skyline/app/src/main/cpp/skyline/services/account/IManagerForApplication.h
2023-05-02 19:04:59 +03:00

48 lines
2.0 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include <services/serviceman.h>
#include "IAccountServiceForApplication.h"
namespace skyline::service::account {
/**
* @brief IManagerForApplication provides functions for reading Nintendo Online user information
* @url https://switchbrew.org/wiki/Account_services#IManagerForApplication
*/
class IManagerForApplication : public BaseService {
private:
std::shared_ptr<std::vector<UserId>> openedUsers;
public:
IManagerForApplication(const DeviceState &state, ServiceManager &manager, std::vector<UserId> &openedUsers);
/**
* @brief This checks if the given user has access to online services
*/
Result CheckAvailability(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
/**
* @brief Returns the user ID of the current user
*/
Result GetAccountId(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
Result EnsureIdTokenCacheAsync(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
Result LoadIdTokenCache(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
Result CreateAuthorizationRequest(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
Result StoreOpenContext(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
SERVICE_DECL(
SFUNC(0x0, IManagerForApplication, CheckAvailability),
SFUNC(0x1, IManagerForApplication, GetAccountId),
SFUNC(0x2, IManagerForApplication, EnsureIdTokenCacheAsync),
SFUNC(0x3, IManagerForApplication, LoadIdTokenCache),
SFUNC(0x96, IManagerForApplication, CreateAuthorizationRequest),
SFUNC(0xA0, IManagerForApplication, StoreOpenContext)
)
};
}