We needed to block stack frame lookups past JNI code as Java doesn't follow the ARMv8 frame pointer ABI which leads to invalid pointer dereferences. Any JNI function that throws or handles exceptions must do this now or it may lead to a `SIGSEGV`.
A thread local LoggerContext is now used to hold the output file stream instead of the `Logger` class. Before doing any logging operations, a LoggerContext must be initialized.
This commit will not build successfully on purpose.
We used to manually call JNI UTF-8 string allocation and deallocation functions when utilizing a `jstring` but this could be erroneous and is just inconvenient. All of this has now been consolidated into an class `JniString` which is a wrapper around `std::string` and creates a copy of the contents of the `jstring` in its constructor and passes them into the `std::string` constructor.
An NSP (Nintendo Submission Package) is effectively a PFS0 containing
NCAs, there are also tickets and a CNMT file which contains metadata
about updates. The current implementation is very basic and only
support Control and Program NCAs which is enough for loading games.
Support for updates and dlc will be added at a later date.
Nintendo Content Archives are used to store the assets, executables
and updates of applications. They support holding either a PFS0 or a
RomFS.
An NCA's ExeFS can be loaded by placing each NSO sequentially into
memory, starting with rtld which will link them together.
Currently only decrypted NCAs are supported, encryption and BKTR
handling will be added at a later time.
Mapping and writing segments into memory is now handled by a common
function that can be shared between all loaders. All they need to do now
is to pack each segment into a common struct.