skyline/app
PixelyIon 02f99273ac Implement Shader Module Cache
Implements caching of the compiled shader module (`VkShaderModule`) in an associative map based on the supplied IR, bindings and runtime state to avoid constant recompilation of shaders. This doesn't entirely address shader compilation as an issue since host shader compilation is tied to Vulkan pipeline objects rather than Vulkan shader modules, they need to be cached to prevent costly host shader recompilation.
2022-04-16 18:45:56 +05:30
..
libraries Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
src/main Implement Shader Module Cache 2022-04-16 18:45:56 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
CMakeLists.txt Stub the controller applet 2022-04-16 18:45:56 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30