skyline/app
PixelyIon 270f2db1d2 Initial Texture Manager Implementation + Maxwell3D Render Target
Implement the groundwork for the texture manager to be able to report basic overlaps and be extended to support more in the future. The Maxwell3D registers `RenderTargetControl`, `RenderTarget` and a stub for `ClearBuffers` were implemented. 

A lot of changes were also made to `GuestTexture`/`Texture` for supporting mipmapping and multiple array layers alongside significant architectural changes to `GuestTexture` effectively disconnecting it from `Texture` with it no longer being a parent rather an object that can be used to create a `Texture` object.

Note: Support for fragmented CPU mappings hasn't been added for texture synchronization yet
2021-10-05 01:13:22 +05:30
..
libraries Introduce Boost as a submodule + Minor Fixes 2021-10-05 01:13:22 +05:30
src/main Initial Texture Manager Implementation + Maxwell3D Render Target 2021-10-05 01:13:22 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Move Mbed TLS to submodule + Update Java Libraries 2021-07-12 21:27:49 +05:30
CMakeLists.txt Initial Texture Manager Implementation + Maxwell3D Render Target 2021-10-05 01:13:22 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30