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090151f0c3
This is neccessary as e.g. shaders can be updated through a mirror and never hit modification traps. By tracking which addresses have sequenced writes applied, the shader manager can then correctly detect if a given shader has been modified by the GPU. |
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libraries | ||
src/main | ||
.gitignore | ||
build.gradle | ||
CMakeLists.txt | ||
proguard-rules.pro |