skyline/app/libraries/VulkanHpp/vulkan/internal/struct/VkRect.hpp
◱ PixelyIon 500b49d329 Add Vulkan-Hpp to libraries
This commit adds Vulkan-Hpp as a library to the project. The headers are from a modified version of `VulkanHppGenerator`. They are broken into multiple files to avoid exceeding the Intellisense file size limit of Android Studio.
2020-04-23 22:26:27 +05:30

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3.4 KiB
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// Copyright (c) 2015-2019 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ---- Exceptions to the Apache 2.0 License: ----
//
// As an exception, if you use this Software to generate code and portions of
// this Software are embedded into the generated code as a result, you may
// redistribute such product without providing attribution as would otherwise
// be required by Sections 4(a), 4(b) and 4(d) of the License.
//
// In addition, if you combine or link code generated by this Software with
// software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1
// ("`Combined Software`") and if a court of competent jurisdiction determines
// that the patent provision (Section 3), the indemnity provision (Section 9)
// or other Section of the License conflicts with the conditions of the
// applicable GPL or LGPL license, you may retroactively and prospectively
// choose to deem waived or otherwise exclude such Section(s) of the License,
// but only in their entirety and only with respect to the Combined Software.
//
// This header is generated from the Khronos Vulkan XML API Registry.
#pragma once
#include "../handles.hpp"
#include "VkAcquire.hpp"
#include "VkAcceleration.hpp"
#include "VkApplication.hpp"
#include "VkInitialize.hpp"
#include "VkAllocation.hpp"
#include "VkExternal.hpp"
#include "VkBind.hpp"
#include "VkObject.hpp"
#include "VkCooperative.hpp"
#include "VkAndroid.hpp"
#include "VkImport.hpp"
#include "VkImage.hpp"
#include "VkDescriptor.hpp"
#include "VkBase.hpp"
#include "VkAttachment.hpp"
#include "VkBuffer.hpp"
#include "VkFramebuffer.hpp"
#include "VkCalibrated.hpp"
#include "VkDevice.hpp"
#include "VkCheckpoint.hpp"
#include "VkConformance.hpp"
#include "VkClear.hpp"
#include "VkCmd.hpp"
#include "VkCoarse.hpp"
#include "VkExtension.hpp"
#include "VkCommand.hpp"
#include "VkFormat.hpp"
#include "VkMetal.hpp"
#include "VkComponent.hpp"
#include "VkCopy.hpp"
#include "VkCompute.hpp"
#include "VkPast.hpp"
#include "VkConditional.hpp"
#include "VkMapped.hpp"
#include "VkD3D.hpp"
#include "VkDebug.hpp"
#include "VkDedicated.hpp"
#include "VkFence.hpp"
#include "VkDispatch.hpp"
#include "VkPipeline.hpp"
#include "VkDraw.hpp"
#include "VkDisplay.hpp"
#include "VkDrm.hpp"
#include "VkEvent.hpp"
#include "VkExport.hpp"
#include "VkRay.hpp"
#include "VkExtent.hpp"
#include "VkPerformance.hpp"
#include "VkFilter.hpp"
#include "VkGeometry.hpp"
#include "VkGraphics.hpp"
#include "VkHdr.hpp"
#include "VkHeadless.hpp"
#include "VkMultisample.hpp"
#include "VkI.hpp"
#include "VkIndirect.hpp"
#include "VkInput.hpp"
#include "VkOffset.hpp"
#include "VkMemory.hpp"
#include "VkInstance.hpp"
#include "VkLayer.hpp"
#include "VkMac.hpp"
#include "VkPhysical.hpp"
#include "VkPresent.hpp"
#include "VkProtected.hpp"
#include "VkPush.hpp"
#include "VkQuery.hpp"
#include "VkQueue.hpp"
#include "VkRect.hpp"
namespace VULKAN_HPP_NAMESPACE
{} // namespace VULKAN_HPP_NAMESPACE