skyline/app
PixelyIon 22f8cc5970 Stub indirect layer VI service functions
Indirect layers are used by the game to render layer on its own, the game allocates a buffer with the size from `GetIndirectLayerImageRequiredMemoryInfo` and uses `GetIndirectLayerImageMap` to draw the applet contents into the buffer. 

As we don't LLE applet implementations nor do our HLE implementations draw equivalent applets, we cannot submit this to the guest. As a result, these functions are stubbed with the framebuffer being cleared to red. 

Stubbing these functions allows titles such as Dark Souls to not crash while initializing indirect layers.
2023-02-22 23:23:08 +05:30
..
libraries Fix geometry and compute shaders on mali GPUs 2023-02-20 18:01:49 +00:00
src/main Stub indirect layer VI service functions 2023-02-22 23:23:08 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Kotlin + Android dependencies 2023-02-06 15:04:20 +01:00
CMakeLists.txt Move graphics piplines away from storing hades shader info struct 2023-02-04 23:10:45 +00:00
proguard-rules.pro Add kotlinx.serialization-json dependencies 2022-08-06 22:00:19 +05:30