Billy Laws
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4c9d453008
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Update formatter config for new AS and reformat
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2020-11-22 23:56:17 +05:30 |
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◱ PixelyIon
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369bd469f6
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Dynamic Guest Memory Base Allocation
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2020-11-22 23:56:17 +05:30 |
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Billy Laws
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31efb5e930
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Correct an NSO loader bug and use the correct address space extents
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2020-11-22 23:56:17 +05:30 |
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◱ PixelyIon
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90127740f0
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Rework NCE/KThread/KProcess + Remove Guest Process
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2020-11-22 23:56:17 +05:30 |
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◱ PixelyIon
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97ac45d83b
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Update Logger to use NDK Logger APIs + Improve Backing API + Fix FDSAN issues
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2020-10-02 15:28:48 +00:00 |
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◱ PixelyIon
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429af1990a
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Equal -> Brace Initializer + Remove Constexpr Auto for Integers
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2020-10-02 15:28:48 +00:00 |
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Billy Laws
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b94248cec0
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Move the loader backing out of the main loader class
The presence of a backing is an implementation detail.
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2020-07-01 06:24:41 +00:00 |
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Billy Laws
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3a23ec06a4
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Implement NSO loader
The NSO format is used by all retail games and some homebrew. It
supports compressing sections with lz4 and dynamic linking through the
use of rtld.
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2020-06-28 07:54:12 +00:00 |
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