skyline/app/src/main/cpp/emu_jni.cpp
◱ PixelyIon 668f623256 Implement Exceptional Signal Handler + Fix Destruction Behavior
An exceptional signal handler allows us to convert an OS signal into a C++ exception, this allows us to alleviate a lot of crashes that would otherwise occur from signals being thrown during execution of games and be able to handle them gracefully.
2020-11-22 23:56:17 +05:30

141 lines
5.6 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <csignal>
#include <unistd.h>
#include <sys/resource.h>
#include <android/log.h>
#include "skyline/loader/loader.h"
#include "skyline/common.h"
#include "skyline/common/settings.h"
#include "skyline/os.h"
#include "skyline/jvm.h"
#include "skyline/gpu.h"
#include "skyline/input.h"
#include "skyline/kernel/types/KProcess.h"
skyline::u16 Fps;
skyline::u32 FrameTime;
std::weak_ptr<skyline::kernel::OS> OsWeak;
std::weak_ptr<skyline::gpu::GPU> GpuWeak;
std::weak_ptr<skyline::input::Input> InputWeak;
extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_executeApplication(JNIEnv *env, jobject instance, jstring romUriJstring, jint romType, jint romFd, jint preferenceFd, jstring appFilesPathJstring) {
Fps = 0;
FrameTime = 0;
pthread_setname_np(pthread_self(), "EmuMain");
setpriority(PRIO_PGRP, static_cast<id_t>(gettid()), -8); // Set the priority of this process to the highest value
auto jvmManager{std::make_shared<skyline::JvmManager>(env, instance)};
auto settings{std::make_shared<skyline::Settings>(preferenceFd)};
close(preferenceFd);
auto appFilesPath{env->GetStringUTFChars(appFilesPathJstring, nullptr)};
auto logger{std::make_shared<skyline::Logger>(std::string(appFilesPath) + "skyline.log", static_cast<skyline::Logger::LogLevel>(std::stoi(settings->GetString("log_level"))))};
//settings->List(logger); // (Uncomment when you want to print out all settings strings)
auto start{std::chrono::steady_clock::now()};
try {
auto os{std::make_shared<skyline::kernel::OS>(jvmManager, logger, settings, std::string(appFilesPath))};
OsWeak = os;
GpuWeak = os->state.gpu;
InputWeak = os->state.input;
jvmManager->InitializeControllers();
env->ReleaseStringUTFChars(appFilesPathJstring, appFilesPath);
auto romUri{env->GetStringUTFChars(romUriJstring, nullptr)};
logger->Info("Launching ROM {}", romUri);
env->ReleaseStringUTFChars(romUriJstring, romUri);
os->Execute(romFd, static_cast<skyline::loader::RomFormat>(romType));
} catch (std::exception &e) {
logger->Error(e.what());
} catch (...) {
logger->Error("An unknown exception has occurred");
}
InputWeak.reset();
logger->Info("Emulation has ended");
auto end{std::chrono::steady_clock::now()};
logger->Info("Done in: {} ms", (std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count()));
close(romFd);
}
extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_stopEmulation(JNIEnv *, jobject) {
auto os{OsWeak.lock()};
while (!os)
os = OsWeak.lock();
auto process{os->state.process};
while (!process) {
process = os->state.process;
__sync_synchronize();
}
while (!process->mainThread)
__sync_synchronize();
auto thread{process->mainThread}; // We just need to kill the main thread, it'll kill the rest itself
while (!thread->running)
__sync_synchronize();
thread->Kill(true);
}
extern "C" JNIEXPORT void Java_emu_skyline_EmulationActivity_setSurface(JNIEnv *, jobject, jobject surface) {
auto gpu{GpuWeak.lock()};
while (!gpu)
gpu = GpuWeak.lock();
gpu->presentation.UpdateSurface(surface);
}
extern "C" JNIEXPORT jint Java_emu_skyline_EmulationActivity_getFps(JNIEnv *, jobject) {
return Fps;
}
extern "C" JNIEXPORT jfloat Java_emu_skyline_EmulationActivity_getFrametime(JNIEnv *, jobject) {
return static_cast<float>(FrameTime) / 100;
}
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setController(JNIEnv *, jobject, jint index, jint type, jint partnerIndex) {
auto input{InputWeak.lock()};
std::lock_guard guard(input->npad.mutex);
input->npad.controllers[index] = skyline::input::GuestController{static_cast<skyline::input::NpadControllerType>(type), static_cast<skyline::i8>(partnerIndex)};
}
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_updateControllers(JNIEnv *, jobject) {
InputWeak.lock()->npad.Update();
}
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setButtonState(JNIEnv *, jobject, jint index, jlong mask, jboolean pressed) {
auto input{InputWeak.lock()};
if (!input)
return; // We don't mind if we miss button updates while input hasn't been initialized
auto device{input->npad.controllers[index].device};
if (device)
device->SetButtonState(skyline::input::NpadButton{.raw = static_cast<skyline::u64>(mask)}, pressed);
}
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setAxisValue(JNIEnv *, jobject, jint index, jint axis, jint value) {
auto input{InputWeak.lock()};
if (!input)
return; // We don't mind if we miss axis updates while input hasn't been initialized
auto device{input->npad.controllers[index].device};
if (device)
device->SetAxisValue(static_cast<skyline::input::NpadAxisId>(axis), value);
}
extern "C" JNIEXPORT void JNICALL Java_emu_skyline_EmulationActivity_setTouchState(JNIEnv *env, jobject, jintArray pointsJni) {
using Point = skyline::input::TouchScreenPoint;
auto input{InputWeak.lock()};
if (!input)
return; // We don't mind if we miss touch updates while input hasn't been initialized
jboolean isCopy{false};
skyline::span<Point> points(reinterpret_cast<Point *>(env->GetIntArrayElements(pointsJni, &isCopy)), env->GetArrayLength(pointsJni) / (sizeof(Point) / sizeof(jint)));
input->touch.SetState(points);
env->ReleaseIntArrayElements(pointsJni, reinterpret_cast<jint *>(points.data()), JNI_ABORT);
}