Run Nintendo Switch homebrew & games on your Android device!
Go to file
Billy Laws 33f8be6f52 Use IPC raw data size to calculate C Buffer offset
Some games don't have a u16 size array, the code for this is also kinda
pointless when we can use the raw data size too.
2021-09-17 19:34:51 +01:00
.github/workflows Update NDK to 21.4.7075529 2021-06-17 20:30:22 +05:30
.idea Move Mbed TLS to submodule + Update Java Libraries 2021-07-12 21:27:49 +05:30
app Use IPC raw data size to calculate C Buffer offset 2021-09-17 19:34:51 +01:00
gradle/wrapper Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
.gitignore Address CR Comments + Increase minSdkVersion to 29 (Android 10) 2021-07-12 21:27:49 +05:30
.gitmodules Move Mbed TLS to submodule + Update Java Libraries 2021-07-12 21:27:49 +05:30
build.gradle Increase trigger distance of swipe to refresh 2021-06-17 20:30:22 +05:30
CONTRIBUTING.md Replace skyline-emu/VkHpp with KhronosGroup/Vulkan-Hpp 2021-06-17 20:30:22 +05:30
gradle.properties Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
gradlew Redesign UI 2021-06-17 20:30:22 +05:30
gradlew.bat add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
LICENSE.md Move to MPL-2.0 2020-04-23 22:26:27 +05:30
README.md Revamp README 2021-03-23 02:40:02 +05:30
settings.gradle add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00



Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system, licensed under Mozilla Public License 2.0


Contact

You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.


Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Ryujinx: We've used Ryujinx for reference throughout the project, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference. The team behind the project has been really helpful with any queries we've had. It should be noted that Skyline is not based on Ryujinx.

  • Switchbrew: We've extensively used Switchbrew whether that be their wiki with it's colossal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate.

  • Atmosphère: We've used libmesosphere as another reference for our HLE kernel, it's faithfulness to the HOS kernel helps us a lot. This makes it invaluably important for us as a tool for writing code that can accurately emulate HOS behavior without missing any crucial parts.


Disclaimer

  • Nintendo Switch is a trademark of Nintendo Co., Ltd
  • Android is a trademark of Google LLC