Billy Laws
6c6e665569
Implement Perfetto Tracing
...
This commit implements tracing Skyline using https://perfetto.dev/ for SVCs, IPC, Scheduler and Presentation
2021-03-23 02:40:02 +05:30
Billy Laws
2edca83b8b
Switch to skyline tzcode repo
2021-03-21 18:56:31 +05:30
Billy Laws
cb9f5f144e
Pull in tzcode submodule and add tzdata assets
...
These are used for timezone conversions between POSIX and calander time.
Tzdata is in exactly the same format as HOS to allow loading sysarchives
in the future if needed. See its README for more info.
Details on tzcode can be found in its own repo, there are several
changes done Vs the base release to allow for HOS compat.
2021-03-21 18:56:31 +05:30
◱ PixelyIon
80302cf1ad
Update NDK, Gradle and dependencies + Improve Settings API + Migrate to PugiXML
2021-03-05 14:55:34 +05:30
◱ PixelyIon
20253a9573
Improve NvDevice Registration + Access
2020-09-20 20:07:33 +00:00
Billy Laws
3a23ec06a4
Implement NSO loader
...
The NSO format is used by all retail games and some homebrew. It
supports compressing sections with lz4 and dynamic linking through the
use of rtld.
2020-06-28 07:54:12 +00:00
◱ PixelyIon
63154d05d1
Move vkhpp
to it's own repository
...
This commit moves vkhpp (https://github.com/skyline-emu/vkhpp ) to it's own repository and include it as a submodule instead
2020-04-23 22:26:27 +05:30
Billy Laws
93206d5a3c
Add support for audio playback via audout
...
Adds an audio manager to state to manage the creation of audio tracks and an audout service implementation that interfaces with it.
2020-02-16 12:53:50 +00:00
◱ PixelyIon
696ebde527
Rewrite C++ parts and UI update
...
This update took way way too long to create. However, it was worthwhile. :)
2019-07-25 01:49:43 +05:30