* Add bold text and antialiasing for osc buttons
* Fix osc dpad and button position (widder than taller)
* Set default OSC color to white background with black text
A new `DragIndicatorView` had been introduced, which draws a small drag handle element. When used inside a `BottomSheetDialog`, this view will add a callback for hiding the indicator when the dialog is fully expanded.
The activity adds the following functionalities:
* Lists installed drivers
* Allows the user to install new drivers, or remove installed ones
* Allows the user to select the driver that will be used by the emulator
Removes card elevation as it visually conflicts with the scrim, this also makes the scrim a bit darker to emphasize the text and slightly reduces the border radius.
The entire layout is now selectable for grid items rather than just the card, this greatly increases the visibility of the selection when not in touch mode as the contrast of a darken effect on the icon can be minimal depending on how dark the icon already is.
Aligning the buttons to the bottom of the game image was determined to look odd due to the amount of padding between the title and buttons. They are now back to being below the title but the buttons have been resized with "Play" being a wide button while "Pin" has been replaced with Google Material Icons's "Add To Home Screen" icon and sized down to an icon-only button.
This commit adds in the UI for Controller Configuration to Settings, in addition to introducing the storage and loading of aforementioned configurations to a file that can be saved/loaded at runtime. This commit also fixes updating of individual fields in Settings when changed from an external activity.
This commit fixes a lot of style errors throughout the project by letting the Android Studio Formatter fix them. This commit also splits the Circular Buffer into it's own file.
This commit mainly refactors all activities to bring them in-line with the guidelines and makes certain improvements such as using `Snackbar`s rather than `Toast`s where possible, Using `CoordinatorLayout` to allow the app bar to hide itself when possible, the app bar has also been consolidated into it's own layout file to increase layout redraw performance as existing views can be used.
This commit refactors `AppDialog` by bringing it in line with the guidelines. In addition, it improves the design of it substantially by modifying the layout and making it a `BottomSheetDialogFragment`.
This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, it moves from using `BaseAdapter` to `RecyclerView.Adapter` which leads to much cleaner adapter classes.
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Before ROMs needed to be opened by setting the path, now they can be directly opened using the file picker. In addition, Document Tree URIs are now set to be persistent rather than being revoked after reboot.
This commit introduces a new memory model that supports true shared memory with separate permissions for remote and local processes, implements svcQueryMemory and completes svcGetInfo further, adds IPC support with the IpcRequest and IpcResponse classes.
This UI updates adds Snackbar notifications for actions and extracts metadata in the form of an icon, name and author from NRO files to display in the game list.
Co-Authored-By: Ryan Teal <zephyren25@users.noreply.github.com>