skyline/app
Billy Laws 2b93604da0 Use hades HLE replacement for constant buffer attributes
In the cases of indirect draws, we don't know the vertex offset to write into the driver info constant buffer ahead of time, and to do it at draw time on the GPU would mean marking the constant buffer as GPU dirty (slow). HLE them in the shader instead using the host draw parameters extension.
2023-03-19 13:52:15 +00:00
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libraries Fix geometry and compute shaders on mali GPUs 2023-02-20 18:01:49 +00:00
src/main Use hades HLE replacement for constant buffer attributes 2023-03-19 13:52:15 +00:00
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle useLegacyPackaging for extractNativeLibs 2023-03-18 16:15:51 +01:00
CMakeLists.txt Move graphics piplines away from storing hades shader info struct 2023-02-04 23:10:45 +00:00
proguard-rules.pro Add kotlinx.serialization-json dependencies 2022-08-06 22:00:19 +05:30