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Fix geometry and compute shaders on mali GPUs
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@ -1 +1 @@
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Subproject commit 8cf4dd997193192c6fc8200095fb251759467b9b
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Subproject commit 23a83bfdb4cff9c16694b7803a66063f41f306c5
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@ -163,12 +163,11 @@ namespace skyline::gpu {
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}
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if (hasTransformFeedbackExt) {
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bool hasTransformFeedbackFeat{}, hasGeometryStreamsStreamsFeat{};
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bool hasTransformFeedbackFeat{};
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FEAT_SET(vk::PhysicalDeviceTransformFeedbackFeaturesEXT, transformFeedback, hasTransformFeedbackFeat)
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FEAT_SET(vk::PhysicalDeviceTransformFeedbackFeaturesEXT, geometryStreams, hasGeometryStreamsStreamsFeat)
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auto transformFeedbackProperties{deviceProperties2.get<vk::PhysicalDeviceTransformFeedbackPropertiesEXT>()};
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if (hasTransformFeedbackFeat && hasGeometryStreamsStreamsFeat && transformFeedbackProperties.transformFeedbackDraw)
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if (hasTransformFeedbackFeat && transformFeedbackProperties.transformFeedbackDraw)
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supportsTransformFeedback = true;
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} else {
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enabledFeatures2.unlink<vk::PhysicalDeviceTransformFeedbackFeaturesEXT>();
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@ -262,7 +261,6 @@ namespace skyline::gpu {
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case vk::DriverId::eArmProprietary: {
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maxGlobalPriority = vk::QueueGlobalPriorityEXT::eHigh;
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brokenComputeShaders = true;
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break;
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}
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