpu {
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if (gpuDirty && dirtyState == DirtyState::Clean) {
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dirtyState = DirtyState::GpuDirty;
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gpu.state.nce->TrapRegions(*trapHandle, false);
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gpu.state.nce->PageOutRegions(*trapHandle);
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return;
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} else if (dirtyState != DirtyState::CpuDirty) {
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return;
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}
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dirtyState = gpuDirty ? DirtyState::GpuDirty : DirtyState::Clean;
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gpu.state.nce->TrapRegions(*trapHandle, !gpuDirty); // Trap any future CPU reads (optionally) + writes to this texture
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}
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auto stagingBuffer{SynchronizeHostImpl()};
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@ -739,7 +746,8 @@ namespace skyline::gpu {
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cycle = pCycle;
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}
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gpu.state.nce->TrapRegions(*trapHandle, !gpuDirty); // Trap any future CPU reads (optionally) + writes to this texture
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if (gpuDirty)
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gpu.state.nce->PageOutRegions(*trapHandle);
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}
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void Texture::SynchronizeGuest(bool cpuDirty, bool skipTrap) {
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@ -455,17 +455,6 @@ namespace skyline::nce {
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reprotectIntervalsWithFunction([&](auto region) {
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return PROT_NONE; // No checks are needed as this is already the highest level of protection
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});
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// Page out regions that are no longer accessible, these should be paged back in by a callback
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TRACE_EVENT("host", "NCE::ReprotectIntervals::PageOut");
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for (auto region : intervals) {
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auto freeStart{util::AlignUp(region.start, PAGE_SIZE)}, freeEnd{util::AlignDown(region.end, PAGE_SIZE)}; // We want to avoid the first and last page as they may contain data that won't be paged back in by the callback
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ssize_t freeSize{freeEnd - freeStart};
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constexpr ssize_t MinimumPageoutSize{PAGE_SIZE}; //!< The minimum size to page out, we don't want to page out small intervals for performance reasons
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if (freeSize > MinimumPageoutSize)
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state.process->memory.FreeMemory(span<u8>{freeStart, static_cast<size_t>(freeSize)});
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}
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}
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}
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@ -537,29 +526,42 @@ namespace skyline::nce {
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NCE::TrapHandle NCE::CreateTrap(span<span<u8>> regions, const LockCallback &lockCallback, const TrapCallback &readCallback, const TrapCallback &writeCallback) {
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TRACE_EVENT("host", "NCE::CreateTrap");
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std::scoped_lock lock(trapMutex);
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std::scoped_lock lock{trapMutex};
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TrapHandle handle{trapMap.Insert(regions, CallbackEntry{TrapProtection::None, lockCallback, readCallback, writeCallback})};
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return handle;
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}
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void NCE::TrapRegions(TrapHandle handle, bool writeOnly) {
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TRACE_EVENT("host", "NCE::TrapRegions");
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std::scoped_lock lock(trapMutex);
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std::scoped_lock lock{trapMutex};
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auto protection{writeOnly ? TrapProtection::WriteOnly : TrapProtection::ReadWrite};
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handle->value.protection = protection;
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ReprotectIntervals(handle->intervals, protection);
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}
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void NCE::PageOutRegions(TrapHandle handle) {
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TRACE_EVENT("host", "NCE::PageOutRegions");
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std::scoped_lock lock{trapMutex};
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for (auto region : handle->intervals) {
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auto freeStart{util::AlignUp(region.start, PAGE_SIZE)}, freeEnd{util::AlignDown(region.end, PAGE_SIZE)}; // We want to avoid the first and last page as they may contain unrelated data
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ssize_t freeSize{freeEnd - freeStart};
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constexpr ssize_t MinimumPageoutSize{PAGE_SIZE}; //!< The minimum size to page out, we don't want to page out small intervals for performance reasons
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if (freeSize > MinimumPageoutSize)
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state.process->memory.FreeMemory(span<u8>{freeStart, static_cast<size_t>(freeSize)});
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}
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}
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void NCE::RemoveTrap(TrapHandle handle) {
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TRACE_EVENT("host", "NCE::RemoveTrap");
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std::scoped_lock lock(trapMutex);
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std::scoped_lock lock{trapMutex};
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handle->value.protection = TrapProtection::None;
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ReprotectIntervals(handle->intervals, TrapProtection::None);
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}
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void NCE::DeleteTrap(TrapHandle handle) {
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TRACE_EVENT("host", "NCE::DeleteTrap");
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std::scoped_lock lock(trapMutex);
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std::scoped_lock lock{trapMutex};
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handle->value.protection = TrapProtection::None;
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ReprotectIntervals(handle->intervals, TrapProtection::None);
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trapMap.Remove(handle);
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@ -115,10 +115,16 @@ namespace skyline::nce {
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/**
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* @brief Re-traps a region of memory after protections were removed
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* @param writeOnly If the trap is optimally for write-only accesses, this is not guarenteed
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* @note Any regions trapped without writeOnly may have their data (except border pages) paged out and it needs to be paged back in inside the callbacks
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*/
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void TrapRegions(TrapHandle handle, bool writeOnly);
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/**
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* @brief Pages out the supplied trap region of memory (except border pages), any future accesses will return 0s
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* @note This function is intended to be used after trapping reads to a region where the callback pages back in the data
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* @note If the region is determined to be too small, this function will not do anything and is not meant to deterministically page out the region
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*/
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void PageOutRegions(TrapHandle handle);
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/**
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* @brief Removes protections from a region of memory
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*/
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