skyline/app
PixelyIon 25a29f9044 Skip zero-initializing shader bytecode backing
The backing for shader data would implicitly be zero-initialized due to a `resize` on every shader parse, this was entirely unnecessary as we would overwrite the entire range regardless. 

We avoid this by using statically allocated storage and a span over it containing the shader bytecode which avoids any unnecessary clear semantics without resorting to more complex solutions such as a custom allocator.
2022-05-01 18:27:27 +05:30
..
libraries Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
src/main Skip zero-initializing shader bytecode backing 2022-05-01 18:27:27 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Kotlin, AGP, Gradle and Build Tools 2022-04-27 14:00:36 +05:30
CMakeLists.txt Implement Framebuffer Cache 2022-05-01 18:27:27 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30