Commit Graph

540 Commits

Author SHA1 Message Date
Billy Laws
d3dc0bddc4 Cleanup IStorageAccessor validation code 2021-09-30 02:11:19 +05:30
Billy Laws
39faa739b9 Optimise GPFIFO command processing for higher throughput
Using a u32 for the loop index prevents masking on all increments,
giving a moderate performance increase.

Passing methods as u32 parameters and stopping subChannel being passed
gives quite a significant increase when combined with the inlining
allowed by subchannel based engine selection.
2021-09-30 02:11:19 +05:30
Billy Laws
3d538a29da Misc code cleanup and more comments in AS map 2021-09-30 02:11:19 +05:30
Billy Laws
30d41252f7 Use IPC raw data size to calculate C Buffer offset
Some games don't have a u16 size array, the code for this is also kinda
pointless when we can use the raw data size too.
2021-09-30 02:11:19 +05:30
Billy Laws
d03b288db6 NEEDS CLEANUP: Reimplement GPU VMM and rewrite nvdrv VM impl 2021-09-30 02:11:19 +05:30
Billy Laws
020aa0e43a Add support for Ioctl2/3 and improve debug logging 2021-09-30 02:11:19 +05:30
Billy Laws
15db64671f Update CMakeLists for nvdrv rework 2021-09-30 02:11:19 +05:30
Billy Laws
9bda574a4e Move nvhost-ctrl-gpu to new device API 2021-09-30 02:11:19 +05:30
Billy Laws
39492d9365 Move nvhost-gpu to new device API
The implementation of GPU channels and Host1X channels will be split up
as it allows a much cleaner implementation and less undefined behaviour
potential.
2021-09-30 02:11:19 +05:30
Billy Laws
3d4f7d9b44 Move nvhost-as-gpu to new device API 2021-09-30 02:11:19 +05:30
Billy Laws
1149158198 Make GraphicBufferProducer use the new nvmap API 2021-09-30 02:11:19 +05:30
Billy Laws
c97f5a9315 Entirely rewrite nvmap to separate global and per device state.
This will be required later for NVDEC/SMMU support and fixes many
significant issues in the previous implementation.
Based off of my 2.0.0/12.0.0 nvdrv REs.
2021-09-30 02:11:19 +05:30
Billy Laws
78356fa789 Migrate syncpoint management over to the new device API
The syncpoint manager has beeen given convinience functions for fences
which remove the need to access the raw id/threshold most of the time
and various accuracy fixes and cleanups to match HOS 12.0.0 have also
been done.
2021-09-30 02:11:19 +05:30
Billy Laws
a19bf973b1 Rework the nvdrv core for accuracy and support new deserialisation
Devices will need to be moved over in order to support this new
interface, IOCTL2/3 support will be added in a later commit.
2021-09-30 02:11:19 +05:30
Billy Laws
db2abe2290 Use concepts for Backing::Read over enable_if 2021-09-30 02:11:19 +05:30
Billy Laws
3340c74332 Implement efficient template based IOCTL deserialisation
This moves IOCTLs from frozen to a template based parser, this allows
IOCTL lookup to be performed much more optimally and some IOCTLs to be
inlined.
2021-09-30 02:11:19 +05:30
Billy Laws
75a67dcfa5 Allow supplying a custom ResultValue result type and optimise span
This allows PosixResultValue to be created easily.
2021-09-30 02:11:19 +05:30
Billy Laws
3d3c13f90c Add common PosixResult and PosixResultValue types
Many services like bsd and nvdrv use these to represent the result
values of functions so add a common type for these as an alternative to
the macros.
2021-09-30 02:11:19 +05:30
sspacelynx
14dc42b991 Add IntegerFor template class + Update GenerateUuidV4 2021-09-22 06:24:05 +05:30
sspacelynx
ea3c7301b1 Make UUID::GenerateUuidV4 use util::GetRandomBytes 2021-09-22 06:24:05 +05:30
sspacelynx
10d43c88c9 csrng service implementation
Implements the 'csrng:' service using C++ <random>'s Mersenne Twister, this does make it insecure for cryptographic purposes but it is pointless to attempt to do this regardless as we cannot ensure that the guest will run in a secure environment which cannot be mutated by an attacker. Used by Prison Princess, Pokemon Cafe Mix, Paint your Pet and more.
2021-09-22 06:24:05 +05:30
sspacelynx
06674b3d07 hwopus decoder service implementation 2021-07-19 02:07:12 +05:30
sspacelynx
3de4c3e32e Add Opus submodule 2021-07-19 02:07:12 +05:30
PixelyIon
b533801bbe Fix Scheduler Core Migration Deadlock
Encountered in 不如帰大乱 when `HOS-3` is awoken at the same time as `HOS-0` called `SvcSetThreadCoreMask` resulting in a deadlock where `HOS-0` owns `HOS-3`'s `coreMigrationMutex` while `HOS-3` owns the core mutex with the both of them attempting to lock the other mutex
2021-07-12 21:27:49 +05:30
PixelyIon
dba99ce542 Implement IApplicationDisplayService::ConvertScalingMode
Utilized by アイリス魔法学園
2021-07-12 21:27:49 +05:30
PixelyIon
1ad5ea6867 Move Mbed TLS to submodule + Update Java Libraries
We've moved from using an AAR for Mbed TLS to a submodule as the AAR was packaged manually and used from a local repository which ended up being very hacky and resulted in Linter errors, it could also not be updated with ease as it would need to be repackaged. All of these issues have been solved by moving to a git submodule tied to the official Mbed TLS GitHub repository.
2021-07-12 21:27:49 +05:30
PixelyIon
ec1da1b3f5 Address CR Comments + Increase minSdkVersion to 29 (Android 10) 2021-07-12 21:27:49 +05:30
PixelyIon
19be9f4b66 Support Sticky Transforms + Minor Formatting Fixes
Sticky transforms have been stubbed, as they are on HOS/Android. Certain titles like Xenoblade Chronicles end up setting the sticky transform even if it doesn't do anything, as a result of this we cannot throw an exception for it and stub it without an exception (Aside from the cases where the value isn't recognized).
2021-07-12 21:27:49 +05:30
PixelyIon
9f967862bd Implement additional IGraphicBufferProducer transactions
The following GraphicBufferProducer transactions were implemented:
* `SetBufferCount`
* `DetachBuffer`
* `DetachNextBuffer`
* `AttachBuffer`
It should be noted that `preallocatedBufferCount` (previously `hasBufferCount`) and `activeSlotCount` were adapted accordingly with how they were effectively the same value as all active buffers were preallocated prior but now there can be a non-preallocated active slot. 
Additionally, a bug has been fixed where `SetPreallocatedBuffer` has the graphic buffer as an optional argument whereas it was treated as a mandatory argument prior and could lead to a SEGFAULT if an application were to not pass in a buffer.
2021-07-12 21:27:49 +05:30
PixelyIon
0d6d90c4cd Implement SvcUnmapSharedMemory + Remove Redundant [[unlikely]] 2021-07-12 21:27:49 +05:30
PixelyIon
f1433ad0d9 Rework VI + IHOSBinder
VI/IHOSBinder suffered from major inaccuracies in their function due to being quickly thrown together initially with little concern for accuracy, this has now been fixed with them being substantially more accurate now.
2021-07-12 21:27:49 +05:30
PixelyIon
ca4744c603 Improve ENUM_STRING + Fix Host1X Syncpoints
`ENUM_STRING` now has a unified implementation in <common/macros.h> with a documented format and can be used throughout the codebase. 

A major performance regression was added in the Host1X Syncpoint revamp as it did a syscall if there were any waiters during `Increment` even if they would just be woken up and go back to sleep as the threshold wasn't hit. It has now been optimized to only do a wake if any waiting thread needs to be awoken. 

There was also a bug concerning increment where it would perform actions corresponding to the previous increment rather than the current one which has also been fixed.
2021-07-12 21:27:49 +05:30
PixelyIon
6595670a5d Rework Performance Statistics
We used instantaneous values for FPS previously which led to a lot of variation in it and the inability to determine a proper FPS value due to constant fluctuations. All FPS values are now averaged to allow reading out a stable value and a deviation statistic has been added for the frame-time to judge judder and frame-pacing which allows for a significantly better measure of overall performance. The formatting for all the floating-point numbers is now fixed-point to prevent shifting of position due to decimal digits becoming 0.
2021-07-12 21:27:49 +05:30
PixelyIon
ce804254ab Support Swap Interval + Cropping + Transforms and more for QueueBuffer
Support for the following parameters was added to `QueueBuffer`:
* Earliest Present Timestamp
* Swap Interval
* Crop
* Scaling Mode
* Transform
* Frame ID (Not returned to guest yet)
We utilize ANativeWindow APIs directly to achieve all of this in an efficient manner since HWC will be used directly for it, we do plan to introduce Vulkan equivalents for all of these operations later down the line for a port to non-Android platforms.
2021-07-12 21:27:49 +05:30
PixelyIon
2e8ce2cbaf Update C++ Libraries 2021-07-12 21:27:49 +05:30
PixelyIon
6854e07356 Replace LogActivity with "Share Logs" + Add Timestamp to Logger 2021-07-12 21:27:49 +05:30
PixelyIon
e511e158e3 Implement Display Settings + Attach Texture to FenceCycle 2021-07-12 21:27:49 +05:30
PixelyIon
b2bb855a02 Revamp Host1X Syncpoint + Address Review Comments 2021-07-12 21:27:49 +05:30
PixelyIon
216e5cee81 Separate Guest and Host Presentation + AChoreographer V-Sync Event
We had issues when combining host and guest presentation since certain configurations in guest presentation such as double buffering were very unoptimal for the host and would significantly affect the FPS. As a result of this, we've now made host presentation have its own presentation textures which are copied into from the guest at presentation time, allowing us to change parameters of the host presentation independently of the guest.

We've implemented the infrastructure for this which includes being able to create images from host GPU memory using VMA, an optimized linear texture sync and a method to do on-GPU texture-to-texture copies.

We've also moved to driving the V-Sync event using AChoreographer on its on thread in this PR, which more accurately encapsulates HOS behavior and allows games such as ARMS to boot as they depend on the V-Sync event being signalled even when the game isn't presenting.
2021-07-12 21:27:49 +05:30
PixelyIon
36547cd5dc Redesign Texture Class + Improve Presentation Engine
This commit reworks the `Texture` class to include a Vulkan Image backing that can be optionally owning or non-owning and swapped in with consideration for Vulkan image layout, it also adds CPU-sided synchronization for the texture objects with FenceCycle. It also makes the appropriate changes to `PresentationEngine` and `GraphicBufferProducer` to work with the new `Texture` class while setting the groundwork for supporting swapchain recreation. It also fixes a log in `IpcResponse` and improves the display mode selection algorithm by further weighing refresh rate.
2021-07-12 21:27:49 +05:30
PixelyIon
b2132fd7aa Implement Fence Cycle, Memory Manager and Command Scheduler
Implements a wrapper over fences to track a single cycle of activation, implement a Vulkan memory manager that wraps the Vulkan-Memory-Allocator library and a command scheduler for scheduling Vulkan command buffers
2021-07-12 21:27:49 +05:30
PixelyIon
d8025e7178 Rework GraphicBufferProducer
This commit makes GraphicBufferProducer significantly more accurate by matching the behavior of AOSP alongside mirroring the tweaks made by Nintendo. 

It eliminates a lot of the magic structures and enumerations used prior and replaces them with the correct values from AOSP or HOS. 

There was a lot of functional inaccuracy as well which was fixed, we emulate the exact subset of HOS behavior that we need to. A lot of the intermediate layers such as GraphicBufferConsumer or Gralloc/Sync are not emulated as they're pointless abstractions here.
2021-07-12 21:27:49 +05:30
PixelyIon
da7e18de4c Update NDK to 21.4.7075529 2021-07-12 21:27:49 +05:30
PixelyIon
795472004e Presentation Engine Vulkan Surface + Swapchain Initialization
This commit adds in VkSurface/VkSwapchain initialization and recreation. It also adapts GraphicsBuffferProducer and Texture to fit in with those changes but it doesn't yet implement presenting those buffers nor uploading guest buffers onto the host.
2021-07-12 21:27:49 +05:30
PixelyIon
9a09a4e815 Extend VkQueue Allocation Code
The VkQueue allocation code is rewritten to iterate through all queue families to look for an appropriate queue now
2021-07-12 21:27:49 +05:30
PixelyIon
2143b43068 Vulkan PhysicalDevice + Device Initialization + Report Accurate Version
Vulkan Device initialization is handled now, it supports required extensions but support for optional extensions/features/properties will come in later when we require those. In addition, we now correctly report the version of Skyline to Vulkan which can be accessed from debugging tools. 

There's also a minor change regarding the search pattern for `SkylineLibraries` which now only searches in headers of libraries and it also explicitly excludes the redundant `vulkan.hpp` from the `Vulkan-Headers` repository.
2021-07-12 21:27:49 +05:30
PixelyIon
8ceed74371 Vulkan Instance + Validation Layer + Debug Report Initialization
The GPU class has been extended in this for Vulkan initialization, this is done to the point of initializing the instance alongside loading in `VK_LAYER_KHRONOS_validation` which is also now packed into all Debug APKs for Skyline. In addition, `VK_EXT_debug_report` is also initialized and it's output is piped directly into the Logger. 

A minor change regarding the type of the `Fps` and `Frametime` globals was changed to `skyline::i32`s which is a more suitable type due to those having a smaller chance of overflowing while being signed as Java doesn't have unsigned integral types.
2021-07-12 21:27:49 +05:30
Billy Laws
5be7860cf7 Fixup validity check in mmnv IRequest::Get
Fixes a random crash in SMO when launching the game for the first time.
2021-06-27 14:47:52 +01:00
Billy Laws
100cff7692 Address feedback 2021-06-20 14:18:40 +01:00
Billy Laws
b87f451746 Handle empty core queues in Scheduler::UpdatePriority
If the queue is empty then begin() == end() leading to
ArmPreemptionTimer being called on an unscheduled thread.
2021-06-20 14:18:40 +01:00
Billy Laws
d57883705d Avoid aligning BSS and .data individually and instead align as one
As both of these are in the same memory segment they have no individual
alignment requirements, this created a bug in
にゃんらぶ~私の恋の見つけ方~ where the data segment would be larger
than the game expected and invalid command line arguments would be read.
2021-06-20 14:18:40 +01:00
Billy Laws
e1ca24d35f Stub IParentalControlService::Initialize
This is used in newer SDKs in favour of initialising on creation with
IParentalControlServiceFactory::CreateServiceOld.
2021-06-20 14:18:40 +01:00
Billy Laws
af5ee96b9a Ensure that threads are ready before their preemption timer can be
armed.

It was discovered during testing of 'Hatsune Miku Project DIVA: Mega Mix'
that if a thread was starting while preemption was being enabled a NULL
pointer dereference could occur in the timer_settime call as
timer_create may not have been called yet.
2021-06-20 14:18:40 +01:00
Billy Laws
a7dc69223b Implement mmnv::IRequest for media module clock control
This is used by games before calling into nvdec in order to clock up the
HW module, it can also be used to request a RAM frequency. Since we
obviously don't emulate the hardware down to this level a basic stub
that provides the correct reponses is enough.

Fixes a crash on first level of Super Mario Odyssey.
2021-06-20 14:18:40 +01:00
Billy Laws
54d39fbaa7 Fix backtrace format string so it properly handles SVC names
This was missed when we moved over to printing SVC names rather than
numbers.
2021-06-20 14:18:40 +01:00
Billy Laws
99a839d669 Check the mutex tag in MutexLock if the given handle isn't found
Makes sure the correct error is reported as HOS only reports
InvalidHandle if the tag matches.
2021-06-20 14:18:40 +01:00
Billy Laws
476bb65f37 Stub GetAccumulatedSuspendedTickValue and fix call misnumbering
This is used by some more recent games like Hatsune Miku: Project DIVA
MegaMix!
2021-06-20 14:18:40 +01:00
Billy Laws
22c83006a3 Stub application copyright image AM calls
These are used on HOS to control the screenshot overlay image for
developer copyrights.
2021-06-20 14:18:40 +01:00
Billy Laws
6f9189e8f9 Reimplement GetPseudoDeviceId to be more accurate
Now returns a valid V5 UUID and uses the game's seed from control.nacp
for generation.
2021-06-20 14:18:40 +01:00
Billy Laws
d4b13c34ee Fixup broken SetTimeslice nvdrv ioctl that was missed in conversion 2021-06-20 14:18:40 +01:00
Willi Ye
bf2e20565f Check if fragment is attached when doing animations 2021-06-17 20:30:22 +05:30
Willi Ye
ce60101989 Filter on screen buttons by controller type 2021-06-17 20:30:22 +05:30
Willi Ye
2ff06d5421 Apply changed layout to all items
* Fix memory leaks
2021-06-17 20:30:22 +05:30
PixelyIon
686d61b893 Update NDK to 21.4.7075529 2021-06-17 20:30:22 +05:30
PixelyIon
0c29f982d5 Replace skyline-emu/VkHpp with KhronosGroup/Vulkan-Hpp
We used a custom version of Vulkan-Hpp which split the files a lot prior to avoid any developers needing to manually set IDE settings for IntelliJ to work but this wasn't practical due to how it required modifications to Vulkan-Hpp's generator which would make maintenance extremely difficult. It was determined that we should just add the requirement for changing the IDE settings and use Vulkan-Hpp directly.
2021-06-17 20:30:22 +05:30
Willi Ye
7a5684e57f Rework focus for controller 2021-06-17 20:30:22 +05:30
Willi Ye
3c23302b82 Make rom extensions case insensitive
* Use standard margins
* Some clean up
2021-06-17 20:30:22 +05:30
Willi Ye
f410b20d58 Remove non existant activities from manifest 2021-06-17 20:30:22 +05:30
Willi Ye
61c489dc68 Increase trigger distance of swipe to refresh 2021-06-17 20:30:22 +05:30
Willi Ye
88b05f45d5 Update library version 2021-06-17 20:30:22 +05:30
Willi Ye
1e27aef9e7 Properly constraint width in linear layout 2021-06-17 20:30:22 +05:30
Willi Ye
e50f5a5d72 Make controller layout more preferences like 2021-06-17 20:30:22 +05:30
Willi Ye
4b7cb176f6 Add mime type to key picker 2021-06-17 20:30:22 +05:30
Willi Ye
8f3390f073 Use activity contracts for callbacks 2021-06-17 20:30:22 +05:30
Willi Ye
8dd4858612 Fix sorting in search 2021-06-17 20:30:22 +05:30
Willi Ye
d225bc9bef Fix search similarity average 2021-06-17 20:30:22 +05:30
Willi Ye
2e76fbe4b6 Add flexbox layout for wrapping
* Save filter selection
* Handle ini comments in key reader
2021-06-17 20:30:22 +05:30
Willi Ye
bcdd2d9027 main: Move title text up and add sub text 2021-06-17 20:30:22 +05:30
Willi Ye
4db75022d2 Add filter and move search bar down
* Fix crashes
2021-06-17 20:30:22 +05:30
Willi Ye
479209886b Rework search
* Call search once for all formats
2021-06-17 20:30:22 +05:30
Willi Ye
571e189ecd Make serialVersionUID static
* Some minor cleanup
2021-06-17 20:30:22 +05:30
Willi Ye
dca632d0d8 Correct reset value of global scale 2021-06-17 20:30:22 +05:30
Willi Ye
4b53a3b1a6 Enable full screen on resume
* Fix registering of buttons pairs in OSC with multiple fingers
* Enable OSC by default
* Increased OSC scale by default
2021-06-17 20:30:22 +05:30
Willi Ye
1fae3488ad Add button pairings to allow simultaneous pressing 2021-06-17 20:30:22 +05:30
Willi Ye
696f0c7769 Remove injection in dialog fragments
* Set result code in document activity
2021-06-17 20:30:22 +05:30
Willi Ye
a261ff8413 Add extension to retrieve input manager from context 2021-06-17 20:30:22 +05:30
Willi Ye
f5d5caf939 Switch to viewbinding and di with hilt 2021-06-17 20:30:22 +05:30
Willi Ye
ff1b9cb510 Show nsps first 2021-06-17 20:30:22 +05:30
Willi Ye
b12b4df35b Assign recenter setting to osc
* Make handheld/pro controller default for controller id 0
2021-06-17 20:30:22 +05:30
Willi Ye
71ca46fe1a Update dependencies and gradle
* Enable OSC if controller id is 0
* Fix night colors
2021-06-17 20:30:22 +05:30
Willi Ye
9f6a5df5e0 Redesign UI
* Change colors
* Replace toolbar in main activity
* Initial implementation of ViewModel
2021-06-17 20:30:22 +05:30
Billy Laws
80ab22a627 Update tzcode submodule with DST fixes 2021-04-11 14:39:22 +01:00
PixelyIon
8056b80073 Address CR Comments (#151) + Fix SvcWaitSynchronization Trace
An RAII scoped trace was used for SvcWaitSynchronization but it was placed within a condition scope which led to an incorrect lifetime for the traces. Minor changes regarding the CR not affecting functionality were made aside from that.
2021-03-25 22:57:26 +05:30
PixelyIon
3f7373209a Move Guest GPU into SoC Directory
We decided to restructure Skyline to draw a layer of separation between guest and host GPU. We're reserving the `gpu` namespace and directory for purely host GPU and creating a new `soc` directory and namespace for emulation of parts of the X1 SoC which is currently limited to guest GPU but will be expanded to contain components like the audio DSP down the line.
2021-03-25 22:57:26 +05:30
PixelyIon
0ea6d9bee5 Address CR Comments (#150)
Correct a single grammatical error
2021-03-23 02:40:02 +05:30
PixelyIon
21229470ce Disable All Warnings from TZCode
This just disables all compiler warnings generated while compiling TZCode as those are irrelevant while compiling Skyline and need to be tackled in that repository.
2021-03-23 02:40:02 +05:30
PixelyIon
f983b701c8 Fix BT Audio Stuttering Issues
This fixes audio stuttering which occurred on certain BT audio devices by requesting an exclusive stream from Oboe alongside a low-latency stream.

Co-authored-by: Billy Laws <blaws05@gmail.com>
2021-03-23 02:40:02 +05:30
PixelyIon
ae68009f9b Extend Perfetto Tracing
Add Tracing for SVCs, Services, NVDRV, and Synchronization Primitives. In addition, fix `TRACE_EVENT_END("guest")` being emitted when a signal is received while being in the guest rather than host which would cause an exception. This commit also disables warnings for the Perfetto library as we do not control fixing them.
2021-03-23 02:40:02 +05:30
PixelyIon
df3427a8c0 Extend SVC table with names
This extend a descriptor table for the SVCs with names for every SVC alongside their function pointer. The names are then used for logging and eventually tracing.
2021-03-23 02:40:02 +05:30
PixelyIon
6eea38cca9 Optimize NvDevice Function Lookup
This essentially optimizes NvDevice in the same way services were, refer to the last commit for details
2021-03-23 02:40:02 +05:30