Commit Graph

1926 Commits

Author SHA1 Message Date
Billy Laws
77ca290a78 Silence counter reset warnings
Some games reset all counters at the start of a frame.
2023-04-16 16:31:42 +01:00
Billy Laws
7d0b7f0b71 Handle OOB blits by adding to the texture base offset
The previous method would cause OOB reads for the last row to clamp, and adding an extra row would potentially encounter unmapped memory. So use this technique based on how Ryu does it.
2023-04-16 16:31:42 +01:00
Dima
6aef7fdd1e Stub some services 2023-04-03 10:30:20 +01:00
Billy Laws
5c83dec85f Update shader compiler 2023-04-02 17:35:12 +01:00
Billy Laws
bbc8ccb823 Treat partially unmapped textures as unmapped 2023-04-02 17:35:12 +01:00
Billy Laws
bbe4872a95 Fix missed CachedMappedBufferView initialisation 2023-04-02 17:35:12 +01:00
Billy Laws
7bfe63f679 Enable adreno/mali LLVM misopt workaround
Fixes animal crossing character issues, see shader compiler commit for details.
2023-04-02 17:35:12 +01:00
Billy Laws
737fb2207d Avoid submitting executions on semaphore incrs
This avoids breaking RPs which helps perf, and since we have our own sync logic we don't need to match the guest here.
2023-04-02 17:35:12 +01:00
Billy Laws
99a7b77948 Remove broken descriptor aliasing quirk
This can be fixed in the shader compiler by just naming cbufs differently.
2023-04-02 17:35:12 +01:00
Billy Laws
c440575a56 Add partial conditional rendering support
Disabled for cases where the results come from queries rn, however still functional for cases like AC which don't use it with queries.
2023-04-02 17:35:12 +01:00
Billy Laws
a2798a9184 Implement support for occulusion queries
These are mostly implemented how you would expect, however as opposed to copying out query pool results immeditely, doing so is delayed until the RP end in order to avoid splits.
2023-04-02 17:35:12 +01:00
Billy Laws
202c97a1eb Introduce several new node insertion functions for use with queries
Queries need the ability to insert commands at the beginning and end of RPs.
2023-04-02 17:35:12 +01:00
Billy Laws
9a51b5f54e Update audio-core 2023-04-02 17:33:57 +01:00
lynxnb
816599749b Fix Android Studio OSC layout preview (again)
The layout preview/editor doesn't instantiate an Application instance, therefore accessing `displayMetrics` from the app context would lead to a crash, and the view being mocked in the preview.
Additionally a default grid value is defined for `AlignmentGridView` to avoid a crash because of an invalid iteration step in the drawing loop.
2023-04-02 18:16:10 +02:00
lynxnb
3cbbdeda33 Improve OSC default position of sticks and buttons 2023-04-02 18:16:10 +02:00
lynxnb
a799cb63f1 Add separate L3 and R3 buttons to OSC
As part of this commit, a `defaultEnabled` property was added to `OnScreenButton` to determine the default visibility of buttons. This is required because L3 and R3 should be hidden by default and only enabled by the user on demand.
Additionally, the buttons' mask values were added to `ButtonId` members, as adding entries in the middle of the class conflicted with the `ordinal` enum property, making it unfit to use for our purposes.
Finally, the `ControllerType` class was extended with an array of optional buttons. Optional buttons represent buttons that are allowed to be displayed on screen, but shouldn't be included in the controller mapping activity.
2023-04-02 18:16:10 +02:00
lynxnb
acdf4e6823 Introduce constants for default OSC config values 2023-04-02 18:16:10 +02:00
lynxnb
83bc93601f Use EFFECT_TICK instead of CLICK as OSC vibration effect 2023-04-02 18:16:10 +02:00
lynxnb
88e6fc9888 Implement OSC snap to grid functionality 2023-04-02 18:16:10 +02:00
lynxnb
88084016a1 Implement OSC per-button scale functionality 2023-04-02 18:16:10 +02:00
lynxnb
2794af6d06 OSC: delegate config reset to individual buttons 2023-04-02 18:16:10 +02:00
lynxnb
3fc09f0953 Add OnScreenButton properties' missing comments 2023-04-02 18:16:10 +02:00
lynxnb
81eb8fd231 Rework OSC edit mode handling for better extensibility
Edit mode configuration parameters are now shared between the view and the buttons in a small `OnScreenEditInfo` object, avoiding variable duplication about edit state. The `editingTouchHandler` has also been simplified to only lookup the button if one wasn't being edited already.
2023-04-02 18:16:10 +02:00
lynxnb
c4d0d02509 Simplify OnScreenConfiguration
`ControllerConfigurationDummy` was removed as it isn't needed anymore, and the remaining classes simplified.
2023-04-02 18:16:10 +02:00
lynxnb
17f45c0366 Retrieve the vibrator service outside of OSC View
Retrieving the vibrator service inside the view crashes the layout editor. Fix by retrieving it in the activity and passing it to the view.
2023-04-02 18:16:10 +02:00
kikimanjaro
0eed72664d Add automatic refreshing games list 2023-04-02 16:52:37 +02:00
Billy Laws
d00fcee79d Prevent aaudio backend usage 2023-03-27 22:31:14 +01:00
Billy Laws
9555082763 Update audio-core 2023-03-27 22:31:14 +01:00
Billy Laws
653bfba23b Use OpenSL over AAudio
AAudio lacks support for multiple streams on some devices, whereas OpenSL doesn't.
2023-03-27 22:31:14 +01:00
Billy Laws
7d573db80b Make GetTimeTicks return the time in guest ticks as opposed to host
This is required by audren.
2023-03-27 22:31:14 +01:00
Billy Laws
d5a15faab7 Greatly simplify circular buffer logic, fixing several bugs 2023-03-27 22:31:14 +01:00
Billy Laws
01febe75c4 Reimplement audout and audren using yuzu audio_core
The yuzu audio_core code is mostly untouched, with a set of wrappers used to bridge it with skyline kernel primitives. Huge thanks to maide and their advice, whom without this wouldn't have been possible.
2023-03-27 22:31:14 +01:00
PabloG02
ef5456f939 Hide Debug preferences from search on release builds and remove settings that don't support per-game configuration instead of hiding them 2023-03-25 22:54:27 +00:00
PabloG02
44cbf26b72 Add search functionality to settings
Multiple terms search is also available by separating individual terms with commas.
2023-03-25 22:54:27 +00:00
lynxnb
61c45e02c8 Fix FABs being too big in OnScreenEditActivity 2023-03-22 21:57:50 +01:00
lynxnb
ab553c9671 Use MD3 divider in ControllerActivity 2023-03-22 21:57:50 +01:00
lynxnb
236b754559 Implement Material You theming support
Material You is disabled by default, it can be toggled in settings.
2023-03-22 21:57:50 +01:00
lynxnb
d3d22670f9 Use MaterialAlertDialogBuilder in PreferenceDialogFragments
`PreferenceDialogFragment`s have been extended to use `MaterialAlertDialogBuilder`, which results in Material Design 3 dialogs. `DialogFragment` creation logic has been moved to `SettingsActivity` to reduce code duplication.
2023-03-22 21:57:50 +01:00
lynxnb
a4a5bedeea Remove icon padding from the left side of preferences
`ProfilePicturePreference` image preview has been moved to the right side as a result.
2023-03-22 21:57:50 +01:00
lynxnb
6fcb09bd2d Override the default PreferenceScreen divider with an MD3 one 2023-03-22 21:57:50 +01:00
lynxnb
b12a2bdc3e Replace preference checkboxes with material switches 2023-03-22 21:57:50 +01:00
lynxnb
ee2716403e Update dialogs' drag handle to use BottomSheetDragHandleView 2023-03-22 21:57:50 +01:00
lynxnb
2bcf0e2abd Update themes and styles to Material Design 3
This commit transitions all layouts and views to the use the new stuff from MD3.
2023-03-22 21:57:50 +01:00
Billy Laws
ba33e8cbf5
Update edge credits 2023-03-21 17:44:12 +00:00
Billy Laws
1f0d297221 Fix infinite loop when reading dirty buffers with direct mem
The code didn't account for interval Queries returning zero when reaching the end.
2023-03-19 13:52:15 +00:00
Billy Laws
0b551e04db Return a null handle when reading from an unbound cbuf 2023-03-19 13:52:15 +00:00
Billy Laws
8d9b0041b4 Return a dummy buffer when encountering unbound SSBOs 2023-03-19 13:52:15 +00:00
Billy Laws
d893777262 Flush deferred draws before executing macro HLE and cleanup 2023-03-19 13:52:15 +00:00
Billy Laws
c928084bb1 Show a toast when per-game settings are active 2023-03-19 13:52:15 +00:00
Billy Laws
6433a1722d Update adrenotools for 8G2 DMI 2023-03-19 13:52:15 +00:00