// SPDX-License-Identifier: MPL-2.0 // Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/) #pragma once #include #include #include #include "common.h" namespace skyline::audio { /** * @brief The AudioTrack class manages the buffers for an audio stream */ class AudioTrack { private: std::function releaseCallback; //!< Callback called when a buffer has been played std::deque identifiers; //!< Queue of all appended buffer identifiers u8 channelCount; u32 sampleRate; public: CircularBuffer samples; //!< A circular buffer with all appended audio samples std::mutex bufferLock; //!< Synchronizes appending to audio buffers AudioOutState playbackState{AudioOutState::Stopped}; //!< The current state of playback u64 sampleCounter{}; //!< A counter used for tracking when buffers have been played and can be released /** * @param channelCount The amount channels that will be present in the track * @param sampleRate The sample rate to use for the track * @param releaseCallback A callback to call when a buffer has been played */ AudioTrack(u8 channelCount, u32 sampleRate, std::function releaseCallback); /** * @brief Starts audio playback using data from appended buffers */ void Start() { playbackState = AudioOutState::Started; } /** * @brief Stops audio playback, this waits for audio playback to finish before returning */ void Stop(); /** * @brief Checks if a buffer has been released * @param tag The tag of the buffer to check * @return True if the given buffer hasn't been released */ bool ContainsBuffer(u64 tag); /** * @brief Gets the IDs of all newly released buffers * @param max The maximum amount of buffers to return * @return A vector containing the identifiers of the buffers */ std::vector GetReleasedBuffers(u32 max); /** * @brief Appends audio samples to the output buffer * @param tag The tag of the buffer * @param buffer A span containing the source sample buffer */ void AppendBuffer(u64 tag, span buffer = {}); /** * @brief Checks if any buffers have been released and calls the appropriate callback for them * @note bufferLock MUST be locked when calling this */ void CheckReleasedBuffers(); }; }