skyline/app
PixelyIon 5414db8411 Rework Maxwell3D Shader/Pipeline Stages Compilation with UBO support
Shader compilation is now broken into shader program parsing and pipeline shader compilation which will allow for supporting dual vertex shaders and more atomic invalidation depending on runtime state limiting the amount of work that is redone. 

Bindings are now properly handled allowing for bound UBOs to be converted to the appropriate host UBO as designated by the shader compiler by creating Vulkan Descriptor Sets that match it.
2022-04-14 14:14:52 +05:30
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libraries Update Vulkan-Hpp to v1.2.202 2022-04-14 14:14:52 +05:30
src/main Rework Maxwell3D Shader/Pipeline Stages Compilation with UBO support 2022-04-14 14:14:52 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Upgrade AGP to 7.1.0-beta01 & NDK to 24.0.7856742 2021-10-31 15:50:15 +05:30
CMakeLists.txt Implement Vulkan Descriptor Set Allocator 2022-04-14 14:14:52 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30