skyline/app/src/main
PixelyIon 2525bafe06 Consolidate thread yielding in Scheduler
There's multiple locations where a thread is yielded in the scheduler and all of them repeat the code of checking for `pendingYield` and signalling with an optional optimization of checking if the thread being yielded is the calling thread.

All this functionality has now been consolidated into `Scheduler::YieldThread` which checks for `pendingYield` and does the calling thread yield optimization. This should lead to better readability and better performance in cases where `UpdatePriority` would signal the calling thread.
2023-01-11 00:13:15 +05:30
..
assets Implement full profile picture support 2022-12-27 22:53:41 +05:30
cpp Consolidate thread yielding in Scheduler 2023-01-11 00:13:15 +05:30
java/emu/skyline Dynamically apply GPU turbo clocks only when GPU submissions are queued 2023-01-08 19:30:52 +00:00
res Update edge supporter names 2023-01-08 21:35:14 +00:00
shaders Implement a helper shader for partial clears 2022-11-19 12:49:05 +00:00
AndroidManifest.xml Run emulation in a separate process 2022-11-11 11:49:33 +00:00