Billy Laws
755f7c75af
Add pipeline (de)serialisation support to bundle
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See comments in code for details on the on-disk format.
2022-12-22 18:05:45 +00:00
Billy Laws
937eff392f
Switch execution-numbers to be globally unique tags
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This is required for making pipelines usable across channels without introducing caching bugs.
2022-12-22 18:05:45 +00:00
Billy Laws
072b8193a1
Implement thread pool based async pipeline compilation with futures
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By distributing the load of shader compiling onto multiple threads and then only waiting for completion until absolutely neccessary we can reduce compilation stutters significantly.
2022-12-22 18:05:45 +00:00
Billy Laws
186549748d
Implement HelperShader-local pipeline cache and use dynamic state
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Avoids the heavy overhead of the VK pipeline cache when we really only have a few bits of non-dynamic state
2022-12-22 18:05:45 +00:00
Billy Laws
9115b8cae8
Properly hash dynamic states in pipeline cache
2022-12-22 18:05:45 +00:00
Billy Laws
7c4b4765bf
Reduce thresholds for slot increase and buffer/texture fast readback
2022-12-22 18:05:45 +00:00
Billy Laws
f32ab1feff
Include BS thread pool library
2022-12-22 18:05:45 +00:00
Billy Laws
ce428af2e6
Use attachment formats rather than views in VK pipeline cache
2022-12-22 18:05:45 +00:00
Billy Laws
e849264028
Abstract out pipeline-compile-time GPU state accesses
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Introduces the base abstractions that will be used for pipeline caching, with a 'PipelineStateBundle' that can be (de)serialised to/from disk and an abstract accessor class to allow switching between creating disk-cached pipelines and fresh ones.
2022-12-22 18:05:45 +00:00
Billy Laws
2e96248fb6
Track RT format info in PackedPipelineState and move VK conv code there
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When caching pipelines we can't cache whole images, only their formats so refactor PackedPipelineState so that it can be used for pipeline creation, as opposed to passing in a list of attachments.
2022-12-22 18:05:45 +00:00
Billy Laws
bc7e1eb380
Split-out hash from ShaderBinary struct
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This isn't necessary for pipeline creation and creates some difficulty with pipeline caching.
2022-12-22 18:05:45 +00:00
Dima
de10ab1219
Stub SetConnectionConfirmationOption
2022-12-18 20:34:55 +00:00
Dima
f3b2b4317e
Stub some IPrepoService calls
2022-12-18 20:34:55 +00:00
Dima
efef67b92b
Stub some IAudioDevice calls
2022-12-18 20:34:55 +00:00
Dima
3a94bcf692
Fix ListOpenContextStoredUsers stub
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The problem is in StoreOpenContext wasn't storing any user, but ListOpenContextStoredUsers was writing default user (when it's not stored by StoreOpenContext)
2022-12-18 20:34:55 +00:00
TheASVigilante
3c5f8dd876
Fix small typo
2022-12-18 14:49:54 +00:00
lynxnb
6599c1dccf
Stub GyroscopeZeroDriftMode
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Related service calls are called in a loop by SM3DW. A variable tracking zero drift mode has been added to `npad_device`, but it's unused at the moment.
2022-12-10 14:59:44 +00:00
Dima
dcc3047ba8
Stub ErrorCommonArg
2022-12-10 14:58:20 +00:00
Dima
68253fe995
Stub mii:e/mii:u
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Needed for SSBU
2022-12-10 14:58:20 +00:00
Dima
69ee3cfc66
Stub DeleteDirectory
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Should allow deleting/rewriting saves in some games
2022-12-10 14:58:20 +00:00
Dima
bbd34ae7e7
Validate if entries are not empty before using
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Should fix saving problem in Baldur's Gate: Dark Alliance II at least
2022-12-10 14:58:20 +00:00
Dima
5f510d84d7
Stub IsVibrationPermitted
2022-12-10 14:58:20 +00:00
Dima
51d1f519af
Stub ListDisplays
2022-12-10 14:58:20 +00:00
Dima
a3866a3129
Stub LibraryAppletShop
2022-12-10 14:58:20 +00:00
Dima
1ebec7db82
Stub GetImageSize and LoadImage
2022-12-10 14:58:20 +00:00
Dima
52c4228ecf
Stub some friends service calls
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Needed for Diablo 3
2022-12-10 14:58:20 +00:00
Dima
ebcbc5b05b
Validate NpadId for ActivateVibrationDevice
2022-12-10 14:58:20 +00:00
Dima
4bdd033354
Stub SetRecordVolumeMuted
2022-12-10 14:58:20 +00:00
Dima
f6d95aae01
Stub GetCacheStorageSize
2022-12-10 14:58:20 +00:00
Dima
4ab8699cd4
Stub ImportServerPki
2022-12-10 14:58:20 +00:00
Dima
41cf4bb12d
Stub GetLanguageCode
2022-12-10 14:58:20 +00:00
Dima
3e078d54b6
Stub GetIdleTimeDetectionExtension
2022-12-10 14:58:20 +00:00
Dima
2311f777fc
Stub IsCpuOverclockEnabled
2022-12-10 14:58:20 +00:00
Dima
4601c28c28
Stub GetCurrentIpAddress
2022-12-10 14:58:20 +00:00
Dima
18e6a6c53c
Stub DeclareOpenOnlinePlaySession and DeclareCloseOnlinePlaySession
2022-12-10 14:58:20 +00:00
Dima
150c1370c2
Stub some IApplicationFunctions funcs
2022-12-10 14:58:20 +00:00
Dima
a6f3aa3062
Stub TrySelectUserWithoutInteraction and ListQualifiedUsers
2022-12-10 14:58:20 +00:00
Dima
5a9a2861df
Add TitleId TextView in App Dialog
2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027
Favor a predefined "click" over system vibration
2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba
Add a rudimentary OSC button vibration setting
2022-12-10 14:57:33 +00:00
Billy Laws
7c802aea46
Mark vertex buffers as dirty on limit changes
2022-12-03 22:50:56 +00:00
Billy Laws
df19810c6c
Always set vertex stride for unbound buffers
2022-12-03 22:50:56 +00:00
Billy Laws
f4f658e3b7
Fix typo
2022-12-03 22:50:56 +00:00
Billy Laws
45b10ef776
Return whole mapping for shader code when end instrs aren't found
2022-12-03 22:50:56 +00:00
Billy Laws
d849875656
Only unlock GPU channel state on queue wait if it was previously locked
2022-12-03 22:50:56 +00:00
Billy Laws
a5e0a64adc
Switch patch error logs to debug
2022-12-03 22:50:56 +00:00
Billy Laws
af7c54297f
Cache staging buffer used for texture download
2022-12-03 22:50:56 +00:00
Billy Laws
8c5e6d2bb4
Update VKMA
2022-12-03 22:50:56 +00:00
Billy Laws
bba07fb101
Update for new hades
2022-12-03 22:50:56 +00:00
Billy Laws
a16383fd4b
Disable compute shaders on mali
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This will need to be debugged properly at some point but its fine for now.
2022-12-03 22:50:56 +00:00