Commit Graph

68 Commits

Author SHA1 Message Date
Billy Laws
bb3baa888d Add a hack to disable shader subgroup shuffles
These are about 100x as expensive on adreno than nvidia due to the lack of a dedicated instruction, since some games work fine without them add a hack to disable them.
2023-02-04 23:10:45 +00:00
PabloG02
8b9d6f79ab Add option to enable/disable shader cache 2023-01-28 11:57:19 +00:00
hacobot.dev
75f6f5e31c pull request requested changes 2023-01-23 21:28:49 +00:00
hacobot.dev
7cd13916a3 Main activity is now refreshing when the group checkbox is changed 2023-01-23 21:28:49 +00:00
hacobot.dev
b67bfe3848 Added functionality to make optional to group games by format and sort 2023-01-23 21:28:49 +00:00
Billy Laws
3d31ade35f Implement an alternative buffer path using direct memory importing
By importing guest memory directly onto the host GPU we can avoid many of the complexities that occur with memory tracking as well as the heavy performance overhead in some situations. Since it's still desired to support the traditional buffer method, as it's faster in some cases and more widely supported, most of the exposed buffer methods have been split into two variants with just a small amount of shared code. While in most cases the code is simpler, one area with more complexity is handling CPU accesses that need to be sequenced, since we don't have any place we can easily apply writes to on the GPFIFO thread that wont also impact the buffer on the GPU, to solve this, when the GPU is actively using a buffer's contents, an interval list is used to keep track of any GPFIO-written regions on the CPU and any CPU reads to them will instead be directed to a shadow of the buffer with just those writes applied. Once the GPU has finished using buffer contents the shadow can then be removed as all writes will have been done by the GPU.

The main caveat of this is that it requires tying host sync to guest sync, this can reduce performance in games which double buffer command buffers as it prevents us from fully saturating the CPU with the GPFIFO thread.
2023-01-08 19:30:52 +00:00
Billy Laws
c67f27e914 Add a setting to control the maximum number of accumulated GPU cmds
This helps to keep the GPU fed when processing large command buffers which don't have any syncpoints to force a flush inbetween.
2023-01-08 19:30:52 +00:00
Billy Laws
77214a98dd Add a setting to force maximum GPU clocks on KGSL devices 2023-01-08 19:30:52 +00:00
PabloG02
80c0f8f04d
Implement full profile picture support
Extends the profile picture stub into a full-fledged implementation with the ability for users to set their profile picture in settings while having the Skyline icon as the default profile picture.
2022-12-27 22:53:41 +05:30
Billy Laws
f4f658e3b7 Fix typo 2022-12-03 22:50:56 +00:00
Billy Laws
bfae292fb0 Make executor slot count setting exponential 2022-12-03 22:50:56 +00:00
Billy Laws
281838fde1 Apply GPU readback hack to both buffers and textures
And rename as appropriate.
2022-12-03 22:50:56 +00:00
Dima
e8e1b910c3 Add possibility to disable audio output 2022-12-02 00:33:28 +01:00
Billy Laws
6c0f084aae Introduce hack to ignore frequently read-back textures
Readback can be especially slow on mobile due to the varying load pattern it creates which often prevents the CPU/GPU from clocking up. Since some games perform texture readback but don't actually use it for anything significant implement a hack to skip it and significantly improve performance in such cases.
2022-11-02 17:46:07 +00:00
Billy Laws
576bc6f37e Add CommandExecutor slot count setting 2022-11-02 17:46:07 +00:00
Billy Laws
1846f533bc Add credits PreferenceCategory 2022-10-25 21:40:28 +01:00
lynxnb
782f9e37ee Add a system region setting
Needed for games such as AC:NH.
The `Auto` option automatically selects a region based on the currently selected system language.

Co-Authored-By: Timotej Leginus <35149140+timleg002@users.noreply.github.com>
2022-10-18 20:54:57 +01:00
lynxnb
bc016aff47 Make the vulkan validation layer toggleable via setting
As part of this commit, a new preference category for debug settings is being introduced. All future settings only relevant for debugging purposes will be put there. The category is hidden on release builds.
2022-10-18 19:47:23 +02:00
Billy Laws
272bbf6cd2 Switch to Noto Sans fonts for shared fonts replacement
Provides CJK characters, which the previous replacements lacked entirely.
2022-09-22 21:34:29 +01:00
lynxnb
59c60df993 Add GPU Driver Configuration preference
This preference launches `GpuDriverActivity` for managing custom gpu drivers. When the device has an incompatible GPU, the preference will be disabled and greyed out.
2022-08-06 22:00:19 +05:30
lynxnb
30667a0899 Remove unused Compact Logs settings
Since we don't have a log viewer in the app anymore, the setting was left unused and can be safely removed.
2022-07-26 20:16:24 +05:30
lynxnb
f734c4d145 Make log level setting changes immediately active 2022-07-26 20:16:24 +05:30
lynxnb
3b27540250 Rename operationMode setting to isDocked 2022-07-26 20:16:24 +05:30
lynxnb
365ca66b1b Make integer settings use IntegerListPreference
Avoids unnecessary type casting of setting values and duplication in resource files.
2022-07-26 20:16:24 +05:30
PixelyIon
37453ed7fa Use DocumentsProvider for log sharing
We used a `FileProvider` for log sharing prior, this is no longer necessary since it comes under the `DocumentsProvider` now which can be utilized to share the log document directly.
2022-06-01 21:41:14 +05:30
PixelyIon
e1cc8676cf Add option to view internal directory
With the Skyline document provider, easy access to the internal directory is required which may be hard to navigate to through the system file manager. This adds an option in settings to directly open up the directory in the system file manager.
2022-05-31 01:25:18 +05:30
PixelyIon
b45437b78b Move Skyline internal files to external directory
Any Skyline files that should have been user-accessible were moved from `/data/data/skyline.emu/files` to `/sdcard/Android/data/skyline.emu/files` as the former directory is entirely private and cannot be accessed without either adb or root. This made retrieving certain data such as saves or loading custom driver shared objects extremely hard to do while this can be trivially done now.
2022-04-14 14:14:52 +05:30
lynxnb
08e24915d8 Add support for drawing inside the display cutout areas 2022-04-14 14:14:52 +05:30
lynxnb
a9d4e6bb1a Add screen orientation setting 2022-04-14 14:14:52 +05:30
PixelyIon
def9cedbee Add yuzu Shader Compiler as a submodule
We plan to use our fork of yuzu's shader compiler for GPU shader compilation so it's been added as a submodule.
2022-04-14 14:14:52 +05:30
PixelyIon
746af4cb4c Add Sirit as a submodule
We require Sirit as it is a dependency for yuzu's shader compiler where it uses it to emit SPIR-V in an easy and efficient manner.
2022-04-14 14:14:52 +05:30
PixelyIon
dbc94f36d3 Add Range v3 as a submodule
We want to utilize features from C++ 20 ranges but they haven't been entirely implemented in libc++ so in the meantime we use the reference implementation for it which is Ranges v3.
2022-04-14 14:14:52 +05:30
MCredstoner2004
0ceecbba4f Implement fixed aspect ratio surface
Adds a setting to letterbox the surface with black bars to 16:9 or 21:9 aspect ratio to avoid stretching out the rendered image
2022-01-12 22:09:39 +05:30
PixelyIon
e4fbee1626 Style Improvements to LicenseDialog
Additional padding has been added to the text alongside making it be left-aligned rather than center-aligned and justified. A newline has also been added to the copyright notice for Skyline to make it look nicer.
2021-11-11 16:35:30 +05:30
lynxnb
b7b0f07ba8 Update application branding
- Logo is now displayed next to the app name
- Remove search bar animation
- New color accent
- Improve visibility of controller binding setting's glyphs
2021-11-10 17:41:07 +01:00
PixelyIon
1d57bab08f Revamp LicenseDialog + Update Licenses + Stop Bintray Usage
* Update licenses for dependent projects
* Add copyright notices (as provided)
* Revamp styling for `LicenseDialog` 
* Fix invisible `PreferenceDialog` buttons in Settings
* Consolidating color variables into `colorPrimary`, `backgroundColor` and `backgroundColorVariant`
* Use `com.google.android.flexbox:flexbox:3.0.0` (Google Maven) rather than `com.google.android:flexbox:2.0.1` (Bintray)
2021-10-26 10:46:36 +05:30
PixelyIon
bbf28d1942 Improve Clean Exit + Audio Pausing + Improve System Language Setting
* Clean Exiting was improved by implementing a robust system for when to abandon clean exiting and simply restart the process alongside moving clean exiting to the background when the application is quit by using the back button
* Audio is now automatically paused whenever the application is moved to the background and automatically resumed when it's brought to the foreground
* The system language setting had several errors and inconsistencies which have now been fixed, it's been brought more in line with HOS language (Albeit not entirely due to no region setting in Skyline)
* Fix a bug with `ThreadLocal` where the atomic `list` pointer was uninitialized resulting in a `SEGFAULT` during the destructor
2021-10-26 10:46:36 +05:30
sspacelynx
6135f531ae Add refreshRequired xml attribute in IntegerListPreference
This attribute controls whether a rom list refresh will be triggered when the setting value changes.
2021-09-30 02:19:19 +05:30
sspacelynx
221039084e Make languages setting use IntegerListPreference 2021-09-30 02:19:19 +05:30
sspacelynx
c1a3ddcd1c Implement an IntegerListPreference
Unlike `ListPreference`, this preference class uses integers as its values instead of strings, avoiding unnecessary casting. It also doesn't require an array for values: in that case it will be using the clicked entry position as its value.
2021-09-30 02:19:19 +05:30
sspacelynx
3fffde3061 Rework OS to allow passing a language 2021-09-30 02:19:19 +05:30
PixelyIon
6854e07356 Replace LogActivity with "Share Logs" + Add Timestamp to Logger 2021-07-12 21:27:49 +05:30
PixelyIon
e511e158e3 Implement Display Settings + Attach Texture to FenceCycle 2021-07-12 21:27:49 +05:30
Willi Ye
8f3390f073 Use activity contracts for callbacks 2021-06-17 20:30:22 +05:30
Willi Ye
4db75022d2 Add filter and move search bar down
* Fix crashes
2021-06-17 20:30:22 +05:30
Willi Ye
9f6a5df5e0 Redesign UI
* Change colors
* Replace toolbar in main activity
* Initial implementation of ViewModel
2021-06-17 20:30:22 +05:30
Willi Ye
4076d84efc
NCA decryption (#99)
* NCA decryption
* Remove unnecessary new lines
* Remove loader error dialog
* Always show ROMs
* Address CRs
* Add subtitle padding in grid mode
2020-09-14 19:23:40 +05:30
◱ PixelyIon
7290a80c3e Move to Callback for Input Initialization + ConditionalVariable for Surface 2020-08-21 11:48:29 +00:00
◱ PixelyIon
75d485a9a7 Addition of Controller Configuration UI
This commit adds in the UI for Controller Configuration to Settings, in addition to introducing the storage and loading of aforementioned configurations to a file that can be saved/loaded at runtime. This commit also fixes updating of individual fields in Settings when changed from an external activity.
2020-08-21 11:48:29 +00:00
Willi Ye
1f282af87e More code style aligning
* Null terminate nickname array and correct character limit in settings perference
2020-07-21 18:29:45 +00:00