# Contributing Guidelines ## C++ ### Include Order * STD includes * External library includes * Includes in a parent directory with `<>` (where otherwise you would need `../`) * Local includes with `""` ### Naming rules * Macro: `SCREAMING_SNAKE_CASE` * Namespaces: `camelCase` * Enum: `PascalCase` * Enumerator: `PascalCase` * Union: `PascalCase` * Classes: `PascalCase` except for abbreviations such as OS and NCE * Local Variable: `camelCase` * Member Variables: `camelCase` * Global Variables: `PascalCase` * Functions: `PascalCase` * Parameter: `camelCase` * Files and Directories: `snake_case` except for when they correspond to a HOS structure (EG: Services, Kernel Objects) ### Comments: Use doxygen style comments for: * Classes/Structs - Use `/**` block comments with a brief * Class/Struct Variables - Use `//!<` single-line comments on their utility * Class/Struct Functions - Use `/**` block comments on their function with a brief, all arguments and the return value (The brief can be skipped if the function's arguments and return value alone explain what the function does) * Enumerations - Use a `/**` block comment with a brief for the enum itself and a `//!<` single-line comment for all the individual items Note: The DeviceState object can be skipped from function argument documentation as well as class members in the constructor. ### Control flow statements (if, for and while): #### If a child control-flow statement has brackets, the parent statement must as well * Correct ```cpp if (a) { while (b) { printf("A"); printf("B"); b = false; } } ``` * Incorrect ```cpp if (a) while (b) { printf("A"); printf("B"); b = false; } ``` #### If any cases of an if statement have curly brackets all must have curly brackets: * Correct ```cpp if (a) { printf("a"); a = false; } else { printf("none"); } ``` * Incorrect ```cpp if (a) { printf("a"); a = false; } else printf("none"); ``` ### Spacing We generally follow the rule of **"Functional Spacing"**, that being spacing between chunks of code that do something functionally different while functionally similar blocks of code can be closer together. Here are a few examples of this to help with intution: * If variable declarations are small, they can have no spacing ```cpp auto a = 1; auto b = GetSomething(); DoSomething(a, b); return; ``` * If variable declarations are large, spacing should follow them. This applies even more if error checking code needs to follow it. ```cpp auto a = GetSomethingA(); auto b = GetSomethingB(); auto c = GetSomethingC(); auto result = DoSomething(a, b, c); if (!result) throw exception("DoSomething has failed: {}", result); ``` * If a function doesn't require multiple variable declarations, the function call should be right after the variable declaration ```cpp auto a = GetClassA(); a.DoSomething(); auto b = GetClassB(); b.DoSomething(); ``` * If a single variable is used by a control flow statement, there can be no spaces after it's declaration ```cpp auto a = GetClass(); if (a.something) { for(const auto& item : a.items) DoSomething(item); } ``` * **Be consistent** (The above examples assume that `a`/`b`/`c` are correlated) * Inconsistent Disaster ```cpp auto a = GetClassA(); a.DoSomething(); auto b = GetClassB(); auto c = GetClassC(); b.DoSomething(); c.DoSomething(); ``` * The Right Way:tm: ```cpp auto a = GetClassA(); auto b = GetClassB(); auto c = GetClassC(); a.DoSomething(); b.DoSomething(); c.DoSomething(); ``` **Readability is key at the end, skirt these rules if you think it increases readability** ### Lambda Usage We generally support the usage of functional programming and lambda, usage of it for assigning conditional variables is recommended especially if it would otherwise be a nested ternary statement: * With Lambda (Inlined function) ```cpp auto a = random(); auto b = [a] { if (a > 1000) return 0; else if (a > 500) return 1; else if (a > 250) return 2; else return 3; }(); ``` * With Ternary Operator ```cpp auto a = random(); auto b = (a > 1000) ? 0 : ((a > 500) ? 1 : (a > 250 ? 2 : 3)); ``` ### References For passing any parameter which isn't a primitive prefer to use references/const references to pass them into functions or other places as a copy can be avoided that way. In addition, always use a const reference rather than a normal reference unless the argument needs to be modified in-place as the compiler knows the intent far better in that case. ```cpp void DoSomething(const Class& class, u32 primitive); void ClassConstructor(const Class& class) : class(class) {} // Make a copy directly from a `const reference` for class member initialization ``` ### Range-based Iterators Use C++ range-based iterators for any C++ container iteration unless it can be performed better with functional programming (After C++20 when they are merged with the container). In addition, stick to using references/const references using them ### Usage of auto Use `auto` unless a variable needs to be a specific type that isn't automatically deducible. ```cpp u16 a = 20; // Only if `a` is required to specifically be 16-bit, otherwise integers should be auto Handle b = 0x10; // Handle is a specific type that won't be automatically assigned ``` ### Constants If a variable is constant at compile time use `constexpr`, if it's only used in a local function then place it in the function but if it's used throughout a class then in the corresponding header add the variable to the `skyline::constant` namespace. If a constant is used throughout the codebase, add it to `common.h`. In addition, try to `constexpr` as much as possible including constructors and functions so that they may be initialized at compile-time and have lesser runtime overhead during usage and certain values can be pre-calculated in advance.