skyline/app/src/main/cpp/skyline/services/hosbinder/GraphicBufferProducer.cpp

703 lines
34 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
// Copyright © 2005 The Android Open Source Project
// Copyright © 2019-2020 Ryujinx Team and Contributors
#include <gpu.h>
#include <gpu/texture/format.h>
#include <soc.h>
#include <services/nvdrv/driver.h>
#include <services/nvdrv/devices/nvmap.h>
#include <services/common/fence.h>
#include "GraphicBufferProducer.h"
namespace skyline::service::hosbinder {
GraphicBufferProducer::GraphicBufferProducer(const DeviceState &state) : state(state), bufferEvent(std::make_shared<kernel::type::KEvent>(state, true)) {}
u32 GraphicBufferProducer::GetPendingBufferCount() {
u32 count{};
for (auto it{queue.begin()}, end{it + activeSlotCount}; it < end; it++)
if (it->state == BufferState::Queued)
count++;
return count;
}
AndroidStatus GraphicBufferProducer::RequestBuffer(i32 slot, GraphicBuffer *&buffer) {
std::scoped_lock lock(mutex);
if (slot < 0 || slot >= queue.size()) [[unlikely]] {
state.logger->Warn("#{} was out of range", slot);
return AndroidStatus::BadValue;
}
auto &bufferSlot{queue[slot]};
bufferSlot.wasBufferRequested = true;
buffer = bufferSlot.graphicBuffer.get();
state.logger->Debug("#{}", slot);
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::SetBufferCount(i32 count) {
std::scoped_lock lock(mutex);
if (count >= MaxSlotCount) [[unlikely]] {
state.logger->Warn("Setting buffer count too high: {} (Max: {})", count, MaxSlotCount);
return AndroidStatus::BadValue;
}
for (auto it{queue.begin()}; it != queue.end(); it++) {
if (it->state == BufferState::Dequeued) {
state.logger->Warn("Cannot set buffer count as #{} is dequeued", std::distance(queue.begin(), it));
return AndroidStatus::BadValue;
}
}
if (!count) {
activeSlotCount = 0;
bufferEvent->Signal();
return AndroidStatus::Ok;
}
// We don't check minBufferSlots here since it's effectively hardcoded to 0 on HOS (See NativeWindowQuery::MinUndequeuedBuffers)
// HOS only resets all the buffers if there's no preallocated buffers, it simply sets the active buffer count otherwise
if (preallocatedBufferCount == 0) {
for (auto &slot : queue) {
slot.state = BufferState::Free;
slot.frameNumber = std::numeric_limits<u32>::max();
slot.graphicBuffer = nullptr;
}
} else if (preallocatedBufferCount < count) {
state.logger->Warn("Setting the active slot count ({}) higher than the amount of slots with preallocated buffers ({})", count, preallocatedBufferCount);
}
activeSlotCount = count;
bufferEvent->Signal();
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::DequeueBuffer(bool async, u32 width, u32 height, AndroidPixelFormat format, u32 usage, i32 &slot, std::optional<AndroidFence> &fence) {
if ((width && !height) || (!width && height)) {
state.logger->Warn("Dimensions {}x{} should be uniformly zero or non-zero", width, height);
return AndroidStatus::BadValue;
}
constexpr i32 InvalidGraphicBufferSlot{-1}; //!< https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueCore.h;l=61
slot = InvalidGraphicBufferSlot;
std::scoped_lock lock(mutex);
// We don't need a loop here since the consumer is blocking and instantly frees all buffers
// If a valid slot is not found on the first iteration then it would be stuck in an infloop
// As a result of this, we simply warn and return InvalidOperation to the guest
auto buffer{queue.end()};
size_t dequeuedSlotCount{};
for (auto it{queue.begin()}; it != std::min(queue.begin() + activeSlotCount, queue.end()); it++) {
// We want to select the oldest slot that's free to use as we'd want all slots to be used
// If we go linearly then we have a higher preference for selecting the former slots and being out of order
if (it->state == BufferState::Free) {
if (buffer == queue.end() || it->frameNumber < buffer->frameNumber)
buffer = it;
} else if (it->state == BufferState::Dequeued) {
dequeuedSlotCount++;
}
}
if (buffer != queue.end()) {
slot = std::distance(queue.begin(), buffer);
} else if (async) {
return AndroidStatus::WouldBlock;
} else if (dequeuedSlotCount == queue.size()) {
state.logger->Warn("Client attempting to dequeue more buffers when all buffers are dequeued by the client: {}", dequeuedSlotCount);
return AndroidStatus::InvalidOperation;
} else {
size_t index{};
std::string bufferString;
for (auto &bufferSlot : queue)
bufferString += util::Format("\n#{} - State: {}, Has Graphic Buffer: {}, Frame Number: {}", ++index, ToString(bufferSlot.state), bufferSlot.graphicBuffer != nullptr, bufferSlot.frameNumber);
state.logger->Warn("Cannot find any free buffers to dequeue:{}", bufferString);
return AndroidStatus::InvalidOperation;
}
width = width ? width : defaultWidth;
height = height ? height : defaultHeight;
format = (format != AndroidPixelFormat::None) ? format : defaultFormat;
if (!buffer->graphicBuffer) {
// Horizon OS doesn't ever allocate memory for the buffers on the GraphicBufferProducer end
// All buffers must be preallocated on the client application and attached to an Android buffer using SetPreallocatedBuffer
return AndroidStatus::NoMemory;
}
auto &surface{buffer->graphicBuffer->graphicHandle.surfaces.front()};
if (buffer->graphicBuffer->format != format || surface.width != width || surface.height != height || (buffer->graphicBuffer->usage & usage) != usage) {
state.logger->Warn("Buffer which has been dequeued isn't compatible with the supplied parameters: Dimensions: {}x{}={}x{}, Format: {}={}, Usage: 0x{:X}=0x{:X}", width, height, surface.width, surface.height, ToString(format), ToString(buffer->graphicBuffer->format), usage, buffer->graphicBuffer->usage);
// Nintendo doesn't deallocate the slot which was picked in here and reallocate it as a compatible buffer
// This is related to the comment above, Nintendo only allocates buffers on the client side
return AndroidStatus::NoInit;
}
buffer->state = BufferState::Dequeued;
fence = AndroidFence{}; // We just let the presentation engine return a buffer which is ready to be written into, there is no need for further synchronization
state.logger->Debug("#{} - Dimensions: {}x{}, Format: {}, Usage: 0x{:X}, Is Async: {}", slot, width, height, ToString(format), usage, async);
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::DetachBuffer(i32 slot) {
std::scoped_lock lock(mutex);
if (slot < 0 || slot >= queue.size()) [[unlikely]] {
state.logger->Warn("#{} was out of range", slot);
return AndroidStatus::BadValue;
}
auto &bufferSlot{queue[slot]};
if (bufferSlot.state != BufferState::Dequeued) [[unlikely]] {
state.logger->Warn("#{} was '{}' instead of being dequeued", slot, ToString(bufferSlot.state));
return AndroidStatus::BadValue;
} else if (!bufferSlot.wasBufferRequested) [[unlikely]] {
state.logger->Warn("#{} was detached prior to being requested", slot);
return AndroidStatus::BadValue;
}
bufferSlot.state = BufferState::Free;
bufferSlot.frameNumber = std::numeric_limits<u32>::max();
bufferSlot.graphicBuffer = nullptr;
bufferEvent->Signal();
state.logger->Debug("#{}", slot);
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::DetachNextBuffer(std::optional<GraphicBuffer> &graphicBuffer, std::optional<AndroidFence> &fence) {
std::scoped_lock lock(mutex);
auto bufferSlot{queue.end()};
for (auto it{queue.begin()}; it != queue.end(); it++) {
if (it->state == BufferState::Free && it->graphicBuffer) {
if (bufferSlot == queue.end() || it->frameNumber < bufferSlot->frameNumber)
bufferSlot = it;
}
}
if (bufferSlot == queue.end())
return AndroidStatus::NoMemory;
bufferSlot->state = BufferState::Free;
bufferSlot->frameNumber = std::numeric_limits<u32>::max();
graphicBuffer = *std::exchange(bufferSlot->graphicBuffer, nullptr);
fence = AndroidFence{};
bufferEvent->Signal();
state.logger->Debug("#{}", std::distance(queue.begin(), bufferSlot));
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::AttachBuffer(i32 &slot, const GraphicBuffer &graphicBuffer) {
std::scoped_lock lock(mutex);
auto bufferSlot{queue.end()};
for (auto it{queue.begin()}; it != queue.end(); it++) {
if (it->state == BufferState::Free) {
if (bufferSlot == queue.end() || it->frameNumber < bufferSlot->frameNumber)
bufferSlot = it;
}
}
if (bufferSlot == queue.end()) {
state.logger->Warn("Could not find any free slots to attach the graphic buffer to");
return AndroidStatus::NoMemory;
}
if (graphicBuffer.magic != GraphicBuffer::Magic)
throw exception("Unexpected GraphicBuffer magic: 0x{} (Expected: 0x{})", graphicBuffer.magic, GraphicBuffer::Magic);
else if (graphicBuffer.intCount != sizeof(NvGraphicHandle) / sizeof(u32))
throw exception("Unexpected GraphicBuffer native_handle integer count: 0x{} (Expected: 0x{})", graphicBuffer.intCount, sizeof(NvGraphicHandle) / sizeof(u32));
auto &handle{graphicBuffer.graphicHandle};
if (handle.magic != NvGraphicHandle::Magic)
throw exception("Unexpected NvGraphicHandle magic: {}", handle.magic);
else if (handle.surfaceCount < 1)
throw exception("At least one surface is required in a buffer: {}", handle.surfaceCount);
else if (handle.surfaceCount > 1)
throw exception("Multi-planar surfaces are not supported: {}", handle.surfaceCount);
auto &surface{graphicBuffer.graphicHandle.surfaces.at(0)};
if (surface.scanFormat != NvDisplayScanFormat::Progressive)
throw exception("Non-Progressive surfaces are not supported: {}", ToString(surface.scanFormat));
else if (surface.layout == NvSurfaceLayout::Tiled)
throw exception("Legacy 16Bx16 tiled surfaces are not supported");
bufferSlot->state = BufferState::Dequeued;
bufferSlot->wasBufferRequested = true;
bufferSlot->isPreallocated = false;
bufferSlot->graphicBuffer = std::make_unique<GraphicBuffer>(graphicBuffer);
slot = std::distance(queue.begin(), bufferSlot);
preallocatedBufferCount = std::count_if(queue.begin(), queue.end(), [](const BufferSlot &slot) { return slot.graphicBuffer && slot.isPreallocated; });
activeSlotCount = std::count_if(queue.begin(), queue.end(), [](const BufferSlot &slot) { return slot.graphicBuffer != nullptr; });
state.logger->Debug("#{} - Dimensions: {}x{} [Stride: {}], Format: {}, Layout: {}, {}: {}, Usage: 0x{:X}, NvMap {}: {}, Buffer Start/End: 0x{:X} -> 0x{:X}", slot, surface.width, surface.height, handle.stride, ToString(graphicBuffer.format), ToString(surface.layout), surface.layout == NvSurfaceLayout::Blocklinear ? "Block Height" : "Pitch", surface.layout == NvSurfaceLayout::Blocklinear ? 1U << surface.blockHeightLog2 : surface.pitch, graphicBuffer.usage, surface.nvmapHandle ? "Handle" : "ID", surface.nvmapHandle ? surface.nvmapHandle : handle.nvmapId, surface.offset, surface.offset + surface.size);
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::QueueBuffer(i32 slot, i64 timestamp, bool isAutoTimestamp, AndroidRect crop, NativeWindowScalingMode scalingMode, NativeWindowTransform transform, NativeWindowTransform stickyTransform, bool async, u32 swapInterval, const AndroidFence &fence, u32 &width, u32 &height, NativeWindowTransform &transformHint, u32 &pendingBufferCount) {
switch (scalingMode) {
case NativeWindowScalingMode::Freeze:
case NativeWindowScalingMode::ScaleToWindow:
case NativeWindowScalingMode::ScaleCrop:
case NativeWindowScalingMode::NoScaleCrop:
break;
default:
state.logger->Warn("{} is not a valid scaling mode", static_cast<u32>(scalingMode));
return AndroidStatus::BadValue;
}
std::scoped_lock lock(mutex);
if (slot < 0 || slot >= queue.size()) [[unlikely]] {
state.logger->Warn("#{} was out of range", slot);
return AndroidStatus::BadValue;
}
auto &buffer{queue[slot]};
if (buffer.state != BufferState::Dequeued) [[unlikely]] {
state.logger->Warn("#{} was '{}' instead of being dequeued", slot, ToString(buffer.state));
return AndroidStatus::BadValue;
} else if (!buffer.wasBufferRequested) [[unlikely]] {
state.logger->Warn("#{} was queued prior to being requested", slot);
buffer.wasBufferRequested = true; // Switch ignores this and doesn't return an error, certain homebrew ends up depending on this behavior
}
auto graphicBuffer{*buffer.graphicBuffer};
if (graphicBuffer.width < (crop.right - crop.left) || graphicBuffer.height < (crop.bottom - crop.top)) [[unlikely]] {
state.logger->Warn("Crop was out of range for surface buffer: ({}-{})x({}-{}) > {}x{}", crop.left, crop.right, crop.top, crop.bottom, graphicBuffer.width, graphicBuffer.height);
return AndroidStatus::BadValue;
}
if (!buffer.texture) [[unlikely]] {
// We lazily create a texture if one isn't present at queue time, this allows us to look up the texture in the texture cache
// If we deterministically know that the texture is written by the CPU then we can allocate a CPU-shared host texture for fast uploads
gpu::texture::Format format;
switch (graphicBuffer.format) {
case AndroidPixelFormat::RGBA8888:
case AndroidPixelFormat::RGBX8888:
format = gpu::format::RGBA8888Unorm;
break;
case AndroidPixelFormat::RGB565:
format = gpu::format::RGB565Unorm;
break;
default:
throw exception("Unknown format in buffer: '{}' ({})", ToString(graphicBuffer.format), static_cast<u32>(graphicBuffer.format));
}
auto &handle{graphicBuffer.graphicHandle};
if (handle.magic != NvGraphicHandle::Magic)
throw exception("Unexpected NvGraphicHandle magic: {}", handle.surfaceCount);
else if (handle.surfaceCount < 1)
throw exception("At least one surface is required in a buffer: {}", handle.surfaceCount);
else if (handle.surfaceCount > 1)
throw exception("Multi-planar surfaces are not supported: {}", handle.surfaceCount);
auto &surface{graphicBuffer.graphicHandle.surfaces.at(0)};
if (surface.scanFormat != NvDisplayScanFormat::Progressive)
throw exception("Non-Progressive surfaces are not supported: {}", ToString(surface.scanFormat));
std::shared_ptr<nvdrv::device::NvMap::NvMapObject> nvBuffer{};
{
auto driver{nvdrv::driver.lock()};
auto nvmap{driver->nvMap.lock()};
if (surface.nvmapHandle) {
nvBuffer = nvmap->GetObject(surface.nvmapHandle);
} else {
std::shared_lock nvmapLock(nvmap->mapMutex);
for (const auto &object : nvmap->maps) {
if (object->id == handle.nvmapId) {
nvBuffer = object;
break;
}
}
if (!nvBuffer)
throw exception("A QueueBuffer request has an invalid NvMap Handle ({}) and ID ({})", surface.nvmapHandle, handle.nvmapId);
}
}
if (surface.size > (nvBuffer->size - surface.offset))
throw exception("Surface doesn't fit into NvMap mapping of size 0x{:X} when mapped at 0x{:X} -> 0x{:X}", nvBuffer->size, surface.offset, surface.offset + surface.size);
gpu::texture::TileMode tileMode;
gpu::texture::TileConfig tileConfig{};
if (surface.layout == NvSurfaceLayout::Blocklinear) {
tileMode = gpu::texture::TileMode::Block;
tileConfig = {
.surfaceWidth = static_cast<u16>(surface.width),
.blockHeight = static_cast<u8>(1U << surface.blockHeightLog2),
.blockDepth = 1,
};
} else if (surface.layout == NvSurfaceLayout::Pitch) {
tileMode = gpu::texture::TileMode::Pitch;
tileConfig = {
.pitch = surface.pitch,
};
} else if (surface.layout == NvSurfaceLayout::Tiled) {
throw exception("Legacy 16Bx16 tiled surfaces are not supported");
}
auto guestTexture{std::make_shared<gpu::GuestTexture>(state, nvBuffer->ptr + surface.offset, gpu::texture::Dimensions(surface.width, surface.height), format, tileMode, tileConfig)};
buffer.texture = guestTexture->CreateTexture({}, vk::ImageTiling::eLinear);
}
switch (transform) {
case NativeWindowTransform::Identity:
case NativeWindowTransform::MirrorHorizontal:
case NativeWindowTransform::MirrorVertical:
case NativeWindowTransform::Rotate90:
case NativeWindowTransform::Rotate180:
case NativeWindowTransform::Rotate270:
case NativeWindowTransform::MirrorHorizontalRotate90:
case NativeWindowTransform::MirrorVerticalRotate90:
case NativeWindowTransform::InvertDisplay:
break;
default:
throw exception("Application attempting to perform unknown transformation: {:#b}", static_cast<u32>(transform));
}
switch (stickyTransform) {
// Note: Sticky transforms are a legacy feature and aren't implemented in HOS nor the Android version it is based on, they are effectively inert
// Certain games will still pass in values for sticky transforms (even if they don't do anything), we should not assert on these and verify their validity
case NativeWindowTransform::Identity:
case NativeWindowTransform::MirrorHorizontal:
case NativeWindowTransform::MirrorVertical:
case NativeWindowTransform::Rotate90:
case NativeWindowTransform::Rotate180:
case NativeWindowTransform::Rotate270:
case NativeWindowTransform::MirrorHorizontalRotate90:
case NativeWindowTransform::MirrorVerticalRotate90:
case NativeWindowTransform::InvertDisplay:
break;
default:
throw exception("Application attempting to perform unknown sticky transformation: {:#b}", static_cast<u32>(stickyTransform));
}
fence.Wait(state.soc->host1x);
{
auto &texture{buffer.texture};
std::scoped_lock textureLock(*texture);
texture->SynchronizeHost();
u64 frameId;
state.gpu->presentation.Present(texture, isAutoTimestamp ? 0 : timestamp, swapInterval, crop, scalingMode, transform, frameId);
}
buffer.frameNumber = ++frameNumber;
buffer.state = BufferState::Free;
bufferEvent->Signal();
width = defaultWidth;
height = defaultHeight;
transformHint = state.gpu->presentation.GetTransformHint();
pendingBufferCount = GetPendingBufferCount();
state.logger->Debug("#{} - {}Timestamp: {}, Crop: ({}-{})x({}-{}), Scale Mode: {}, Transform: {} [Sticky: {}], Swap Interval: {}, Is Async: {}", slot, isAutoTimestamp ? "Auto " : "", timestamp, crop.left, crop.right, crop.top, crop.bottom, ToString(scalingMode), ToString(transform), ToString(stickyTransform), swapInterval, async);
return AndroidStatus::Ok;
}
void GraphicBufferProducer::CancelBuffer(i32 slot, const AndroidFence &fence) {
std::scoped_lock lock(mutex);
if (slot < 0 || slot >= queue.size()) [[unlikely]] {
state.logger->Warn("#{} was out of range", slot);
return;
}
auto &buffer{queue[slot]};
if (buffer.state != BufferState::Dequeued) [[unlikely]] {
state.logger->Warn("#{} is not owned by the producer as it is '{}' instead of being dequeued", slot, ToString(buffer.state));
return;
}
fence.Wait(state.soc->host1x);
buffer.state = BufferState::Free;
buffer.frameNumber = 0;
bufferEvent->Signal();
state.logger->Debug("#{}", slot);
}
AndroidStatus GraphicBufferProducer::Query(NativeWindowQuery query, u32 &out) {
std::scoped_lock lock(mutex);
switch (query) {
case NativeWindowQuery::Width:
out = defaultWidth;
break;
case NativeWindowQuery::Height:
out = defaultHeight;
break;
case NativeWindowQuery::Format:
out = static_cast<u32>(defaultFormat);
break;
case NativeWindowQuery::MinUndequeuedBuffers:
// Calls into BufferQueueCore::getMinUndequeuedBufferCountLocked, which always returns mMaxAcquiredBufferCount (0) on HOS as UseAsyncBuffer is false due to HOS not using asynchronous buffers (No allocations on the server are supported)
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueCore.cpp;l=133-145
out = 0;
break;
case NativeWindowQuery::StickyTransform:
out = static_cast<u32>(NativeWindowTransform::Identity); // We don't support any sticky transforms, they're only used by the LEGACY camera mode
break;
case NativeWindowQuery::ConsumerRunningBehind:
out = false; // We have no way of knowing if the consumer is slower than the producer as we are not notified when a buffer has been acquired on the host
break;
case NativeWindowQuery::ConsumerUsageBits:
out = 0; // HOS layers (Consumers) have no Gralloc usage bits set
break;
case NativeWindowQuery::MaxBufferCount: {
// Calls into BufferQueueCore::getMaxBufferCountLocked, which will always return mDefaultMaxBufferCount (2 which is activeBufferCount's initial value) or mOverrideMaxBufferCount (activeBufferCount) as it's set during SetPreallocatedBuffer
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueCore.cpp;l=151-172
out = activeSlotCount;
break;
}
default:
state.logger->Warn("Query not supported: {}", static_cast<u32>(query));
return AndroidStatus::BadValue;
}
state.logger->Debug("{}: {}", ToString(query), out);
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::Connect(NativeWindowApi api, bool producerControlledByApp, u32 &width, u32 &height, NativeWindowTransform &transformHint, u32 &pendingBufferCount) {
std::scoped_lock lock(mutex);
if (connectedApi != NativeWindowApi::None) [[unlikely]] {
state.logger->Warn("Already connected to API '{}' while connection to '{}' is requested", ToString(connectedApi), ToString(api));
return AndroidStatus::BadValue;
}
switch (api) {
case NativeWindowApi::EGL:
case NativeWindowApi::CPU:
case NativeWindowApi::Media:
case NativeWindowApi::Camera:
break;
default:
state.logger->Warn("Unknown API: {}", static_cast<u32>(api));
return AndroidStatus::BadValue;
}
connectedApi = api;
width = defaultWidth;
height = defaultHeight;
transformHint = state.gpu->presentation.GetTransformHint();
pendingBufferCount = GetPendingBufferCount();
state.logger->Debug("API: {}, Producer Controlled By App: {}, Default Dimensions: {}x{}, Transform Hint: {}, Pending Buffer Count: {}", ToString(api), producerControlledByApp, width, height, ToString(transformHint), pendingBufferCount);
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::Disconnect(NativeWindowApi api) {
std::scoped_lock lock(mutex);
switch (api) {
case NativeWindowApi::EGL:
case NativeWindowApi::CPU:
case NativeWindowApi::Media:
case NativeWindowApi::Camera:
break;
default:
state.logger->Warn("Unknown API: {}", static_cast<u32>(api));
return AndroidStatus::BadValue;
}
if (api != connectedApi) {
state.logger->Warn("Disconnecting from API '{}' while connected to '{}'", ToString(api), ToString(connectedApi));
return AndroidStatus::BadValue;
}
connectedApi = NativeWindowApi::None;
for (auto &slot : queue) {
slot.state = BufferState::Free;
slot.frameNumber = std::numeric_limits<u32>::max();
slot.graphicBuffer = nullptr;
}
state.logger->Debug("API: {}", ToString(api));
return AndroidStatus::Ok;
}
AndroidStatus GraphicBufferProducer::SetPreallocatedBuffer(i32 slot, const GraphicBuffer *graphicBuffer) {
std::scoped_lock lock(mutex);
if (slot < 0 || slot >= MaxSlotCount) [[unlikely]] {
state.logger->Warn("#{} was out of range", slot);
return AndroidStatus::BadValue;
}
auto &buffer{queue[slot]};
buffer.state = BufferState::Free;
buffer.frameNumber = 0;
buffer.wasBufferRequested = false;
buffer.isPreallocated = graphicBuffer != nullptr;
buffer.graphicBuffer = graphicBuffer ? std::make_unique<GraphicBuffer>(*graphicBuffer) : nullptr;
buffer.texture = {};
if (graphicBuffer) {
if (graphicBuffer->magic != GraphicBuffer::Magic)
throw exception("Unexpected GraphicBuffer magic: 0x{} (Expected: 0x{})", graphicBuffer->magic, GraphicBuffer::Magic);
else if (graphicBuffer->intCount != sizeof(NvGraphicHandle) / sizeof(u32))
throw exception("Unexpected GraphicBuffer native_handle integer count: 0x{} (Expected: 0x{})", graphicBuffer->intCount, sizeof(NvGraphicHandle));
auto &handle{graphicBuffer->graphicHandle};
if (handle.magic != NvGraphicHandle::Magic)
throw exception("Unexpected NvGraphicHandle magic: {}", handle.surfaceCount);
else if (handle.surfaceCount < 1)
throw exception("At least one surface is required in a buffer: {}", handle.surfaceCount);
else if (handle.surfaceCount > 1)
throw exception("Multi-planar surfaces are not supported: {}", handle.surfaceCount);
auto &surface{graphicBuffer->graphicHandle.surfaces.at(0)};
if (surface.scanFormat != NvDisplayScanFormat::Progressive)
throw exception("Non-Progressive surfaces are not supported: {}", ToString(surface.scanFormat));
else if (surface.layout == NvSurfaceLayout::Tiled)
throw exception("Legacy 16Bx16 tiled surfaces are not supported");
state.logger->Debug("#{} - Dimensions: {}x{} [Stride: {}], Format: {}, Layout: {}, {}: {}, Usage: 0x{:X}, NvMap {}: {}, Buffer Start/End: 0x{:X} -> 0x{:X}", slot, surface.width, surface.height, handle.stride, ToString(graphicBuffer->format), ToString(surface.layout), surface.layout == NvSurfaceLayout::Blocklinear ? "Block Height" : "Pitch", surface.layout == NvSurfaceLayout::Blocklinear ? 1U << surface.blockHeightLog2 : surface.pitch, graphicBuffer->usage, surface.nvmapHandle ? "Handle" : "ID", surface.nvmapHandle ? surface.nvmapHandle : handle.nvmapId, surface.offset, surface.offset + surface.size);
} else {
state.logger->Debug("#{} - No GraphicBuffer", slot);
}
preallocatedBufferCount = std::count_if(queue.begin(), queue.end(), [](const BufferSlot &slot) { return slot.graphicBuffer && slot.isPreallocated; });
activeSlotCount = std::count_if(queue.begin(), queue.end(), [](const BufferSlot &slot) { return slot.graphicBuffer != nullptr; });
bufferEvent->Signal();
return AndroidStatus::Ok;
}
void GraphicBufferProducer::OnTransact(TransactionCode code, Parcel &in, Parcel &out) {
switch (code) {
case TransactionCode::RequestBuffer: {
GraphicBuffer *buffer{};
auto result{RequestBuffer(in.Pop<i32>(), buffer)};
out.PushOptionalFlattenable(buffer);
out.Push(result);
break;
}
case TransactionCode::SetBufferCount: {
auto result{SetBufferCount(in.Pop<i32>())};
out.Push(result);
break;
}
case TransactionCode::DequeueBuffer: {
i32 slot{};
std::optional<AndroidFence> fence{};
auto result{DequeueBuffer(in.Pop<u32>(), in.Pop<u32>(), in.Pop<u32>(), in.Pop<AndroidPixelFormat>(), in.Pop<u32>(), slot, fence)};
out.Push(slot);
out.PushOptionalFlattenable(fence);
out.Push(result);
break;
}
case TransactionCode::DetachBuffer: {
auto result{DetachBuffer(in.Pop<i32>())};
out.Push(result);
break;
}
case TransactionCode::DetachNextBuffer: {
std::optional<GraphicBuffer> graphicBuffer{};
std::optional<AndroidFence> fence{};
auto result{DetachNextBuffer(graphicBuffer, fence)};
out.PushOptionalFlattenable(graphicBuffer);
out.PushOptionalFlattenable(fence);
out.Push(result);
break;
}
case TransactionCode::AttachBuffer: {
i32 slotOut{};
auto result{AttachBuffer(slotOut, in.Pop<GraphicBuffer>())};
out.Push(slotOut);
out.Push(result);
break;
}
case TransactionCode::QueueBuffer: {
u32 width{}, height{}, pendingBufferCount{};
NativeWindowTransform transformHint{};
constexpr u64 QueueBufferInputSize{0x54}; //!< The size of the QueueBufferInput structure (https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/IGraphicBufferProducer.h;l=265-315)
auto slot{in.Pop<i32>()};
auto queueBufferInputSize{in.Pop<u64>()};
if (queueBufferInputSize != QueueBufferInputSize)
throw exception("The size of QueueBufferInput in the Parcel (0x{:X}) doesn't match the expected size (0x{:X})", queueBufferInputSize, QueueBufferInputSize);
auto result{QueueBuffer(slot, in.Pop<i64>(), in.Pop<u32>(), in.Pop<AndroidRect>(), in.Pop<NativeWindowScalingMode>(), in.Pop<NativeWindowTransform>(), in.Pop<NativeWindowTransform>(), in.Pop<u32>(), in.Pop<u32>(), in.Pop<AndroidFence>(), width, height, transformHint, pendingBufferCount)};
out.Push(width);
out.Push(height);
out.Push(transformHint);
out.Push(pendingBufferCount);
out.Push(result);
break;
}
case TransactionCode::CancelBuffer: {
CancelBuffer(in.Pop<i32>(), in.Pop<AndroidFence>());
break;
}
case TransactionCode::Query: {
u32 queryOut{};
auto result{Query(in.Pop<NativeWindowQuery>(), queryOut)};
out.Push(queryOut);
out.Push(result);
break;
}
case TransactionCode::Connect: {
bool hasProducerListener{in.Pop<u32>() != 0};
if (hasProducerListener)
throw exception("Callbacks using IProducerListener are not supported");
u32 width{}, height{}, pendingBufferCount{};
NativeWindowTransform transformHint{};
auto result{Connect(in.Pop<NativeWindowApi>(), in.Pop<u32>(), width, height, transformHint, pendingBufferCount)};
out.Push(width);
out.Push(height);
out.Push(transformHint);
out.Push(pendingBufferCount);
out.Push(result);
break;
}
case TransactionCode::Disconnect: {
auto result{Disconnect(in.Pop<NativeWindowApi>())};
out.Push(result);
break;
}
case TransactionCode::SetPreallocatedBuffer: {
auto result{SetPreallocatedBuffer(in.Pop<i32>(), in.PopOptionalFlattenable<GraphicBuffer>())};
out.Push(result);
break;
}
default:
throw exception("An unimplemented transaction was called: {}", static_cast<u32>(code));
}
}
}