skyline/app/libraries/VulkanHpp/vulkan/internal/struct/VkShader.hpp
◱ PixelyIon 500b49d329 Add Vulkan-Hpp to libraries
This commit adds Vulkan-Hpp as a library to the project. The headers are from a modified version of `VulkanHppGenerator`. They are broken into multiple files to avoid exceeding the Intellisense file size limit of Android Studio.
2020-04-23 22:26:27 +05:30

453 lines
16 KiB
C++

// Copyright (c) 2015-2019 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ---- Exceptions to the Apache 2.0 License: ----
//
// As an exception, if you use this Software to generate code and portions of
// this Software are embedded into the generated code as a result, you may
// redistribute such product without providing attribution as would otherwise
// be required by Sections 4(a), 4(b) and 4(d) of the License.
//
// In addition, if you combine or link code generated by this Software with
// software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1
// ("`Combined Software`") and if a court of competent jurisdiction determines
// that the patent provision (Section 3), the indemnity provision (Section 9)
// or other Section of the License conflicts with the conditions of the
// applicable GPL or LGPL license, you may retroactively and prospectively
// choose to deem waived or otherwise exclude such Section(s) of the License,
// but only in their entirety and only with respect to the Combined Software.
//
// This header is generated from the Khronos Vulkan XML API Registry.
#pragma once
#include "../handles.hpp"
#include "VkAcquire.hpp"
#include "VkAcceleration.hpp"
#include "VkApplication.hpp"
#include "VkInitialize.hpp"
#include "VkAllocation.hpp"
#include "VkExternal.hpp"
#include "VkBind.hpp"
#include "VkObject.hpp"
#include "VkCooperative.hpp"
#include "VkAndroid.hpp"
#include "VkImport.hpp"
#include "VkImage.hpp"
#include "VkDescriptor.hpp"
#include "VkBase.hpp"
#include "VkAttachment.hpp"
#include "VkBuffer.hpp"
#include "VkFramebuffer.hpp"
#include "VkCalibrated.hpp"
#include "VkDevice.hpp"
#include "VkCheckpoint.hpp"
#include "VkConformance.hpp"
#include "VkClear.hpp"
#include "VkCmd.hpp"
#include "VkCoarse.hpp"
#include "VkExtension.hpp"
#include "VkCommand.hpp"
#include "VkFormat.hpp"
#include "VkMetal.hpp"
#include "VkComponent.hpp"
#include "VkCopy.hpp"
#include "VkCompute.hpp"
#include "VkPast.hpp"
#include "VkConditional.hpp"
#include "VkMapped.hpp"
#include "VkD3D.hpp"
#include "VkDebug.hpp"
#include "VkDedicated.hpp"
#include "VkFence.hpp"
#include "VkDispatch.hpp"
#include "VkPipeline.hpp"
#include "VkDraw.hpp"
#include "VkDisplay.hpp"
#include "VkDrm.hpp"
#include "VkEvent.hpp"
#include "VkExport.hpp"
#include "VkRay.hpp"
#include "VkExtent.hpp"
#include "VkPerformance.hpp"
#include "VkFilter.hpp"
#include "VkRender.hpp"
#include "VkGeometry.hpp"
#include "VkGraphics.hpp"
#include "VkHdr.hpp"
#include "VkHeadless.hpp"
#include "VkMultisample.hpp"
#include "VkI.hpp"
#include "VkIndirect.hpp"
#include "VkInput.hpp"
#include "VkOffset.hpp"
#include "VkMemory.hpp"
#include "VkInstance.hpp"
#include "VkLayer.hpp"
#include "VkMac.hpp"
#include "VkPhysical.hpp"
#include "VkPresent.hpp"
#include "VkProtected.hpp"
#include "VkPush.hpp"
#include "VkQuery.hpp"
#include "VkQueue.hpp"
#include "VkRect.hpp"
#include "VkRefresh.hpp"
#include "VkSample.hpp"
#include "VkSampler.hpp"
#include "VkSemaphore.hpp"
#include "VkShader.hpp"
namespace VULKAN_HPP_NAMESPACE
{
struct ShaderModuleCreateInfo
{
VULKAN_HPP_CONSTEXPR ShaderModuleCreateInfo( VULKAN_HPP_NAMESPACE::ShaderModuleCreateFlags flags_ = {},
size_t codeSize_ = {},
const uint32_t* pCode_ = {} ) VULKAN_HPP_NOEXCEPT
: flags( flags_ )
, codeSize( codeSize_ )
, pCode( pCode_ )
{}
VULKAN_HPP_CONSTEXPR ShaderModuleCreateInfo( ShaderModuleCreateInfo const& rhs ) VULKAN_HPP_NOEXCEPT
: pNext( rhs.pNext )
, flags( rhs.flags )
, codeSize( rhs.codeSize )
, pCode( rhs.pCode )
{}
ShaderModuleCreateInfo & operator=( ShaderModuleCreateInfo const & rhs ) VULKAN_HPP_NOEXCEPT
{
memcpy( &pNext, &rhs.pNext, sizeof( ShaderModuleCreateInfo ) - offsetof( ShaderModuleCreateInfo, pNext ) );
return *this;
}
ShaderModuleCreateInfo( VkShaderModuleCreateInfo const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = rhs;
}
ShaderModuleCreateInfo& operator=( VkShaderModuleCreateInfo const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderModuleCreateInfo const *>(&rhs);
return *this;
}
ShaderModuleCreateInfo & setPNext( const void* pNext_ ) VULKAN_HPP_NOEXCEPT
{
pNext = pNext_;
return *this;
}
ShaderModuleCreateInfo & setFlags( VULKAN_HPP_NAMESPACE::ShaderModuleCreateFlags flags_ ) VULKAN_HPP_NOEXCEPT
{
flags = flags_;
return *this;
}
ShaderModuleCreateInfo & setCodeSize( size_t codeSize_ ) VULKAN_HPP_NOEXCEPT
{
codeSize = codeSize_;
return *this;
}
ShaderModuleCreateInfo & setPCode( const uint32_t* pCode_ ) VULKAN_HPP_NOEXCEPT
{
pCode = pCode_;
return *this;
}
operator VkShaderModuleCreateInfo const&() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkShaderModuleCreateInfo*>( this );
}
operator VkShaderModuleCreateInfo &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkShaderModuleCreateInfo*>( this );
}
#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
auto operator<=>( ShaderModuleCreateInfo const& ) const = default;
#else
bool operator==( ShaderModuleCreateInfo const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return ( sType == rhs.sType )
&& ( pNext == rhs.pNext )
&& ( flags == rhs.flags )
&& ( codeSize == rhs.codeSize )
&& ( pCode == rhs.pCode );
}
bool operator!=( ShaderModuleCreateInfo const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::eShaderModuleCreateInfo;
const void* pNext = {};
VULKAN_HPP_NAMESPACE::ShaderModuleCreateFlags flags = {};
size_t codeSize = {};
const uint32_t* pCode = {};
};
static_assert( sizeof( ShaderModuleCreateInfo ) == sizeof( VkShaderModuleCreateInfo ), "struct and wrapper have different size!" );
static_assert( std::is_standard_layout<ShaderModuleCreateInfo>::value, "struct wrapper is not a standard layout!" );
struct ShaderModuleValidationCacheCreateInfoEXT
{
VULKAN_HPP_CONSTEXPR ShaderModuleValidationCacheCreateInfoEXT( VULKAN_HPP_NAMESPACE::ValidationCacheEXT validationCache_ = {} ) VULKAN_HPP_NOEXCEPT
: validationCache( validationCache_ )
{}
VULKAN_HPP_CONSTEXPR ShaderModuleValidationCacheCreateInfoEXT( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) VULKAN_HPP_NOEXCEPT
: pNext( rhs.pNext )
, validationCache( rhs.validationCache )
{}
ShaderModuleValidationCacheCreateInfoEXT & operator=( ShaderModuleValidationCacheCreateInfoEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
memcpy( &pNext, &rhs.pNext, sizeof( ShaderModuleValidationCacheCreateInfoEXT ) - offsetof( ShaderModuleValidationCacheCreateInfoEXT, pNext ) );
return *this;
}
ShaderModuleValidationCacheCreateInfoEXT( VkShaderModuleValidationCacheCreateInfoEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = rhs;
}
ShaderModuleValidationCacheCreateInfoEXT& operator=( VkShaderModuleValidationCacheCreateInfoEXT const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderModuleValidationCacheCreateInfoEXT const *>(&rhs);
return *this;
}
ShaderModuleValidationCacheCreateInfoEXT & setPNext( const void* pNext_ ) VULKAN_HPP_NOEXCEPT
{
pNext = pNext_;
return *this;
}
ShaderModuleValidationCacheCreateInfoEXT & setValidationCache( VULKAN_HPP_NAMESPACE::ValidationCacheEXT validationCache_ ) VULKAN_HPP_NOEXCEPT
{
validationCache = validationCache_;
return *this;
}
operator VkShaderModuleValidationCacheCreateInfoEXT const&() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkShaderModuleValidationCacheCreateInfoEXT*>( this );
}
operator VkShaderModuleValidationCacheCreateInfoEXT &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkShaderModuleValidationCacheCreateInfoEXT*>( this );
}
#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
auto operator<=>( ShaderModuleValidationCacheCreateInfoEXT const& ) const = default;
#else
bool operator==( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return ( sType == rhs.sType )
&& ( pNext == rhs.pNext )
&& ( validationCache == rhs.validationCache );
}
bool operator!=( ShaderModuleValidationCacheCreateInfoEXT const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
const VULKAN_HPP_NAMESPACE::StructureType sType = StructureType::eShaderModuleValidationCacheCreateInfoEXT;
const void* pNext = {};
VULKAN_HPP_NAMESPACE::ValidationCacheEXT validationCache = {};
};
static_assert( sizeof( ShaderModuleValidationCacheCreateInfoEXT ) == sizeof( VkShaderModuleValidationCacheCreateInfoEXT ), "struct and wrapper have different size!" );
static_assert( std::is_standard_layout<ShaderModuleValidationCacheCreateInfoEXT>::value, "struct wrapper is not a standard layout!" );
struct ShaderResourceUsageAMD
{
VULKAN_HPP_CONSTEXPR ShaderResourceUsageAMD( uint32_t numUsedVgprs_ = {},
uint32_t numUsedSgprs_ = {},
uint32_t ldsSizePerLocalWorkGroup_ = {},
size_t ldsUsageSizeInBytes_ = {},
size_t scratchMemUsageInBytes_ = {} ) VULKAN_HPP_NOEXCEPT
: numUsedVgprs( numUsedVgprs_ )
, numUsedSgprs( numUsedSgprs_ )
, ldsSizePerLocalWorkGroup( ldsSizePerLocalWorkGroup_ )
, ldsUsageSizeInBytes( ldsUsageSizeInBytes_ )
, scratchMemUsageInBytes( scratchMemUsageInBytes_ )
{}
VULKAN_HPP_CONSTEXPR ShaderResourceUsageAMD( ShaderResourceUsageAMD const& rhs ) VULKAN_HPP_NOEXCEPT
: numUsedVgprs( rhs.numUsedVgprs )
, numUsedSgprs( rhs.numUsedSgprs )
, ldsSizePerLocalWorkGroup( rhs.ldsSizePerLocalWorkGroup )
, ldsUsageSizeInBytes( rhs.ldsUsageSizeInBytes )
, scratchMemUsageInBytes( rhs.scratchMemUsageInBytes )
{}
ShaderResourceUsageAMD & operator=( ShaderResourceUsageAMD const & rhs ) VULKAN_HPP_NOEXCEPT
{
memcpy( static_cast<void*>(this), &rhs, sizeof( ShaderResourceUsageAMD ) );
return *this;
}
ShaderResourceUsageAMD( VkShaderResourceUsageAMD const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = rhs;
}
ShaderResourceUsageAMD& operator=( VkShaderResourceUsageAMD const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderResourceUsageAMD const *>(&rhs);
return *this;
}
operator VkShaderResourceUsageAMD const&() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkShaderResourceUsageAMD*>( this );
}
operator VkShaderResourceUsageAMD &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkShaderResourceUsageAMD*>( this );
}
#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
auto operator<=>( ShaderResourceUsageAMD const& ) const = default;
#else
bool operator==( ShaderResourceUsageAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return ( numUsedVgprs == rhs.numUsedVgprs )
&& ( numUsedSgprs == rhs.numUsedSgprs )
&& ( ldsSizePerLocalWorkGroup == rhs.ldsSizePerLocalWorkGroup )
&& ( ldsUsageSizeInBytes == rhs.ldsUsageSizeInBytes )
&& ( scratchMemUsageInBytes == rhs.scratchMemUsageInBytes );
}
bool operator!=( ShaderResourceUsageAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
uint32_t numUsedVgprs = {};
uint32_t numUsedSgprs = {};
uint32_t ldsSizePerLocalWorkGroup = {};
size_t ldsUsageSizeInBytes = {};
size_t scratchMemUsageInBytes = {};
};
static_assert( sizeof( ShaderResourceUsageAMD ) == sizeof( VkShaderResourceUsageAMD ), "struct and wrapper have different size!" );
static_assert( std::is_standard_layout<ShaderResourceUsageAMD>::value, "struct wrapper is not a standard layout!" );
struct ShaderStatisticsInfoAMD
{
VULKAN_HPP_CONSTEXPR_14 ShaderStatisticsInfoAMD( VULKAN_HPP_NAMESPACE::ShaderStageFlags shaderStageMask_ = {},
VULKAN_HPP_NAMESPACE::ShaderResourceUsageAMD resourceUsage_ = {},
uint32_t numPhysicalVgprs_ = {},
uint32_t numPhysicalSgprs_ = {},
uint32_t numAvailableVgprs_ = {},
uint32_t numAvailableSgprs_ = {},
std::array<uint32_t,3> const& computeWorkGroupSize_ = {} ) VULKAN_HPP_NOEXCEPT
: shaderStageMask( shaderStageMask_ )
, resourceUsage( resourceUsage_ )
, numPhysicalVgprs( numPhysicalVgprs_ )
, numPhysicalSgprs( numPhysicalSgprs_ )
, numAvailableVgprs( numAvailableVgprs_ )
, numAvailableSgprs( numAvailableSgprs_ )
, computeWorkGroupSize{}
{
VULKAN_HPP_NAMESPACE::ConstExpression1DArrayCopy<uint32_t,3>::copy( computeWorkGroupSize, computeWorkGroupSize_ );
}
VULKAN_HPP_CONSTEXPR_14 ShaderStatisticsInfoAMD( ShaderStatisticsInfoAMD const& rhs ) VULKAN_HPP_NOEXCEPT
: shaderStageMask( rhs.shaderStageMask )
, resourceUsage( rhs.resourceUsage )
, numPhysicalVgprs( rhs.numPhysicalVgprs )
, numPhysicalSgprs( rhs.numPhysicalSgprs )
, numAvailableVgprs( rhs.numAvailableVgprs )
, numAvailableSgprs( rhs.numAvailableSgprs )
, computeWorkGroupSize{}
{
VULKAN_HPP_NAMESPACE::ConstExpression1DArrayCopy<uint32_t,3>::copy( computeWorkGroupSize, rhs.computeWorkGroupSize );
}
ShaderStatisticsInfoAMD & operator=( ShaderStatisticsInfoAMD const & rhs ) VULKAN_HPP_NOEXCEPT
{
memcpy( static_cast<void*>(this), &rhs, sizeof( ShaderStatisticsInfoAMD ) );
return *this;
}
ShaderStatisticsInfoAMD( VkShaderStatisticsInfoAMD const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = rhs;
}
ShaderStatisticsInfoAMD& operator=( VkShaderStatisticsInfoAMD const & rhs ) VULKAN_HPP_NOEXCEPT
{
*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::ShaderStatisticsInfoAMD const *>(&rhs);
return *this;
}
operator VkShaderStatisticsInfoAMD const&() const VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<const VkShaderStatisticsInfoAMD*>( this );
}
operator VkShaderStatisticsInfoAMD &() VULKAN_HPP_NOEXCEPT
{
return *reinterpret_cast<VkShaderStatisticsInfoAMD*>( this );
}
#if defined(VULKAN_HPP_HAS_SPACESHIP_OPERATOR)
auto operator<=>( ShaderStatisticsInfoAMD const& ) const = default;
#else
bool operator==( ShaderStatisticsInfoAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return ( shaderStageMask == rhs.shaderStageMask )
&& ( resourceUsage == rhs.resourceUsage )
&& ( numPhysicalVgprs == rhs.numPhysicalVgprs )
&& ( numPhysicalSgprs == rhs.numPhysicalSgprs )
&& ( numAvailableVgprs == rhs.numAvailableVgprs )
&& ( numAvailableSgprs == rhs.numAvailableSgprs )
&& ( memcmp( computeWorkGroupSize, rhs.computeWorkGroupSize, 3 * sizeof( uint32_t ) ) == 0 );
}
bool operator!=( ShaderStatisticsInfoAMD const& rhs ) const VULKAN_HPP_NOEXCEPT
{
return !operator==( rhs );
}
#endif
public:
VULKAN_HPP_NAMESPACE::ShaderStageFlags shaderStageMask = {};
VULKAN_HPP_NAMESPACE::ShaderResourceUsageAMD resourceUsage = {};
uint32_t numPhysicalVgprs = {};
uint32_t numPhysicalSgprs = {};
uint32_t numAvailableVgprs = {};
uint32_t numAvailableSgprs = {};
uint32_t computeWorkGroupSize[3] = {};
};
static_assert( sizeof( ShaderStatisticsInfoAMD ) == sizeof( VkShaderStatisticsInfoAMD ), "struct and wrapper have different size!" );
static_assert( std::is_standard_layout<ShaderStatisticsInfoAMD>::value, "struct wrapper is not a standard layout!" );
} // namespace VULKAN_HPP_NAMESPACE