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In the cases of indirect draws, we don't know the vertex offset to write into the driver info constant buffer ahead of time, and to do it at draw time on the GPU would mean marking the constant buffer as GPU dirty (slow). HLE them in the shader instead using the host draw parameters extension. |
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.. | ||
libraries | ||
src/main | ||
.gitignore | ||
build.gradle | ||
CMakeLists.txt | ||
proguard-rules.pro |