Run Nintendo Switch homebrew & games on your Android device!
Go to file
PixelyIon 0233916489 Increase Code Region Size to 4GiB
The code region's size was previously set at the same value as it is for 36-bit ASes, this value is inadequate for certain larger games and needed to be expanded. We've chosen 4GiB as the new value which should easily encompass all Switch games.
2021-03-05 14:55:34 +05:30
.github/workflows Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
.idea Use likelihood attributes in NCE + Fix System Version + SVC improvements 2021-03-05 14:55:34 +05:30
app Increase Code Region Size to 4GiB 2021-03-05 14:55:34 +05:30
gradle/wrapper Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
.gitignore Fix GroupMutex and Clock Rescaling 2020-02-15 10:25:14 +00:00
.gitmodules Update NDK, Gradle and dependencies + Improve Settings API + Migrate to PugiXML 2021-03-05 14:55:34 +05:30
build.gradle Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
CONTRIBUTING.md Implement C++ Support for Controller Configuration 2020-08-21 11:48:29 +00:00
gradle.properties Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
gradlew add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
gradlew.bat add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
LICENSE.md Move to MPL-2.0 2020-04-23 22:26:27 +05:30
README.md Correct 'libNX' to 'libnx' in readme as per their branding 2020-07-01 06:24:41 +00:00
settings.gradle add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00



Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under the MPL, refer to the license file for more information.

Contact

You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.

Credit

Ryujinx
We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference. In addition, the team behind the project has been really helpful with any queries we had.

Team yuzu
We have recieved a fair share of advice from the team behind yuzu. Just like the Ryujinx team, they've been really receptive and helpful for any queries we've had and have provided feedback on our code which was extremely useful during the early stages of the emulator.

Switchbrew
We've extensively used Switchbrew whether that be their wiki with it's collosal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our implementations were correct.

Disclaimer

  • Nintendo Switch is a trademark of Nintendo Co., Ltd.
  • Android is a trademark of Google LLC.