Skyline Search An error has occurred Settings Share Logs Refresh Share log file No logs were created during the last run All Metadata Missing Icon Cannot find any ROMs Pin Play Searching for ROMs Invalid file Missing title key Incomplete production keys Emulator Search Location Theme Game Display Layout Always Show Game Information Game information will be shown on clicking a game Game information will only be shown on long-clicking a game Show Performance Statistics Performance Statistics will not be shown Performance Statistics will be shown in the top-left corner Log Level Compact Logs Logs will be displayed in a compact form factor Logs will be displayed in a verbose form factor System Use Docked Mode The system will emulate being in handheld mode The system will emulate being in docked mode Username @string/app_name System language Keys Production Keys Title Keys Successfully imported keys Failed to import keys Display Force Triple Buffering Utilize at least three swapchain buffers (Higher FPS but more input lag) Utilize at least two swapchain buffers (Lower FPS but less input lag) Disable Frame Throttling Game is allowed to submit frames as fast as possible (Only for benchmarking) Only allow the game to submit frames at the display refresh rate Use Maximum Display Refresh Rate Sets the display refresh rate as high as possible (Will break most games) Sets the display refresh rate to 60Hz Aspect Ratio Input On-Screen Controls Enable On-Screen Controls On-Screen Controls won\'t be shown On-Screen Controls will be shown Edit On-Screen Controls layout Joystick Confirm Cancel Recenter Sticks On Touch Controller Configure Controller Controller Type None Handheld + Pro Controller Pro Controller Left JoyCon Right JoyCon General Partner Joy-Con Rumble Device Supported Not Supported Press any button on a controller Confirm choice by pressing a button again Built-in Built-in Vibrator Reset Buttons Use any button or axis on a controller Release to confirm selection Hold to confirm selection Sticks Stick Button Next Stick X+ Axis (Right) Stick Y+ Axis (Up) Stick X- Axis (Left) Stick Y- Axis (Down) A B X Y Left Shoulder Right Shoulder Left Trigger Right Trigger Plus Minus Emulator Menu Stick Preview Done Use any unmapped button to finish Button Up Down Left Right D-pad Left Stick Right Stick Face Buttons Shoulder Buttons on Joy-Con Rail Miscellaneous Buttons Licenses Skyline is licensed under Mozilla Public License 2.0 Ryujinx has been used for reference throughout the project due to their highly accurate implementations\n\nNote: Skyline is not based on Ryujinx Skyline\'s shader compiler internally uses Sirit to emit SPIR-V in an efficient manner Vulkan-Hpp provides a C++ API for Vulkan Vulkan Memory Allocator provides a high-quality GPU memory allocator with UMA support Khronos\'s Vulkan Validation Layer provides error-checking for Vulkan API calls in debug builds Oboe is used for high-performance audio output Perfetto is used to profile and debug with detailed tracing {fmt} provides a modern C++ string formatting API Boost provides high-quality implementations of containers and other convenience functions in C++ Range v3 is a reference implementation of ISO C++ 20 ranges, this allows us to use ranges while they are developed in LLVM\'s libc++ Frozen provides compile-time immutable hash maps with a perfect hash function for faster lookups pugixml is used to parse the preference XML to retrieve settings from C++ Opus Audio Codec provides a high-quality Opus decoder used to decode Opus-encoded audio provided by the guest Mbed TLS is used to decrypt AES-encrypted NCAs LZ4 is used to extract LZ4-compressed ELF sections from an NSO tzcode provides a C API to access tzdb for time zone data Java String Similarity powers our search functionality AndroidX provides a consistent user-experience across Android versions Android Material Components provides a consistent Material Design UI Kotlin Standard Library provides convenience functions in Kotlin Dagger provides a framework for compile-time dependency injection Material Design Icons provides consistent iconography throughout the application Open Sans is used as our FOSS shared font replacement for Latin, Korean and Chinese Roboto is used as our FOSS shared font replacement for Nintendo\'s extended character set Source Sans Pro is used as our FOSS shared font replacement for Nintendo\'s extended Chinese character set Expand