// SPDX-License-Identifier: MPL-2.0 // Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/) #include "memory_pool.h" namespace skyline::service::audio::IAudioRenderer { void MemoryPool::ProcessInput(const MemoryPoolIn &input) { if (input.state == MemoryPoolState::RequestAttach) output.state = MemoryPoolState::Attached; else if (input.state == MemoryPoolState::RequestDetach) output.state = MemoryPoolState::Detached; } }